用仿ActionScript的语法来编写html5——第六篇,TextField与输入框

用仿ActionScript的语法来编写html5——第六篇,TextField与输入框


一,对比
1,html5中
首先看看在html5的canvas中的文字显示
var canvas = document.getElementById("myCanvas");  
var context = canvas.getContext("2d");  
context.font = "40pt Calibri";  
context.fillStyle = "#0000ff";
context.fillText("文字测试!", 50, 150);

在html中输入框就不用说了,需要用到input标签
<input type="text" id="myTextbox" />

2,在as中
//文字显示
var txt:TextField = new TextField();
txt.text = "文字测试!";
txt.x = 50;
txt.y = 50;
addChild(txt);
//输入框
var txt:TextField = new TextField();
txt.type = TextFieldType.INPUT;
txt.x = 50;
txt.y = 50;
addChild(txt);

二,编写js类库后的代码
//文字显示
var txt = new LTextField();
txt.x = 100;
txt.text = "TextField 测试";
addChild(txt);
//输入框
var txt1 = new LTextField();
txt1.x = 100;
txt1.y = 50;
txt1.setType(LTextFieldType.INPUT);
addChild(txt1);

三,实现方法
文字显示非常简单,只需要建立一个LTextField类和一个show方法就可以了function LTextField(){
var self = this;
	self.objectindex = ++LGlobal.objectIndex;
	self.type = "LTextField";
	self.texttype = null;
	self.x = 0;
	self.y = 0;
	self.text = "";
	self.font = "utf-8";
	self.size = "11";
	self.color = "#000000";
	self.textAlign = "left";
	self.textBaseline = "middle";
	self.lineWidth = 1;
	self.stroke = false;
	self.visible=true;
}


LTextField.prototype = {
	show:function (cood){
		if(cood==null)cood={x:0,y:0};
		var self = this;
		if(!self.visible)return;


	    LGlobal.canvas.font = self.size+"pt "+self.font;  
	    LGlobal.canvas.textAlign = self.textAlign;
	    LGlobal.canvas.textBaseline = self.textBaseline;
	    LGlobal.canvas.lineWidth = self.lineWidth;  


	    if(self.stroke){
		    LGlobal.canvas.strokeStyle = self.color;
	    	LGlobal.canvas.strokeText(self.text,parseFloat(cood.x) + parseFloat(self.x),
	    		parseFloat(cood.y) + parseFloat(self.y) + parseFloat(self.size));  
	    }else{
		    LGlobal.canvas.fillStyle = self.color;
	    	LGlobal.canvas.fillText(self.text,parseFloat(cood.x) + parseFloat(self.x),
		    		parseFloat(cood.y) + parseFloat(self.y) + parseFloat(self.size));
	    }
	}
}

代码不难理解,就是调用show方法的时候,把它画在canvas上面而已,
关键是输入框,因为html中,输入框是一个标签,怎么把这个标签画到canvas上?或者说canvas可以直接现实输入框?
这个我不太清楚,如果有高手知道的话,希望能告诉偶一声,
我现在说一说我的做法,我是在textField是input的时候,先画一个矩形方框,然后利用div,把textbox直接显示在相应的位置上
我的html里一开始只有下面代码
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>仿ActionScript测试-TextField</title>
<script type="text/javascript" src="../legend/legend.js"></script> 
<script type="text/javascript" src="./js/Main.js"></script> 
</head>
<body>
<div id="mylegend">页面读取中……</div>
</body>
</html>

然后,利用javascript写入一个canvas和一个textbox,作为准备工作
	LGlobal.object = document.getElementById(id);
	LGlobal.object.innerHTML='<div id="' + LGlobal.id + '_inittxt" style="position:absolute;margin:0px 0px 0px 0px;width:'+width+'px;height:'+height+'px;">数据读取中……</div>' + 
	'<div style="position:absolute;margin:0px 0px 0px 0px;z-index:0;"><canvas id="' + LGlobal.id + '_canvas">您的浏览器不支持HTML5</canvas></div>'+
	'<div id="' + LGlobal.id + '_InputText" style="position:absolute;margin:0px 0px 0px 0px;z-index:10;display:none;"><input type="text" id="' + LGlobal.id + '_InputTextBox" /></div>';


	LGlobal.canvasObj = document.getElementById(LGlobal.id+"_canvas");
	LGlobal.inputBox = document.getElementById(LGlobal.id + '_InputText');
	LGlobal.inputTextBox = document.getElementById(LGlobal.id + '_InputTextBox');
	LGlobal.inputTextField = null;

一开始将textbox隐藏,然后的做法是,当点击我画的矩形方框的时候,将它显示到矩形方框上面,然后当点击其他地方的时候,把输入的内容赋值给textField后隐藏textbox
具体做法不多说了,下面是完整的LTextField代码,或者你一会儿可以直接鼠标右健看完整代码function LTextField(){
	var self = this;
	self.objectindex = ++LGlobal.objectIndex;
	self.type = "LTextField";
	self.texttype = null;
	self.x = 0;
	self.y = 0;
	self.text = "";
	self.font = "utf-8";
	self.size = "11";
	self.color = "#000000";
	self.textAlign = "left";
	self.textBaseline = "middle";
	self.lineWidth = 1;
	self.stroke = false;
	self.visible=true;
}


LTextField.prototype = {
	show:function (cood){
		if(cood==null)cood={x:0,y:0};
		var self = this;
		if(!self.visible)return;
		if(self.texttype == LTextFieldType.INPUT){
			self.inputBackLayer.show({x:self.x+cood.x,y:self.y+cood.y});
	    	if(LGlobal.inputBox.name == "input"+self.objectindex){
	    		LGlobal.inputBox.style.marginTop = (self.y+cood.y) + "px";
	    		LGlobal.inputBox.style.marginLeft = (self.x+cood.x) + "px";
	    	}
		}
	    LGlobal.canvas.font = self.size+"pt "+self.font;  
	    LGlobal.canvas.textAlign = self.textAlign;
	    LGlobal.canvas.textBaseline = self.textBaseline;
	    LGlobal.canvas.lineWidth = self.lineWidth;  


	    if(self.stroke){
		    LGlobal.canvas.strokeStyle = self.color;
	    	LGlobal.canvas.strokeText(self.text,parseFloat(cood.x) + parseFloat(self.x),
	    		parseFloat(cood.y) + parseFloat(self.y) + parseFloat(self.size));  
	    }else{
		    LGlobal.canvas.fillStyle = self.color;
	    	LGlobal.canvas.fillText(self.text,parseFloat(cood.x) + parseFloat(self.x),
		    		parseFloat(cood.y) + parseFloat(self.y) + parseFloat(self.size));
	    }
	},
	setType:function(type){
		var self = this;
		if(self.texttype != type && type == LTextFieldType.INPUT){
			self.inputBackLayer = new LSprite();
			self.inputBackLayer.graphics.drawRect(1,"black",[0, 0, 150, 20],true,"#cccccc");
			self.inputBackLayer.addEventListener(LMouseEvent.MOUSE_DOWN, function(){
				if(self.texttype != LTextFieldType.INPUT)return;
				LGlobal.inputBox.style.display = "";
				LGlobal.inputBox.name = "input"+self.objectindex;
	    		LGlobal.inputTextField = self;
	    		LGlobal.inputTextBox.value = self.text;
			});
		}else{
			self.inputBackLayer = null;
		}
		self.texttype = type;
	},
	mouseEvent:function (event,type,cood){
		if(cood==null)cood={x:0,y:0};
		var self = this;
		if(self.inputBackLayer == null)return;
		self.inputBackLayer.mouseEvent(event,type,{x:self.x+cood.x,y:self.y+cood.y});
		
	}
}




看一下成果吧,看不到效果的请下载支持html5的浏览器
http://fsanguo.comoj.com/html5/jstoas05/index.html
点击输入框,textbox会自动显示,输入后点击其他地方,textbox自动消失




该系列的其他文章


用仿ActionScript的语法来编写html5——第一篇,显示一张图片
http://blog.csdn.net/lufy_legend/article/details/6753032
用仿ActionScript的语法来编写html5——第二篇,利用Sprite来实现动画
http://blog.csdn.net/lufy_legend/article/details/6760812
用仿ActionScript的语法来编写html5——第三篇,鼠标事件与游戏人物移动
http://blog.csdn.net/lufy_legend/article/details/6770713
用仿ActionScript的语法来编写html5——第四篇,继承与简单的rpg
http://blog.csdn.net/lufy_legend/article/details/6771962
用仿ActionScript的语法来编写html5——第五篇,Graphics绘图
http://blog.csdn.net/lufy_legend/article/details/6777784
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