.h
#include "cocos2d.h"
#include "cocos-ext.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui;
RichText* _richText;
void touchEvent(Ref *pSender, TouchEventType type);
.cpp
layout = Layout::create();
layout->setSize(Size(widgetSize.width, widgetSize.height));
//横向排列,这里类似Android里的线性布局
//layout->setLayoutType(LAYOUT_RELATIVE);
/*以图片为背景*/
layout->setBackGroundImageScale9Enabled(true);
layout->setBackGroundImage("green_edit.png");
layout->setPosition(Point(0,0));
addChild(layout);
/******************************************************************************************/
_richText = RichText::create();
_richText->ignoreContentAdaptWithSize(false);
_richText->setSize(Size(300, 500));
RichElementText* re1 = RichElementText::create(1, Color3B::WHITE, 255, "This color is White.", "Helvetica", 30);
RichElementText* re2 = RichElementText::create(2, Color3B::YELLOW, 255, "And this is yellow. ", "Helvetica", 30);
RichElementText* re3 = RichElementText::create(3, Color3B::BLUE, 255, "This one is blue. ", "Helvetica", 30);
RichElementText* re4 = RichElementText::create(4, Color3B::GREEN, 255, "And green. ", "Helvetica", 30);
RichElementText* re5 = RichElementText::create(5, Color3B::RED, 255, "Last one is red ", "Helvetica", 30);
RichElementImage* reimg = RichElementImage::create(6, Color3B::WHITE, 255, "sliderballnormal.png");
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("100.ExportJson");
cocostudio::Armature* pAr = cocostudio::Armature::create("100");
pAr->getAnimation()->play("Animation1");
RichElementCustomNode* recustom = RichElementCustomNode::create(1, Color3B::WHITE, 255, pAr);
RichElementText* re6 = RichElementText::create(7, Color3B::ORANGE, 255, "Have fun!!", "Helvetica", 30);
_richText->pushBackElement(re1);
_richText->insertElement(re2, 1);
_richText->pushBackElement(re3);
_richText->pushBackElement(re4);
_richText->pushBackElement(re5);
_richText->insertElement(reimg, 2);
_richText->pushBackElement(recustom);
_richText->pushBackElement(re6);
_richText->setPosition(Point(widgetSize.width / 2, widgetSize.height / 2));
_richText->setLocalZOrder(10);
layout->addChild(_richText);
Button* button = Button::create("animationbuttonnormal.png", "animationbuttonpressed.png");
button->setTouchEnabled(true);
button->setTitleText("switch");
button->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f + button->getSize().height * 2.5));
button->addTouchEventListener(this, toucheventselector(LayoutTest::touchEvent));
button->setLocalZOrder(10);
layout->addChild(button);
void LayoutTest::touchEvent(cocos2d::Ref *pSender, TouchEventType type)
{
switch (type) {
case cocos2d::ui::TOUCH_EVENT_BEGAN:
log("TOUCH_EVENT_BEGAN");
break;
case cocos2d::ui::TOUCH_EVENT_MOVED:
log("TOUCH_EVENT_MOVED");
break;
case cocos2d::ui::TOUCH_EVENT_ENDED:
if (_richText->isIgnoreContentAdaptWithSize())
{
_richText->ignoreContentAdaptWithSize(false);
_richText->setSize(Size(300, 500));
}
else
{
_richText->ignoreContentAdaptWithSize(true);
}
break;
case cocos2d::ui::TOUCH_EVENT_CANCELED:
log("TOUCH_EVENT_CANCELED");
break;
default:
break;
}
}