1、建立奖品类,奖品类中只有三种基本属性编号、中奖几率、奖品剩余数量。
public class Award {
/**编号*/
public String id;
/**概率(0.1代表10%,最多3位小数,即千分之一级)*/
public float probability;
/**数量(该类奖品剩余数量)*/
public int count;
public Award(String id, float probability, int count) {
super();
this.id = id;
this.probability = probability;
this.count = count;
}
public Award(){
}
}
2、实现抽奖算法,整个算法很简单,基本思想是根据概率和剩余奖品数量来分配一个空间,再在这个空间中取随机数,判断随机数落在哪个区块方法获得抽奖结果。
public static Award lottery(List<Award> awards){
//总的概率区间
float totalPro = 0f;
//存储每个奖品新的概率区间
List<Float> proSection = new ArrayList<Float>();
proSection.add(0f);
//遍历每个奖品,设置概率区间,总的概率区间为每个概率区间的总和
for (Award award : awards) {
//每个概率区间为奖品概率乘以1000(把三位小数转换为整)再乘以剩余奖品数量
totalPro += award.probability * 10 * award.count;
proSection.add(totalPro);
}
//获取总的概率区间中的随机数
Random random = new Random();
float randomPro = (float)random.nextInt((int)totalPro);
//判断取到的随机数在哪个奖品的概率区间中
for (int i = 0,size = proSection.size(); i < size; i++) {
if(randomPro >= proSection.get(i)
&& randomPro < proSection.get(i + 1)){
return awards.get(i);
}
}
return null;
}
3、测试抽奖算法,写一段简单的代码测试一下以上代码。
分两种情况:
1)数量相同
public static void main(String[] args) {
List<Award> awards = new ArrayList<>();
awards.add(new Award("a1",0.1f,100));
awards.add(new Award("a2",0.2f,100));
awards.add(new Award("a3",0.3f,100));
awards.add(new Award("a4",0.05f,100));
awards.add(new Award("a5",0.2f,100));
for (int i = 0; i < 10; i++) {
System.out.println("恭喜您,抽到了:" + lottery(awards).id);
}
}
2)数量不同
public static void main(String[] args) {
List<Award> awards = new ArrayList<>();
awards.add(new Award("a1",0.1f,10));
awards.add(new Award("a2",0.2f,100));
awards.add(new Award("a3",0.3f,10));
awards.add(new Award("a4",0.05f,10));
awards.add(new Award("a5",0.2f,100));
for (int i = 0; i < 10; i++) {
System.out.println("恭喜您,抽到了:" + lottery(awards).id);
}
}