《组合变身小宠物游戏》UIManager(修改更新中)【初学者】

using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class UIManager : MonoBehaviour
{
    private const string UIPrefabPath = "Prefabs/";
    private Dictionary<string, GameObject> PanelsPool = new Dictionary<string, GameObject>();
    public Transform UIRoot;


    void Awake()
    {
        instance = this;
        DontDestroyOnLoad(this.gameObject);
    }


    void Start()
    {
    }


    public GameObject ShowPanel(string panelName, int priority = 0)
    {
        GameObject panel = GetPanel(panelName);


        if (null == panel)
        {
            GameObject obj = Resources.Load(UIPrefabPath + panelName, typeof(GameObject)) as GameObject;
            if (obj == null)
            {
                Debug.Log("Resource/" + UIPrefabPath + panelName + " don't exist!");
                return null;
            }


            panel = Instantiate(obj) as GameObject;
            panel.transform.parent = UIRoot;
            panel.transform.localScale = Vector3.one;
            panel.transform.localPosition = Vector3.zero + Vector3.forward * -priority;


            PanelsPool.Add(panelName, panel);
        }


        panel.SetActive(true);
        if (priority > 0)
        {
            panel.transform.localPosition = Vector3.zero + Vector3.forward * -priority;
        }
        return panel;
    }


    public void HidePanel(string panelName, bool isDestroy = false)
    {
        GameObject panel = GetPanel(panelName);
        if (null == panel)
        {
            Debug.Log("Can't HidePanel : " + panelName + " Because it not exist!");
            return;
        }


        if (isDestroy)
        {
            PanelsPool.Remove(panelName);
            Destroy(panel);
        }
        else if (panel.activeSelf)
        {
            panel.SetActive(false);
        }
    }


    public void HideAllPanel()
    {
        foreach (GameObject child in PanelsPool.Values)
        {
            child.SetActive(false);
        }
    }


    public GameObject GetPanel(string panelName)
    {
        return PanelsPool.ContainsKey(panelName) ? PanelsPool[panelName] : null;
    }


    public bool IsPanelActive(string panelName)
    {
        GameObject panel = GetPanel(panelName);
        return panel == null ? false : panel.activeSelf;
    }


  


    public static UIManager instance;




}
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