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cocos2d-X 节点(UIInputManager.h)API
温馨提醒:为了大家能更好学习,强烈推荐大家看看本人的这篇博客 Cocos2d-X权威指南笔记
注册 widget 到 input manager
/////cocos2d-x-3.0alpha0/extensions/CocoStudio/GUI/System
// 注册 widget 到 input manager
#ifndef __UIINPUTMANAGER_H__
#define __UIINPUTMANAGER_H__
#include "cocos2d.h"
#include "../Layouts/Layout.h"
NS_CC_EXT_BEGIN
class UIInputManager
{
public:
/**
* Default constructor
*/
UIInputManager();
/**
* Default destructor
*/
~UIInputManager();
/**
* 注册一个 widget 到 input manager.
*
* @param widget registed widget can be touched. //注册的 widget 可以被触摸
*/
void registWidget(UIWidget* widget);
/**
* 从 input manager 移除一个已经注册的 widget.
*
* @param widget widget which will be removed.
*/
void removeManageredWidget(UIWidget* widget);
/** 调用他的 "onTouchBegan"方法, 查找被选择的widget
*
*
* @param touch point.
*
* @return true that find a widget selected, false otherwise.
*/
bool checkEventWidget(const Point &touchPoint);
void update(float dt);
bool onTouchBegan(Touch* touch);
void onTouchMoved(Touch* touch);
void onTouchEnd(Touch* touch);
void onTouchCancelled(Touch* touch);
void setRootWidget(UIWidget* root);
UIWidget* getRootWidget();
void addCheckedDoubleClickWidget(UIWidget* widget);
protected:
bool checkTouchEvent(UIWidget* root, const Point& touchPoint);
protected:
Array* _manageredWidget;
Array* _selectedWidgets;
Point _touchBeganedPoint;
Point _touchMovedPoint;
Point _touchEndedPoint;
Point _touchCanceledPoint;
bool _touchDown;
float _longClickTime;
float _longClickRecordTime;
Array* _checkedDoubleClickWidget;
UIWidget* _rootWidget;
};
NS_CC_EXT_END
#endif /* defined(__CocoGUI__UIInputManager__) */