.h
#include "cocos-ext.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui;
.cpp
auto background = LayerColor::create(Color4B(200,200,200,255));
addChild(background);
auto s = Director::getInstance()->getWinSize();
auto spr_premulti = Sprite::create("fire.png");
spr_premulti->setPosition(Point(s.width/2-16, s.height/2+36));
auto spr_nonpremulti = Sprite::create("fire.png");
spr_nonpremulti->setPosition(Point(s.width/2-16, s.height/2-16));
//
// /* A2 & B2 setup */
//着色文理 create参数1、着色的宽 2、着色的高 3、颜色
auto rend = RenderTexture::create(s.width, s.height, Texture2D::PixelFormat::RGBA8888);
auto spr_size = spr_premulti->getContentSize();
rend->setKeepMatrix(true);
Size pixelSize = Director::getInstance()->getWinSizeInPixels();
rend->setVirtualViewport(Point(0, 0), Rect(0, 0, s.width, s.height), Rect(0, 0, pixelSize.width, pixelSize.height));
// It's possible to modify the RenderTexture blending function by
// [[rend sprite] setBlendFunc:(BlendFunc) {GL_ONE, GL_ONE_MINUS_SRC_ALPHA}];
rend->begin();
spr_premulti->visit();
spr_nonpremulti->visit();
rend->end();
rend->setPosition(Point(s.width / 2 + 56, s.height / 2));
addChild(spr_premulti);
addChild(spr_nonpremulti);
addChild(rend);