AdapterView
一个AdapterView工具,仿照Android里面的AdapterView,用于Unity中
OpenGL Samples
整理的一些OpenGL书籍中的例子,做了一个windows下的编译环境,制作成了bat的形式,以便在notepad++下可以编译。
这些代码取之于两本书籍:《OpenGL Superbible 5th》, 《OpenGL Programming Guide》
Dota2 Shader for Unity
Dota2 Shader的Unity实现 。
最近在总结OpenGL知识,想到了以前搜索到Dota2相关的文章:《Dota2-Character Shader Masks Guide》,而且dota2的模型在网上也可以下载到,所以非常值得用来作为光照相关知识的总结。
参考博文: http://blog.csdn.net/stalendp/article/details/50953869
Shader教程讲义ppt
以前做的一个讲座,里面包含了ppt,参考书,一个例子程序。
Matlab中的雅黑mono字体
Matlab中的字体,雅黑 mono 字体
字体描边技术Signed Distance Fields
字体描边技术相关论文, valve的相关论文,关键词:Signed Distance Fields
Java设计模式(含代码)
非常好的介绍设计模式的书籍,虽然是用Java来解释设计模式的,其实语言对于设计模式并不是很重要。这本书写的非常不错,结合本书的代码,很容易理解。
Shaders for Game Programmers and Artists
《Shaders for Game Programmers and Artists》是一本非常全面介绍Shader的技术,非常值得一读。该分享中还包含了本书的例子。
Shadertoy Effects
Shadertoy上收集的效果,用于学习。
unity shader effect
unity shader effect收集了一些shadertoy的特效,放到unity中,以供学习
flappyBird
一款很火的小游戏flappybird的unity山寨版本。仅供学习之用,请勿商业化。具体代码实现原理请参考作者博文: http://blog.csdn.net/stalendp 作者: stalendp
小工具DeTexturepacker
用texturepacker打包了素材,不小心把原来的素材丢掉了;或则打开了别人的pkg,想用里面的素材做一些练习。针对这些场景,我写了个小工具分享给大家。
请参考博文: http://blog.csdn.net/stalendp/article/details/17652681
OpenGL 4.0 Shading Language Cookbook
一本不错的OpenGL书籍,有详细的原理解析,可以结合 <<Opengl Superbible 5th edition>>一起学习,效果更佳
Cocos2dx例子-复杂动画(基于CocosBuilder)
这个例子是基于cocos2dx,利用cocosBuilder制作的例子。这个例子改造自spriter的官方例子(spriter的官方为http://www.brashmonkey.com/spriter.htm)。
详细请参考博文:[cocos2dx开发技巧4]工具CocosBuilder的使用--复杂动画:http://blog.csdn.net/stalendp/article/details/8760957
Learn cocos2D Game Development with iOS 5
Did you ever imagine yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile devices iPhone, iPod touch, and iPad, it’s now easier than ever. Of course, that doesn’t mean it’s easy— there’s still a lot to learn about game development and programming games. But you are reading this book, so I believe you’ve already made up your mind to take this journey. And you’ve chosen one of the most interesting game engines to work with: cocos2d for iOS.
Android NDK Beginner's Guide
非常好的一本介绍JNI的书籍,其中关于环境的配置写得很详细,比较容易上手,也有原理性的解释。难得的好书,每个知识都用非常好的例子来诠释,图文并茂,可以当作博客来看。
Discover the native side of Android and inject the power of C/C++ in your applications.
OpenGL Shading Language 3rd edition
一本不错的介绍OpenGL Shader的书籍。
This book is an amazing measure of how far and how fast interactive shad- ing has advanced. Not too many years ago, procedural shading was some- thing done only in offline production rendering, creating some of the great results we all know from the movies, but were not anywhere close to inter- active. Then a few research projects appeared, allowing a slightly modified but largely intact type of procedural shading to run in real time. Finally, in a rush, widely accessible commercial systems started to support shading. Today, we’ve come to the point where a real-time shading language devel- oped by a cross-vendor group of OpenGL participants has achieved official designation as an OpenGL Architecture Review Board approved extension. This book, written by one of those most responsible for spearheading the development and acceptance of the OpenGL shading language, is your guide to that language and the extensions to OpenGL that let you use it.
Beginning Android Games(美)Mario.Zechner
一本非常不错的Android游戏入门书籍,浅显易懂,并且有深度。书中详细描述了2D到3D的三个不同的精典游戏,并且还有很多的其它有用的代码片段。其中的代码应该是游戏引擎libgdx中的。
我阅读了这本书后,写出了我android的第一个款游戏,附上地址:https://play.google.com/store/apps/details?id=stalendp.game.llk
java多线程设计模式详解
java 多线程设计模式, 一个很不错的学习java多线程的书,并配有源代码。是学习java多线程的很好的参考书,易懂且有深度。
Android界面-标题和按钮定制
android例子程序,请参考博文:http://blog.csdn.net/stalendp/article/details/8087882
Rich.Client.Platform的源代码
rcp 例子 《Addison.Wesley.Eclipse.Rich.Client.Platform.Designing.Coding.and.Packaging.Java.Applications.Oct.2005.chm》的源代码
EclipseLink 测试出错程序
EclipseLink 测试出错程序, 此程序是正对Glassfish V3.1的EclipseLink的,目前发现V3.1中的PessimisticLock出现问题
ruby参考书--ProgrammingRuby
第一本ruby参考书的分享,这个是安装1.8.7的ruby full版的时候的自带的参考书
高性能Java编程AdvancedJavaProgramming
As an experienced developer on the JavaTM platform, you
undoubtedly know how fast moving and comprehensive the
platform is. Its many application programming interfaces (APIs)
provide a wealth of functionality for all aspects of application and
system-level programming. Real-world developers never use one
or two APIs to solve a problem, but bring together key
functionality spanning a number of APIs. Knowing which APIs you
need, which parts of which APIs you need, and how the APIs work
together to create the best solution can be a daunting task.
数据库Oracle资料
第1章 数据库基础......................................................................................................................................1
1.1 基本概念...........................................................................................................................................1
1.1.1 数据.........................................................................................................................................1
1.1.2 数据库.....................................................................................................................................1
1.1.3 数据库管理系统......................................................................................................................1
1.1.4 数据库系统..............................................................................................................................1
1.2 关系数据库.......................................................................................................................................1
1.2.1 关系模型...............................................................................................................................
Inside the Java Virtual Machine
属于Java进阶篇,压缩包中有中文版、英文版都有,可以对照着读
JXTA in a Nutshell
JXTA (Juxtapose) is an open source peer-to-peer protocol specification begun by Sun Microsystems in 2001. The JXTA protocols are defined as a set of XML messages which allow any device connected to a network to exchange messages and collaborate independently of the underlying network topology.
JUnit 4.8.1
这个是JUnit测试工具,其中包含源码,官方网为:http://www.junit.org/