UIManager

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;

public class UIManager {
    private static Dictionary<string, KeyValuePair<GameObject, UIBase>> dic 
        = new Dictionary<string, KeyValuePair<GameObject, UIBase>>();

    private static GameObject InstantiatePanel(string prefabId)
    {
        GameObject prefab = ResourcesManager.Instance.GetUIPrefab(prefabId);
        if (prefab == null)
        {
            Debug.LogError("prefab is null ," + prefabId);
            return null;
        }

        GameObject UIPrefab = GameObject.Instantiate(prefab) as GameObject;
        UIPrefab.name = prefabId;

        Transform canvas = GameObject.FindGameObjectWithTag("Canvas").transform;
        if (canvas == null)
        {
            Debug.LogError("Canvas is not find");
            return null;
        }
        UIPrefab.transform.SetParent(canvas, false);

        return UIPrefab;
    }

    public static void ShowPanel(string name)
    {
        GameObject panel = null;
        UIBase uibase = null;
        KeyValuePair<GameObject, UIBase> found;
        if (!dic.TryGetValue(name, out found))
        {
            panel = InstantiatePanel(name);
            uibase = Assembly.GetExecutingAssembly().CreateInstance(name) as UIBase;
            if (panel == null)
            {
                return;
            }
            if (uibase == null)
            {
               return;
            }
            uibase.Init(panel);
            dic.Add(name, new KeyValuePair<GameObject, UIBase>(panel, uibase));

        }
        else
        {
            panel = found.Key;
            uibase = found.Value;
        }
        if (panel == null || uibase == null) return;
        panel.SetActive(true);
        uibase.Enter();
    }

    public static void HidePanel(string name)
    {
        KeyValuePair<GameObject, UIBase> pair;
        if (!dic.TryGetValue(name, out pair))
        {
            return;
        }
        pair.Key.SetActive(false);
        pair.Value.Exit();
    }

    public static void DestroyAllPanel()
    {

    }

    

}

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