device.RenderState.Lighting
=
true
;
device.Lights[ 0 ].Type = LightType.Directional;
device.Lights[ 0 ].Ambient = Color.White;
device.Lights[ 0 ].Diffuse = Color.White;
device.Lights[ 0 ].Direction = new Vector3( 0 , 0 , 1 );
device.Lights[ 0 ].Update();
device.Lights[ 0 ].Enabled = true ;
device.Lights[ 0 ].Type = LightType.Directional;
device.Lights[ 0 ].Ambient = Color.White;
device.Lights[ 0 ].Diffuse = Color.White;
device.Lights[ 0 ].Direction = new Vector3( 0 , 0 , 1 );
device.Lights[ 0 ].Update();
device.Lights[ 0 ].Enabled = true ;