Hello,大家好,我是木头做的鱼,木鱼啊。
现在啊,科技越来越进步,许许多多的应用、科技出现(不过我说这干嘛)。
上一次不是做了一个闲游戏吗,呃...手痒,我就再做了一个,希望大家喜欢。
目录
正文
今天给大家带来的是格斗类游戏(C++),包含技能、二人游戏...
那么就来吧!!!!!!!!!!!!
头文件.cpp
#include<iomanip>
#include<iostream>
#include<conio.h>
#include<windows.h>
#include<cstdio>
#include<vector>
#include<cstring>
#include<string>
#define bottom 40
#define jumph 6
#define skills 6
#define skilled 2
#define Setcolor(NAME) if(NAME)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);else SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE)
#define Backcolor(NAME) if(NAME)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE)
#define Choosecolor(NAME) if(NAME==2)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED| FOREGROUND_GREEN|FOREGROUND_BLUE | FOREGROUND_INTENSITY|BACKGROUND_BLUE );else if(!NAME)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_RED| BACKGROUND_INTENSITY| BACKGROUND_GREEN|BACKGROUND_RED|BACKGROUND_BLUE );else if(NAME==1)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_INTENSITY | BACKGROUND_INTENSITY| BACKGROUND_GREEN|BACKGROUND_RED)
当然函数当然少不了啦
函数定义及类型定义.cpp
using namespace std;
void HideCursor();
void go(int x, int y);
void movewindow();
void GetContain();
void start1();
void start2();
void _skillprint(int, int);
void skillprint(int, int);
void mapprint();
void Getmove();
void winprint(bool);
void BoomGet();
class bullet;
class player;
bool dj1, dj2, s11, s12, s21, s22;
int da1, da2, skill1[2] = { 4, 3 }, skill2[2] = {2, 4}, boom1, boom2, cost[10] = {0, 3, 3, 5, 15}, place[11][2][2], explace[11][2]; //[???üêy×?][ê?óú][x,y×?±ê]
float cool[2][2];
char hit[2];
string name1, name2, contain[11], excontain[11];
vector<bullet>bu;
class player {
public:
int x, y, j, jh, life, loving, flying, gaying;
char a, b[2];
bool dir, fly, myself, fdir;
void clear() {
go(x, y);
printf(" ");
go(x, y + 1);
printf(" ");
}
void print() {
Setcolor(myself);
if (gaying)SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE | FOREGROUND_RED | BACKGROUND_INTENSITY | BACKGROUND_GREEN | BACKGROUND_BLUE);
go(x, y);
if (loving) {
Setcolor(!myself);
cout << (char)3;
Setcolor(myself);
} else if (gaying)cout << "?á";
else cout << a;
go(x, y + 1);
cout << b[dir];
Backcolor(myself);
}
void lifedown(int l) {
if (!myself) {
go(life - l + 1, 2);
for (int i = 1; i <= l; ++i)
cout << " ";
} else {
go(188 - life, 2);
for (int i = 1; i <= l; ++i)
cout << " ";
}
life -= l;
}
void jump() {
++j;
if (j <= jh) {
clear();
--y;
print();
} else fly = 1;
}
void flown() {
++flying;
clear();
if (flying <= jumph - 1)--y;
else if (flying <= 2 * jumph - 2)++y;
else flying = 0;
if (!fdir)x -= 2;
else x += 2;
if (x < 1)x = 1;
else if (x > 188)x = 188;
print();
}
void skill(int, bool);
void attack();
void move(int);
} p1, p2;
class bullet {
public:
int x, y, boom, length, soap;
bool own, dir, love;
inline void clear() {
go(x, y);
cout << " ";
}
void print() {
Setcolor(own);
go(x, y);
if (boom)cout << (char)15;
else if (love)cout << (char)3;
else if (soap) cout << "¨|";
else cout << hit[own];
Backcolor(own);
}
void start(int p, int q, bool d, bool o) {
y = q;
dir = d;
own = o;
if (!d)x = p - 1;
else x = p + 1;
boom = 0;
love = 0;
length = 0;
soap = 0;
}
void boomstart(int p, int q, bool d, bool o, int l) {
y = q + 1;
dir = d;
own = o;
if (!d)x = p - 1;
else x = p + 1;
boom = 1;
length = l;
love = 0;
}
bool fly() {
if (boom >= 800) {
if (boom == 805) {
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i > 188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout << " ";
}
p1.print();
p2.print();
return 1;
}
++boom;
return 0;
}
if (soap != -1)clear();
if (!dir)--x;
else ++x;
if (boom) {
if (!dir)x -= length;
else x += length;
}
if (boom) {
++boom;
char _sign = 4;
if (x < 1 || x > 188) {
Setcolor(own);
for (int i = -4; i <= 4; i += 2)
for (int j = -2; j <= 2; ++j) {
if (x + i < 1 || x + i > 188 || y + j > bottom + 1)continue;
go(x + i, y + j);
cout << _sign ;
}
Backcolor(own);
if (!own) {
if (x >= p2.x - 4 && x <= p2.x + 4 && y + 2 >= p2.y && y - 2 <= p2.y + 1) {
p2.lifedown(10);
if (x > p2.x)p2.fdir = 0;
else p2.fdir = 1;
p2.flown();
}
} else {
if (x >= p1.x