Cocos2dx下,自己封装的一个按钮
typedef void (CCObject::*ButtonClick_Func)();
typedef void (CCObject::*ButtonClick_FuncN)(CCObject* obj);
typedef void (CCObject::*ButtonClick_FuncND)(CCObject* obj,void* param);
#define click_selector(_SELECTOR) (ButtonClick_Func)(&_SELECTOR)
#define click_selectorN(_SELECTOR) (ButtonClick_FuncN)(&_SELECTOR)
#define click_selectorND(_SELECTOR) (ButtonClick_FuncND)(&_SELECTOR)
//
// ButtonSprite.h
// Zuma_V4
//
// Created by user on 13-1-28.
//
//
#ifndef __Zuma_V4__ButtonSprite__
#define __Zuma_V4__ButtonSprite__
#include <iostream>
#include "CallBack.h"
#include "cocos2d.h"
using namespace cocos2d;
class ButtonSprite : public CCSprite,public CCTouchDelegate
{
// touch 事件优先级
int m_touchPriority;
bool m_isDown;
// update 2013-02-17
// click handle
ButtonClick_Func m_BtnClick_Func;
// int param;
public:
ButtonSprite();
virtual ~ButtonSprite();
//
// update 2013-02-17
// 调整按钮的默认优先级,设置为最高优先级
static ButtonSprite* createButtonSprite(const char* fileName,int tPriority = kCCMenuHandlerPriority);
static ButtonSprite* createButtonSpriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame,int tPriority = kCCMenuHandlerPriority);
/* 触摸相关 */
virtual void onEnter();
virtual void onExit();
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
// optional
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
//update 2013-02-17
void clicked();
void setOnClickListener(ButtonClick_Func tBtnClickFunc);
};
#endif /* defined(__Zuma_V4__ButtonSprite__) */
//
// ButtonSprite.cpp
// Zuma_V4
//
// Created by user on 13-1-28.
//
//
#include "ButtonSprite.h"
/**********************************************
构造函数和析构函数
**********************************************/
ButtonSprite::ButtonSprite():m_isDown(false)
{
m_touchPriority = 0;
m_BtnClick_Func = 0;
}
ButtonSprite::~ButtonSprite(){};
void ButtonSprite::onEnter(){
CCSprite::onEnter();
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,m_touchPriority, true);
};
void ButtonSprite::onExit(){
CCSprite::onExit();
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
};
bool ButtonSprite::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
CCPoint touchPoint = getParent()->convertTouchToNodeSpace(pTouch);
if (boundingBox().containsPoint(touchPoint) && !m_isDown) {
m_isDown = true;
return true;
}
return false;
};
// optional
void ButtonSprite::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){
CCPoint touchPoint = getParent()->convertTouchToNodeSpace(pTouch);
float deltaX = pTouch->getDelta().x;
deltaX = deltaX > 0 ? deltaX : -deltaX;
if (!boundingBox().containsPoint(touchPoint) || !m_isDown || deltaX > 15) {
m_isDown = false;
return;
}
};
void ButtonSprite::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){
CCPoint touchPoint = getParent()->convertTouchToNodeSpace(pTouch);
if (boundingBox().containsPoint(touchPoint) && m_isDown) {
/* 相当于产生了click事件 */
if (m_BtnClick_Func) {
//来个点击效果
CCActionInterval* sAction = CCScaleTo::create(0.1, 1.2);
CCActionInterval* sAction2 = CCScaleTo::create(0.1, 1);
CCCallFunc* callFun = CCCallFunc::create(this,callfunc_selector(ButtonSprite::clicked));
runAction(CCSequence::create(sAction,sAction2,callFun,NULL));
}
m_isDown = false;
}
};
void ButtonSprite::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent){
m_isDown = false;
};
ButtonSprite* ButtonSprite::createButtonSprite(const char* fileName,int tPriority)
{
ButtonSprite* button = new ButtonSprite();
button->m_touchPriority = tPriority;
if (button && button->initWithFile(fileName)) {
button->autorelease();
return button;
}
CC_SAFE_DELETE(button);
return button;
}
ButtonSprite* ButtonSprite::createButtonSpriteWithSpriteFrame(CCSpriteFrame *pSpriteFrame,int tPriority)
{
ButtonSprite *pobSprite = new ButtonSprite();
pobSprite->m_touchPriority = tPriority;
if (pSpriteFrame && pobSprite && pobSprite->initWithSpriteFrame(pSpriteFrame))
{
pobSprite->autorelease();
return pobSprite;
}
CC_SAFE_DELETE(pobSprite);
return NULL;
}
//
// update
void ButtonSprite::setOnClickListener(ButtonClick_Func tBtnClickFunc)
{
m_BtnClick_Func = tBtnClickFunc;
}
void ButtonSprite::clicked()
{
(this->*m_BtnClick_Func)();
}
使用方式:
void MainMenu::onEnter()
{
CCLayer::onEnter();
ButtonSprite* playBtn = ButtonSprite::createButtonSprite("play.png");
playBtn->setPosition(ccp(240, 400));
playBtn->setOnClickListener(click_selector(MainMenu::btnCall));
addChild(playBtn);
}
void MainMenu::btnCall()
{
CCLog("[MainMenu::btnCall()]");
}