network使用示例
public int connections = 10; public int listenPort = 8899; public bool useNat = false; public string ip = "127.0.0.1"; public GameObject playerPrefab; void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) { if (GUILayout.Button("创建服务器")) { NetworkConnectionError error = Network.InitializeServer(connections, listenPort, useNat); } if (GUILayout.Button("连接服务器")) {