SDL游戏之路(二十)--对话框-多行



对话框-多行

前面实现了,单行内容显示。如果要实现多行,怎么弄呢?

多行测试的例子:

void button_show_dialog(void * pData, SkButton * pButton) {
	SkDialogInfo * pDialog = new SkDialogInfo();
	SkConfXml conf;
	conf.init("conf/view/ViewFirst.DlGameInfo.conf.xml");
	pDialog->initInfo("游戏发行公司:GuuD\n测试对话\n\n框", conf);
	g_SkDialogManager.addDialog(pDialog);
}


编写一个获取多行surface的实现:

SDL_Surface * SkWord::getMultilineSurface(TTF_Font *font, const char *text,
		SDL_Color fg) {
	vector<string> vctStr;
	g_SkString.getVctStr(vctStr, text, "\n", false);
	if (vctStr.size() > 1) {
		Sint32 totalHeight = 0;
		Sint32 maxWidth = 0;
		vector<SDL_Surface *> surfaces;
		for (size_t i = 0; i < vctStr.size(); i++) {
			SDL_Surface * partialSurface = TTF_RenderUTF8_Solid(font,
					(vctStr.at(i) + " ").c_str(), fg);
			if (partialSurface == NULL) {
				continue;
			}
			surfaces.push_back(partialSurface);
			totalHeight += partialSurface->h;
			maxWidth = std::max(maxWidth, partialSurface->w);
		}

		SDL_Surface * surface = SDL_CreateRGBSurface(SDL_SWSURFACE, maxWidth,
				totalHeight, 8, 0, 0, 0, 0);
		SDL_Palette* palette;
		palette = surface->format->palette;
		    palette->colors[0].r = 255 - fg.r;
		    palette->colors[0].g = 255 - fg.g;
		    palette->colors[0].b = 255 - fg.b;
		    palette->colors[1].r = fg.r;
		    palette->colors[1].g = fg.g;
		    palette->colors[1].b = fg.b;
		    SDL_SetColorKey( surface, SDL_TRUE, 0 );
		int aligment = 0;
		totalHeight = 0;
		for (size_t i = 0; i < surfaces.size(); i++) {
			SDL_Rect dst = { 0, totalHeight, 0, 0 };
			switch (aligment) {
			case 1: //right
				dst.x = maxWidth - surfaces[i]->w;
				break;
			case 2: //center
				dst.x = (maxWidth - surfaces[i]->w) / 2;
				break;
			case 3: //left
			default:
				break;
			}
			totalHeight += surfaces[i]->h;
			SDL_BlitSurface(surfaces[i], NULL, surface, &dst);
			SDL_FreeSurface(surfaces[i]);
		}
		return surface;
	} else {
		return TTF_RenderUTF8_Solid(font, text, fg);
	}
}


效果如下:




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