Unity3D-加载AssetBundle

        //不同平台下StreamingAssets的路径是不同的,这里需要注意一下。
        public static readonly string PathURL =
#if UNITY_ANDROID
        "jar:file://" + Application.dataPath + "!/assets/";
#elif UNITY_IPHONE
        Application.dataPath + "/Raw/";
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR
    "file://" + Application.dataPath + "/StreamingAssets/";
#else
        string.Empty;
#endif

    void OnGUI()
    {
        if(GUILayout.Button("Main Assetbundle"))
        {
            //StartCoroutine(LoadMainGameObject(PathURL + "Prefab0.assetbundle"));
            //StartCoroutine(LoadMainGameObject(PathURL +  "Prefab1.assetbundle"));

            StartCoroutine(LoadMainCacheGameObject(PathURL + "Prefab0.assetbundle"));
            StartCoroutine(LoadMainCacheGameObject(PathURL +  "Prefab1.assetbundle"));
        }

        if(GUILayout.Button("ALL Assetbundle"))
        {
            StartCoroutine(LoadALLGameObject(PathURL + "ALL.assetbundle"));
        }

        if(GUILayout.Button("Open Scene"))
        {
            StartCoroutine(LoadScene());
        }

    }

    //读取一个资源

    private IEnumerator LoadMainGameObject(string path)
    {
         WWW bundle = new WWW(path);

         yield return bundle;

         //加载到游戏中
         yield return Instantiate(bundle.assetBundle.mainAsset);

         bundle.assetBundle.Unload(false);
    }

    //读取全部资源

    private IEnumerator LoadALLGameObject(string path)
    {
         WWW bundle = new WWW(path);

         yield return bundle;

         //通过Prefab的名称把他们都读取出来
         Object  obj0 =  bundle.assetBundle.Load("Prefab0");
         Object  obj1 =  bundle.assetBundle.Load("Prefab1");

         //加载到游戏中   
         yield return Instantiate(obj0);
         yield return Instantiate(obj1);
         bundle.assetBundle.Unload(false);
    }

    private IEnumerator LoadMainCacheGameObject(string path)
    {
        //推荐使用AssetBundle.LoadFromFile
        WWW bundle = WWW.LoadFromCacheOrDownload(path,5);

         yield return bundle;

         //加载到游戏中
         yield return Instantiate(bundle.assetBundle.mainAsset);

         bundle.assetBundle.Unload(false);
    }


    private IEnumerator LoadScene()
    {
         WWW download = WWW.LoadFromCacheOrDownload ("file://"+Application.dataPath + "/MyScene.unity3d", 1);
          yield return download;
          var bundle = download.assetBundle;
          Application.LoadLevel ("Level");
    }
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