目录
一、三子棋规则
玩家和电脑在3*3的棋盘上轮流下棋,若先将三颗棋子连成一条线既获得胜利,若棋盘下满了则为平局。
二、三子棋如何实现
三子棋是3*3的结构,我们可以借助二维数组来实现,可将实现三子棋的功能函数封装在game.c里面,并在一个game.h中声明函数,将game()函数放在test.c中的主函数中。
1.三子棋实现的流程图
根据流程图的思路能够更好的完成三子棋的实现
2.game()函数的设计
void game()
{
//创建数组
char board[ROW][COL] = {0};
char flag = 0;
//初始化为空格
InitBoard(board, ROW, COL);
//打印棋盘
PrintBoard(board, ROW, COL);
//下棋
while (1) {
//玩家下棋
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
//判断输赢
flag=IsWin(board, ROW, COL);
if (flag != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
//判断输赢
flag = IsWin(board, ROW, COL);
if (flag != 'C')
break;
}
if (flag == '*')
printf("玩家赢\n");
else if (flag == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
完善game()函数中的各个函数既可完成三子棋的实现
三、game()的过程
1.打印游戏菜单
void menu()
{
printf("*************************\n");
printf("******* 1.paly *******\n");
printf("******* 2.exit *******\n");
printf("*************************\n");
}
打印游戏的菜单可供玩家进行选择操作
2.初始化数组(既将数组全设为空格)
//初始化为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
遍历二维数组,并将二维数组的数据变成一个空格
3.打印棋盘
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
4.玩家下棋
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家开始下棋\n");
while (1)
{
printf("请输入下棋的位置(用空格隔开):");
scanf("%d %d" ,&x, &y);
//判断位置是否合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判断位置上是否有其他旗子
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("已有其他棋子,请重新输入\n");
}
else
printf("输入坐标错误,请重新输入\n");
}
}
玩家给定一个坐标,若坐标正确且该位置为空格则将空格换成代表玩家棋子的*
5.电脑下棋
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑开始下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
电脑下棋则是给定随机坐标,若满足条件则将该位置设为代表电脑的棋子#
6.判断输赢
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
//赢
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局--棋盘已满
if (IsFull(board, row, col) == 1)
return 'Q';
return 'C';
}
判断输赢要判断行、列和对角线是否有三个相同的成一条线,若没有则判断是否为满,若已满则平,没满则继续下棋。
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board != ' ')
return 0;
}
}
return 1;
}
完成以上函数,再进行封装即可完成三子棋的实现
四、代码总览
1.test.c
#include "game.h"
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:");
scanf("%d", &input);
switch (input)
{
//开始游戏
case 1:
game();
break;
//结束游戏
case 2:
printf("结束游戏\n");
break;
//退出游戏
default :
printf("输入错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
2.game.c
#include "game.h"
void menu()
{
printf("*************************\n");
printf("******* 1.paly *******\n");
printf("******* 2.exit *******\n");
printf("*************************\n");
}
void game()
{
//创建数组
char board[ROW][COL] = {0};
char flag = 0;
//初始化为空格
InitBoard(board, ROW, COL);
//打印棋盘
PrintBoard(board, ROW, COL);
//下棋
while (1) {
//玩家下棋
PlayerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
//判断输赢
flag=IsWin(board, ROW, COL);
if (flag != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
//判断输赢
flag = IsWin(board, ROW, COL);
if (flag != 'C')
break;
}
if (flag == '*')
printf("玩家赢\n");
else if (flag == '#')
printf("电脑赢\n");
else
printf("平局\n");
}
//初始化为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割线
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家开始下棋\n");
while (1)
{
printf("请输入下棋的位置(用空格隔开):");
scanf("%d %d" ,&x, &y);
//判断位置是否合法
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判断位置上是否有其他旗子
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
printf("已有其他棋子,请重新输入\n");
}
else
printf("输入坐标错误,请重新输入\n");
}
}
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑开始下棋\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
//赢
int i = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//平局--棋盘已满
if (IsFull(board, row, col) == 1)
return 'Q';
return 'C';
}
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board != ' ')
return 0;
}
}
return 1;
}
3.game.h
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//游戏菜单
void menu();
//游戏实现
void game();
//初始化数组
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//玩家 *
//电脑 #
//平局 Q
//继续 C
char IsWin(char board[ROW][COL], int row, int col);
//判断棋盘是否已满
int IsFull(char board[ROW][COL], int row, int col);