.h
#include "cocos2d.h"
#include "cocos-ext.h"
#include "ui/CocosGUI.h"
#include "cocostudio/CocoStudio.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace ui;
private:
cocos2d::SpriteBatchNode *mgr;;
cocos2d::Sprite *sp1;
cocos2d::Sprite *sp2;
cocos2d::Sprite *sp3;
cocos2d::Sprite *sp4;
cocos2d::Sprite *sp5;
cocos2d::Sprite *sp6;
cocos2d::Sprite *sp7;
cocos2d::Sprite *sp8;
cocos2d::Sprite *sp9;
.cpp
auto listener = EventListenerTouchAllAtOnce::create();
auto label = Label::createWithTTF("vertexZ = 50", "Marker Felt.ttf", 64);
label->setPosition(Point(size.width / 2, size.height * 0.25f));
this->addChild(label);
auto label2 =