扫雷小游戏:

文章提供了一个简单的C语言实现扫雷小游戏的代码,包括游戏菜单、打印棋盘、布置雷和排查雷的函数。用户可以选择开始游戏或退出,游戏过程中,程序会初始化棋盘并布置随机雷,然后允许用户输入坐标进行排查,根据排查结果更新棋盘显示。
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游戏菜单

void nemu()
{
	printf("*******************************\n");
	printf("*********   1.play    *********\n");
	printf("*********   0.exit    *********\n");
	printf("*******************************\n");
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do 
	{
		nemu();
		printf("扫雷游戏请选择:>");
	
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
		case 0:
			break;
		default:
			break;

		}
		
	} while (input);
	
	return 0; 
}

打印棋盘

char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出雷的信息
	//初始化棋盘
	//1. mine的数组最开始全是‘0’
	//2. show的数组最开始全是'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;

		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("-------扫雷-------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);

		}
		printf("\n");
	} 
}

布置雷

//布置雷
	SetMine(mine, ROW, COL);
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}

	}

}

排查雷

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y]
		+ mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入要排查的坐标");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;

			}
			else
			{
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;

			}
		}
		else
		{
			printf("坐标非法,请重新输入");
		}

	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你排雷成功 ");
		DisplayBoard(mine, ROW, COL);
	}
}

代码汇总

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 9
#define COL 9
#define ROWS ROW + 2
#define COLS COL + 2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int row, int col, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col); 
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);


#define _CRT_SECURE_NO_WARNINGS
#include"game.h"


void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;

		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("-------扫雷-------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);

		}
		printf("\n");
	} 
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}

	}

}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y]
		+ mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		printf("请输入要排查的坐标");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;

			}
			else
			{
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;

			}
		}
		else
		{
			printf("坐标非法,请重新输入");
		}

	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你排雷成功 ");
		DisplayBoard(mine, ROW, COL);
	}
}
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void nemu()
{
	printf("*******************************\n");
	printf("*********   1.play    *********\n");
	printf("*********   0.exit    *********\n");
	printf("*******************************\n");
}

void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出雷的信息
	//初始化棋盘
	//1. mine的数组最开始全是‘0’
	//2. show的数组最开始全是'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//布置雷
	SetMine(mine, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);;
}  

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do 
	{
		nemu();
		printf("扫雷游戏请选择:>");
	
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
		case 0:
			break;
		default:
			break;

		}
		
	} while (input);
	
	return 0; 
}
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