渲染器剔除模式
渲染器可以设置成舍弃某些面,如前面、背面等,在【WebGLRenderer Constants】中对此有说明。默认情况下,是剔除掉背面,也就是背对着相机的面。下面看看例子:
首先创建一个正方形,给每个面不同颜色:
let geometry = new THREE.BoxGeometry(100,100,100);
let materials = [
new THREE.MeshBasicMaterial({color:0xff0000}),
new THREE.MeshBasicMaterial({color:0x0ff00}),
new THREE.M