me:作为一名编程之人,是肯定不能玩游戏的……
colleague:嗯?不行!我要玩!
me:好……好吧……等一下……好……射击游戏
colleague:我也要玩。
me:自己编去吧你。
olleague:嗯?你刚刚说啥?
me:没啥……没啥……
colleague:嗯不太对劲!别跑!
……
colleague2:悄悄的拿他的电脑给出代码-_-
import pygame
import random
WIDTH = 800
HEIGHT = 600
FPS = 60
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("射击游戏")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 40))
self.image.fill(BLACK)
self.rect = self.image.get_rect()
self.rect.centerx = WIDTH / 2
self.rect.bottom = HEIGHT - 10
self.speedx = 0
def update(self):
self.speedx = 0
keystate = pygame.key.get_pressed()
if keystate[pygame.K_LEFT]:
self.speedx = -5
if keystate[pygame.K_RIGHT]:
self.speedx = 5
self.rect.x += self.speedx
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self, pos):
bullet = Bullet(self.rect.centerx, self.rect.top, pos[0], pos[1])
all_sprites.add(bullet)
bullets.add(bullet)
class Mob(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((30, 40))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
def update(self):
self.rect.y += self.speedy
if self.rect.top > HEIGHT + 10:
self.rect.x = random.randrange(WIDTH - self.rect.width)
self.rect.y = random.randrange(-100, -40)
self.speedy = random.randrange(1, 8)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y, target_x, target_y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10, 20))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speed = 8
dx = target_x - x
dy = target_y - y
distance = max(abs(dx), abs(dy))
self.speedx = dx / distance * self.speed
self.speedy = dy / distance * self.speed
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
if self.rect.bottom < 0 or self.rect.top > HEIGHT or self.rect.right < 0 or self.rect.left > WIDTH:
self.kill()
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(8):
m = Mob()
all_sprites.add(m)
mobs.add(m)
score = 0
font_name = pygame.font.match_font('arial')
def draw_text(surf, text, size, x, y):
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, WHITE)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect)
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
player.shoot(pos)
all_sprites.update()
hits = pygame.sprite.groupcollide(mobs, bullets, True, True)
for hit in hits:
score += 10
m = Mob()
all_sprites.add(m)
mobs.add(m)
hits = pygame.sprite.spritecollide(player, mobs, False)
if hits:
running = False
screen.fill(BLACK)
all_sprites.draw(screen)
draw_text(screen, "Score: " + str(score), 18, WIDTH / 2, 10)
pygame.display.flip()
pygame.quit()
colleague2:看戏中……