convertToNodeSpace 不考虑scale的影响
setContentSize只设置内容大小,影响之后的锚点位置,但是不影响绘制效果。超过contentSize的部分继续绘制
setTextureRect(Rect)比前者多了剪裁功能;setTextureRect(CCRectMake(1,2,3,4));
从sprite左上角为起点,x=1,y=2,剪裁width=3,height=4的矩形,作为新的图像建立sprite
关于get:http://www.wosoni.com/wosoniblog/gamecocos2dx/article/details/40423591.html
vector删除对象的方法:
for (int i = 0; i < enemys->size(); i++){
auto enemy = static_cast <Enemy*>(enemys->at(i));
int armSerial = map->getArmSerialNum(enemy->getPosition());
if (armSerial != 0){
auto arm = static_cast <Arm*>(arms->at(armSerial - 1));
if (enemy->enableDamege(time, arm->getDispersedTime())){
enemy->getEnemyBase()->plusCurrentBlood(arm->getDamage());
}
}
if (enemy->updataState()){
//deadEnemy.pushBack(enemy);
enemys->erase(i);
enemy->deadAction();
i--; //每删除一个i--
}
}
for (int i = 0,j=0; i < ARMNUM; i++,j++){
_levelArmLimit[i] = levelArmLimit[i];
if (_levelArmLimit[i] == 0){
_listView->removeItem(j);
j--;
}
}