我这里是通过点击按钮来实现切换的,
首先,在HelloWorld.h里面声明回调函数
对于新手有一个注意的问题:
一定不要忘记在HelloWorld的开头加入下面一句话
首先,在HelloWorld.h里面声明回调函数
public:
void HelloWorld::menustartCallback(CCObject* pSender);
然后,在HelloWorld.cpp里面实现回调函数
(后面部分会附有场景切换的各种效果)
void HelloWorld::menustartCallback(CCObject* pSender)
{
//页面跳转
CCTransitionFadeTR* transition = CCTransitionFadeTR::create(2.0f,start::scene());
CCDirector::sharedDirector()->replaceScene(transition);
}
最后,在ini()方法里进行初始化,
// 调用函数
CCMenuItemImage *pstartItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menustartCallback));
CC_BREAK_IF(! pstartItem);
//设置按钮的位置
pstartItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 245,121));
//加入menu列表
CCMenu* pMenu = CCMenu::create(pCloseItem,pstartItem,NULL);
pMenu->setPosition(CCPointZero);
CC_BREAK_IF(! pMenu);
this->addChild(pMenu, 4);
对于新手有一个注意的问题:
一定不要忘记在HelloWorld的开头加入下面一句话
#include "secondScene.h"
//扇形 逆时针
// CCTransitionScene* transition = CCTransitionProgressRadialCCW::create(1.5f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//扇形 顺时针
// CCTransitionScene* transiton = CCTransitionProgressRadialCW::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transiton);
//水平进度条
// CCTransitionScene* transition = CCTransitionProgressHorizontal::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//垂直进度条
// CCTransitionScene* transition = CCTransitionProgressVertical::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//由里到外扩展
// CCTransitionScene* transition = CCTransitionProgressInOut::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
// CCTransitionScene* transition = CCTransitionProgressOutIn::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
// //逐渐透明
// CCTransitionScene* transition = CCTransitionCrossFade::create(4.5f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//翻页
// CCTransitionScene* transition = CCTransitionPageTurn::create(0.5f, MyScene::createMyScene(),false);
// CCDirector::sharedDirector()->replaceScene(transition);
//跳动
// CCTransitionScene* transition = CCTransitionJumpZoom::create(2.0f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
// //部落格过度
// CCTransitionScene* transition = CCTransitionFadeTR::create(3.5f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
// CCTransitionScene* transiton = CCTransitionFadeBL::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transiton);
//条形折叠
// CCTransitionScene* transition = CCTransitionFadeUp::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//随机方格消失
// CCTransitionScene* transition = CCTransitionTurnOffTiles::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//分行划分切换
// CCTransitionScene* transition = CCTransitionSplitRows::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//分列
// CCTransitionScene* transition = CCTransitionSplitCols::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//颜色过渡
// CCTransitionScene* transition = CCTransitionFade::create(12.f, MyScene::createMyScene(), ccc3(120, 25, 100));
// CCDirector::sharedDirector()->replaceScene(transition);
//X轴反转切换画面
// CCTransitionScene* transition = CCTransitionFlipX::create(1.2f, HelloWorld::scene());
// CCDirector::sharedDirector()->replaceScene(transition);
//Y轴
// CCTransitionScene* transtion = CCTransitionFlipY::create(1.2f, HelloWorld::scene());
// CCDirector::sharedDirector()->replaceScene(transtion);
//反转角的反转切换直动画
// CCTransitionScene* transition = CCTransitionFlipAngular::create(1.2f, HelloWorld::scene());
// CCDirector::sharedDirector()->replaceScene(transition);
// CCTransitionScene* transition = CCTransitionZoomFlipX::create(1.2f, HelloWorld::scene());
// CCDirector::sharedDirector()->replaceScene(transition);
//缩放交替
// CCTransitionScene* transition = CCTransitionShrinkGrow::create(1.2f, MyScene::createMyScene());
// CCDirector::sharedDirector()->replaceScene(transition);
//旋转绽放
// CCTransitionScene* transition = CCTransitionRotoZoom::create(1.2f, HelloWorld::scene());
// CCDirector::sharedDirector()->replaceScene(transition);