20 如果你不想用inline来声明一个方法,或者你指向在类的定义里面包含最少的内容(或者你想用.hpp和.cpp来隔离源代码和声明),那么你只需要在类定义里面声明一下方法,然后在该类下面实现它就可以了。
using namespace std;
#include <iostream>
class vector
{
public:
double x;
double y;
double surface(); // The ; and no {} show it is a prototype
};
double vector::surface()
{
double s = 0;
for (double i = 0; i < x; i++)
{
s = s + y;
}
return s;
}
int main ()
{
vector k;
k.x = 4;
k.y = 5;
cout << "Surface: " << k.surface() << endl;
return 0;
}
Output |
Surface: 20 |
对于一个刚开始接触C++的人来说,如果你想用头文件和源文件来隔离代码,那么你可以参考下面的例子:
A header file vector.h:
class vector { public: double x; double y; double surface(); };
A source file vector.cpp :
using namespace std; #include "vector.h"
double vector::surface()
{
double s = 0;
for (double i = 0; i < x; i++)
{
s = s + y;
}
return s;
}
And another source file main.cpp :
using namespace std; #include <iostream> #include "vector.h"你可以用下面的命令来编译 vector.cpp,可以生成对应的.o文件
int main () { vector k; k.x = 4; k.y = 5; cout << "Surface: " << k.surface() << endl; return 0; }
g++ -c vector.cpp
每次如果你修改main.cpp文件,你可以把它编译成一个可执行文件,我们可以起名为test:
g++ main.cpp vector.o -o test
然后我们可以执行这个可执行文件
./test
这样做有以下好处:
1.vector.cpp只需要编译一次,在大型工程中这样节约很多时间。
2.你可以把vector.h文件和.o文件给其他用户,这样他们可以使用你的.o,但是不能修改你的代码
21 当一个方法被一个实例应用的时候,这个方法可以使用这个实例的变量,并且修改,或者运算。但是有些时候,我们还是需要知道实例的地址,那么this这个关键字就派上用场了
using namespace std; #include <iostream> #include <cmath> class vector { public: double x; double y; vector (double a = 0, double b = 0) { x = a; y = b; } double module() { return sqrt (x * x + y * y); } void set_length (double a = 1) { double length; length = this->module(); x = x / length * a; y = y / length * a; } }; int main () { vector c (3, 5); cout << "The module of vector c: " << c.module() << endl; c.set_length(2); // Transforms c in a vector of size 2. cout << "The module of vector c: " << c.module() << endl; c.set_length(); // Transforms b in an unitary vector. cout << "The module of vector c: " << c.module() << endl; return 0; }
The module of vector c: 5.83095
The module of vector c: 2
The module of vector c: 1
22.在C++ 中我们也可以声明一个对象的数组
using namespace std; #include <iostream> #include <cmath> class vector { public: double x; double y; vector (double a = 0, double b = 0) { x = a; y = b; } double module () { return sqrt (x * x + y * y); } }; int main () { vector s [1000]; vector t[3] = {vector(4, 5), vector(5, 5), vector(2, 4)}; s[23] = t[2]; cout << t[0].module() << endl; return 0; }
Output |
6.40312 |
23.下面是一个完整的类的实例
using namespace std; #include <iostream> #include <cmath> class vector { public: double x; double y; vector (double = 0, double = 0); vector operator + (vector); vector operator - (vector); vector operator - (); vector operator * (double a); double module(); void set_length (double = 1); }; vector::vector (double a, double b) { x = a; y = b; } vector vector::operator + (vector a) { return vector (x + a.x, y + a.y); } vector vector::operator - (vector a) { return vector (x - a.x, y - a.y); } vector vector::operator - () { return vector (-x, -y); } vector vector::operator * (double a) { return vector (x * a, y * a); } double vector::module() { return sqrt (x * x + y * y); } void vector::set_length (double a) { double length = this->module(); x = x / length * a; y = y / length * a; } ostream& operator << (ostream& o, vector a) { o << "(" << a.x << ", " << a.y << ")"; return o; } int main () { vector a; vector b; vector c (3, 5); a = c * 3; a = b + c; c = b - c + a + (b - a) * 7; c = -c; cout << "The module of vector c: " << c.module() << endl; cout << "The content of vector a: " << a << endl; cout << "The opposite of vector a: " << -a << endl; c.set_length(2); // Transforms c in a vector of size 2. a = vector (56, -3); b = vector (7, c.y); b.set_length(); // Transforms b in an unitary vector. cout << "The content of vector b: " << b << endl; double k; k = vector(1, 1).module(); // k will contain 1.4142. cout << "k contains: " << k << endl; return 0; }The module of vector c: 40.8167
The content of vector a: (3, 5)
The opposite of vector a: (-3, -5)
The content of vector b: (0.971275, 0.23796)
k contains: 1.41421
我们也可以定义一个函数来让两个vector类相加,不论这个函数是否在类里面。要注意,这不是一个方法,就是一个函数。
vector operator + (vector a, vector b) { return vector (a.x + b.x, a.y + b.y); }
24,如果变量在类里面被定义为static,那么它们会被所有的类的实例共享。
using namespace std; #include <iostream> class vector { public: double x; double y; static int count; vector (double a = 0, double b = 0) { x = a; y = b; count++; } ~vector() { count--; } }; int vector::count = 0; int main () { cout << "Number of vectors:" << endl; vector a; cout << vector::count << endl; vector b; cout << vector::count << endl; vector *r, *u; r = new vector; cout << vector::count << endl; u = new vector; cout << a.count << endl; delete r; cout << vector::count << endl; delete u; cout << b.count << endl; return 0; }
Output |
1 2 3 4 3 2 |