但是在使用的过程中还是碰到了不少的问题,在这里总结一下,希望能对看到此处的朋友一个帮助。
Excel的读取,
- using Excel;
- using System.Data;
Excel文件读取和转换List格式
- public class ExcelAccess
- {
- public static string ExcelName = "Book.xlsx";
- public static string[] SheetNames = { "sheet1", "sheet2", "sheet3", "sheet4" };
-
- public static List<Menu> SelectMenuTable(int tableId)
- {
- DataRowCollection collect = ExcelAccess.ReadExcel(SheetNames[tableId - 1]);
- List<Menu> menuArray = new List<Menu>();
-
- for (int i = 1; i < collect.Count; i++)
- {
- if (collect[i][1].ToString() == "") continue;
-
- Menu menu = new Menu();
- menu.m_Id = collect[i][0].ToString();
- menu.m_level = collect[i][1].ToString();
- menu.m_parentId = collect[i][2].ToString();
- menu.m_name = collect[i][3].ToString();
- menuArray.Add(menu);
- }
- return menuArray;
- }
-
-
-
-
-
-
- static DataRowCollection ReadExcel(string sheet)
- {
- FileStream stream = File.Open(FilePath(ExcelName), FileMode.Open, FileAccess.Read, FileShare.Read);
- IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
-
- DataSet result = excelReader.AsDataSet();
-
-
- return result.Tables[sheet].Rows;
- }
- }
这里逻辑很简单,如果有不懂得可以上Excel的文档里去看,但是这个Excel的库有一个限制,就是只能读不能写,并且只能在编辑器下用,如果打包出来加载时会报空指针异常,原因就不清楚了,所以建议大家,让策划把Excel写好后,在编辑器下读取后用Unity 的ScriptableObject 存起来,然后保存成Asset文件,可以在运行时更方便的读取。
下面给出我的实现方式,大家可以根据自己实体类来写这个StrignHolder;
StringHolder类
- using UnityEngine;
- using System.Collections.Generic;
-
- public class BookElementHolder : ScriptableObject
- {
- public List<Menu> menus1;
- public List<Menu> menus2;
- public List<Menu> menus3;
- public List<Good> goods;
- }
制作Asset编辑器(可以把Asset达成AssetBundle的包,然后用WWW读取)
- [MenuItem("Assetbundles/Create Assetbundles")]
- public static void ExcuteBuild()
- {
-
- BookElementHolder holder = ScriptableObject.CreateInstance<BookElementHolder>();
-
- holder.menus1 = ExcelAccess.SelectMenuTable(1);
- holder.menus2 = ExcelAccess.SelectMenuTable(2);
- holder.menus3 = ExcelAccess.SelectMenuTable(3);
- holder.goods = ExcelAccess.SelectGoodTable();
-
- AssetDatabase.CreateAsset(holder, HolderPath);
- AssetImporter import = AssetImporter.GetAtPath(HolderPath);
- import.assetBundleName = "booknames";
-
- BuildPipeline.BuildAssetBundles("Assets/Abs");
-
- Debug.Log("BuildAsset Success!");
- }
Asset读取方式
- public string assetName = "bonenames";
- public void readAsset()
- {
- Object asset = Resources.Load<Object>(assetName);
- BookElementHolder ceh = (BookElementHolder)asset;
- foreach (Good gd in ceh.goods)
- {
- Debug.Log(gd.m_name);
- }
- }
好了,Excel的读取就到这里,接下来讲一下Excel 的写入,怎么生成一个Excel文件,并把数组或字典中的数据写入Excel中呢?
使用方法在官方的文档中都有,这里只贴出我的实现方式。
需要添加的命名空间
- public static void WriteExcel(string outputDir)
- {
-
- FileInfo newFile = new FileInfo(outputDir);
- if (newFile.Exists)
- {
- newFile.Delete();
- newFile = new FileInfo(outputDir);
- }
- using (ExcelPackage package = new ExcelPackage(newFile))
- {
-
- ExcelWorksheet worksheet = package.Workbook.Worksheets.Add("Sheet1");
-
- worksheet.Cells[1, 1].Value = "ID";
- worksheet.Cells[1, 2].Value = "Product";
- worksheet.Cells[1, 3].Value = "Quantity";
- worksheet.Cells[1, 4].Value = "Price";
- worksheet.Cells[1, 5].Value = "Value";
-
-
- worksheet.Cells["A2"].Value = 12001;
- worksheet.Cells["B2"].Value = "Nails";
- worksheet.Cells["C2"].Value = 37;
- worksheet.Cells["D2"].Value = 3.99;
-
- worksheet.Cells["A3"].Value = 12002;
- worksheet.Cells["B3"].Value = "Hammer";
- worksheet.Cells["C3"].Value = 5;
- worksheet.Cells["D3"].Value = 12.10;
-
- worksheet.Cells["A4"].Value = 12003;
- worksheet.Cells["B4"].Value = "Saw";
- worksheet.Cells["C4"].Value = 12;
- worksheet.Cells["D4"].Value = 15.37;
-
-
- package.Save();
- }
- }
把上面的数据换成你自己的数组和字典遍历就OK 了。好了,今天的课程就到这里,欢迎大神指教啊
由于大家遇到问题较多,特附上工程地址