#include <bits/stdc++.h>
#include <time.h>
#include <conio.h>
#include <Windows.h>
using namespace std;
string name, gname, wqm = "手", hjm = "空";
long long gly, hjnx = -1, hjz = 0, pg = 0, s = 9999, ssx, csg = 1, wq = 0, gjz = csg + wq, t, z = 0, l = 0, x = 0,
y = 60,
u, sy = 2, dy = 1, fms = 0, jez = 20, kfl = 5, wjl = 1, mb = 0, mt = 0, mg = 0, zhongzi[4] = {0, 0, 0, 0}, st = 0,
td = 0, jd = 0, wqnj = 0, nj, jy = 0, dj, jyzy = 10, gtdj = 0, gtnj = 0, ftnj, tks = 0, jks = 0, mty = 0, ysy[7] = {0, 0, 0, 0, 0, 0, 0},
yq
= 10, hsd = 0, zk = 1, mm, hb = 0, hjj[4] = {0, 0, 0, 0}, hjnj = 0, wqq;
bool fmr = 0, cldt = 0, bydt = 0, cly = 0, tp = 1, gk = 0, dyt = 0, zlld = 0; //附魔室开关
char k, a, c;
char dg;
void js();//僵尸
void xb();//小白
void klp();//苦力怕
void xh();//小黑
void py();//平原
void mx();//冒险
int kk();//挖矿
void dd();//等待
int wk();// 挖矿2
void xl();//血量判断
void myl();//末影龙
void dl();//凋零
void dgw(string names, int b, int g, int j, int jyyy); //打怪
void zy();//字幕
void sh();//钓鱼
void sd();//商店
void bb();//背包
void jh();//交换
void cl();
void cd();//菜单
void wqgj();//武器工具
void wqy();//武器
void gzt();//工作台
void qt();//其它
void sjy();//升级
void home();//回家
void gjy();//工具
void rly();//熔炉
void czy();//村庄
void ldfd();
void xsjc();
void by();
void xhy();
void xby();
void hjy();
void tf();
void tf() {
while (1) {
cout << "屠夫:你好,你要购买什么?\n0.离开 1.皮革 2煤炭\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (mt >= 1) {
mt--;
pg++;
cout << "购买成功\n";
system("pause");
} else {
cout << "煤炭不够了\n";
system("pause");
}
}
}
}
void hjy() {
while (1) {
system("cls");
cout << "你要合成什么护甲?(护甲需要到背包自行装备)(材料*24)\n0.离开 1.皮革套装 2.铁套装 3.金套装 4.钻石套装\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (pg >= 24) {
hjj[0]++;
pg -= 24;
cout << "合成成功\n";
system("pause");
} else {
cout << "合成失败\n";
system("pause");
}
} else if (a == '2') {
if (td >= 24) {
hjj[1]++;
td -= 24;
cout << "合成成功\n";
system("pause");
} else {
cout << "合成失败\n";
system("pause");
}
} else if (a == '3') {
if (jd >= 24) {
hjj[2]++;
jd -= 24;
cout << "合成成功\n";
system("pause");
} else {
cout << "合成失败\n";
system("pause");
}
} else if (a == '4') {
if (z >= 24) {
hjj[3]++;
z -= 24;
cout << "合成成功\n";
system("pause");
} else {
cout << "合成失败\n";
system("pause");
}
}
}
}
void xby() {
while (1) {
system("cls");
cout << "是否继续探宝?\n0.退出 1.继续(火把*1)\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (hb > 0) {
} else {
cout << "你的火把不够了。\n";
}
}
}
}
void xhy() {
yq = 10;
hsd = 0;
while (1) {
system("cls");
cout << "潜水中,请注意氧气剩余量:" << yq << " 潜水深度:" << hsd << endl <<
"0.离开 1.下潜 2.上浮 3.水肺药水 加5氧气(剩余:" << ysy[6] <<
") 3.建造补给站 200木板,50铁锭,氧气2 (当深度达到这里时,氧气加满)\n";
for (int i = 0; i < yq; i++) {
cout << ".";
}
cout << endl;
a = getch();
if (a == '0') {
if (hsd == 0) {
break;
} else {
cout << "请先浮出水面。\n";
system("pause");
}
} else if (a == '1') {
hsd++;
t = rand() % 20;
if (t == 0) {
cout << "发现海底神庙,是否进入?(有丰厚的奖励!)\n";
}
}
yq--;
if (yq <= 0) {
cout << "你呛水了,还剩" << s << "滴血。\n";
yq = 0;
s--;
xl();
system("pause");
}
}
}
void by() {
if (bydt == 1) {
cout << "请先在村庄购买通往冰原的地图\n";
system("pause");
} else {
while (1) {
cout << "欢迎来到冰原!你要去干什么?\n0.离开 1.下海 ";
if (gk == 0) {
cout << "2.搭建港口 ";
} else {
cout << "2.出海 ";
}
if (dyt == 0) {
cout << "3搭建钓鱼台\n";
} else {
cout << "3.钓鱼\n";
}
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
xhy();
} else if (a == '2') {
} else if (a == '3') {
}
}
}
}
void xsjc() {
while (1) {
system("cls");
cout << "请问你要查看什么方面的教程?\n0.退出 1.工具 2.挖矿 3.砍树 4.战斗 5.交易 6.耐久 7.背包 8.作者\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
cout << "武器:增加一定的攻击值。\n镐子:等级越高,能采集的矿物种类就越多。\n斧子:加快砍树的速度。\n";
system("pause");
} else if (a == '2') {
cout << "挖矿需要使用镐子,否则就没有掉落物。在挖矿时有几率遇见怪物。\n";
system("pause");
} else if (a == '3') {
cout << "砍树时间越长,获得木头越多。\n";
system("pause");
} else if (a == '4') {
cout << "如果遇见怪物就会进入战斗。在战斗中可以攻击,逃跑和药水。在被动遇见怪物时无法逃跑,药水需要在村庄牧师处购买。\n";
system("pause");
} else if (a == '5') {
cout << "交易可以在村庄进行。村庄偶尔会遭到劫掠,如果打败劫掠就会得到村民的丰厚回报。\n";
system("pause");
} else if (a == '6') {
cout << "在游戏中,武器、镐子、斧子和护甲都是有耐久的,当耐久为0时效果消失。\n";
system("pause");
} else if (a == '7') {
cout << "在大多数的界面都是可以打开背包界面的,按e即可开启背包界面。\n";
system("pause");
} else if (a == '8') {
cout << "作者:YYH(如有转载请告知) QQ:2054196623(欢迎骚扰,在验证消息中发送070801) 微信:没有……\n";
system("pause");
} else if (a == 'e') {
bb();
}
}
}
void ldfd() {
system("cls");
cout << "温馨提示:在林地府邸里有很多怪物,请确认做好准备再进入!(占领即可使用)\n1.进入\n2.离开";
a = getch();
if (a == '1') {
if (zlld == 0) {
system("cls");
cout << "你来到了大门口,一群卫道士冲了上来。\n";
Sleep(1000);
system("cls");
dgw("卫道士", 20, 8, 10, 20);
dgw("卫道士", 20, 8, 10, 20);
dgw("卫道士", 20, 8, 10, 20);
dgw("卫道士", 20, 8, 10, 20);
system("cls");
cout << "你进入了大厅,有一群唤魔者来了。\n";
Sleep(1000);
system("cls");
dgw("唤魔者", 30, 7, 10, 20);
dgw("唤魔者", 30, 7, 10, 20);
dgw("唤魔者", 30, 7, 10, 20);
dgw("唤魔者", 30, 7, 10, 20);
cout << "又有一群怪物来了。\n";
Sleep(1000);
system("cls");
js();
js();
xb();
xb();
klp();
klp();
xh();
xh();
cout << "你已经占领了林地府邸。\n";
zlld = 1;
system("pause");
} else {
while (1) {
system("cls");
cout << "欢迎来到林地府邸,你要干什么?\n1.挂机(刷经验) 2.寻宝/n";
a = getch();
if (a == '1') {
time_t c_start, t_start, c_end, t_end;
c_start = clock();
t_start = time(NULL);
cout << "正在挂机按下任意键停止" << endl;
_getch();
c_end = clock();
t_end = time(NULL);
cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl;
jy += (int)difftime(c_end, c_start) / 10;
sjy();
system("pause");
}
}
}
} else if (a == 'e') {
bb();
}
}
void czy() {
int tttt = rand() % 10;
if (tttt == 0) {
cout << "这个村庄正在遭到劫掠,你是否出手相助?\n1.相助\n2.离开";
a = getch();
if (a == '1') {
dgw("劫掠者", 20, 6, 100, 50);
dgw("劫掠者", 20, 6, 100, 50);
dgw("劫掠者", 20, 6, 100, 50);
dgw("劫掠者", 20, 6, 100, 50);
dgw("劫掠兽", 100, 10, 100, 50);
cout << "村民们都很感谢你,给你了很多绿宝石\n";
l += 100;
system ("pause");
} else {
cout << "你悄悄地回了家";
cd();
system ("pause");
}
}
while (1) {
system("cls");
cout << "你要去找谁?\n0.离开\n1.制图师\n2.制箭师\n3.图书管理员\n4.牧师\n5.屠夫";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
while (1) {
system("cls");
if (name != "Nouth")
cout << "制图师:你好,请问你要买什么?\n0.离开\n1.通往从林的地图 100绿宝石\n2.通往冰原的地图 100绿宝石\n";
else
cout << "制图师:Nouth大人,你好。\n0.离开\n1.通往从林的地图 50绿宝石\n2.通往冰原的地图 50绿宝石\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (cldt == 1) {
cout << "你已经买过这件物品了\n";
system ("pause");
} else if (l < 100) {
cout << "绿宝石不够了\n";
system ("pause");
} else {
cout << "购买成功\n";
l -= 100;
cldt = 1;
system ("pause");
}
} else if (a == '2') {
if (bydt == 1) {
cout << "你已经买过这件物品了\n";
system ("pause");
} else if (l < 100) {
cout << "绿宝石不够了\n";
system ("pause");
} else {
cout << "购买成功\n";
l -= 100;
bydt = 1;
system ("pause");
}
}
}
} else if (a == '4') {
while (1) {
system("cls");
if (zk == 1)
cout << "牧师:你好,请问你要买什么?\n0.离开\n1.治疗药水I:血量加5 20绿宝石\n2.治疗药水II:血量加10 30绿宝石\n3.治疗药水III:血量加15 40绿宝石\n4.伤害药水I:敌人血量减5 10绿宝石\n5.伤害药水II:敌人血量减10 15绿宝石\n6.伤害药水III:敌人血量减15 20绿宝石\n";
else
cout << "牧师:你好Nouth大人,请问你要买什么?\n0.离开\n1.治疗药水I:血量加5 10绿宝石\n2.治疗药水II:血量加10 15绿宝石\n3.治疗药水III:血量加15 20绿宝石\n4.伤害药水I:敌人血量减5 5绿宝石\n5.伤害药水II:敌人血量减10 7绿宝石\n6.伤害药水III:敌人血量减15 10绿宝石\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (l >= 20) {
cout << "购买成功\n";
l -= 20 / zk;
ysy[0]++;
system ("pause");
} else {
cout << "绿宝石不够了\n";
system ("pause");
}
} else if (a == '2') {
if (l >= 30) {
cout << "购买成功\n";
l -= 30 / zk;
ysy[1]++;
system ("pause");
} else {
cout << "绿宝石不够了\n";
system ("pause");
}
} else if (a == '3') {
if (l >= 40) {
cout << "购买成功\n";
l -= 40 / zk;
ysy[2]++;
system ("pause");
} else {
cout << "绿宝石不够了\n";
system ("pause");
}
} else if (a == '4') {
if (l >= 10) {
cout << "购买成功\n";
l -= 10 / zk;
ysy[3]++;
system ("pause");
} else {
cout << "绿宝石不够了\n";
system ("pause");
}
} else if (a == '5') {
if (l >= 15) {
cout << "购买成功\n";
l -= 15 / zk;
ysy[4]++;
system ("pause");
} else {
cout << "绿宝石不够了\n";
system ("pause");
}
} else if (a == '6') {
if (l >= 20) {
cout << "购买成功\n";
l -= 20 / zk;
ysy[5]++;
system ("pause");
} else {
cout << "绿宝石不够了\n";
system ("pause");
}
}
}
} else if (a == '5') {
tf();
} else if (a == 'e') {
bb();
}
}
}
void rly() {
while (1) {
system("cls");
cout << "煤炭:" << mty << endl << "你要炼造什么?\n0.离开\n1.铁矿石(剩余" << tks << ")\n2.金矿石(剩余" << jks << "个)\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
cout << "已经为你炼造了最多\n";
if (mty < tks) {
td += mty;
tks -= mty;
mty = 0;
} else {
td += tks;
mty -= tks;
tks = 0;
}
system ("pause");
} else if (a == '2') {
cout << "已经为你炼造了最多\n";
if (mty < jks) {
jd += mty;
jks -= mty;
mty = 0;
} else {
jd += jks;
mty -= jks;
jks = 0;
}
system ("pause");
} else if (a == 'e') {
bb();
}
}
}
void gjy() {
while (1) {
system("cls");
cout << "0.退出 1.木镐 2.石镐 3.铁镐 4.金镐 5.钻石镐 6.木斧 7.石斧 8.铁斧 9.金斧 a.钻石斧" << endl;
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (gtdj > 1) {
cout << "你已经拥有更好的镐子了";
system ("pause");
gjy();
}
if (mb >= 3 && mg >= 2) {
gtdj = 1;
gtnj = 60;
mb -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '2') {
if (gtdj > 2) {
cout << "你已经拥有更好的镐子了";
system ("pause");
gjy();
}
if (mg >= 2 && st >= 3) {
gtdj = 2;
gtnj = 132;
st -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '3') {
if (gtdj > 3) {
cout << "你已经拥有更好的镐子了";
system ("pause");
gjy();
}
if (mg >= 2 && td >= 3) {
gtdj = 3;
gtnj = 251;
td -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '4') {
if (gtdj > 1) {
cout << "你已经拥有更好的镐子了";
system ("pause");
gjy();
}
if (mg >= 2 && jd >= 3) {
gtdj = 1;
gtnj = 44;
jd -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '5') {
if (mg >= 2 && z >= 3) {
gtdj = 4;
gtnj = 1562;
z -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '6') {
if (kfl < 4) {
cout << "你已经拥有更好的斧子了";
system ("pause");
gjy();
}
if (mg >= 2 && mb >= 3) {
kfl = 4;
ftnj = 60;
mb -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '7') {
if (kfl < 3) {
cout << "你已经拥有更好的斧子了";
system ("pause");
gjy();
}
if (mg >= 2 && st >= 3) {
kfl = 3;
ftnj = 132;
st -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '8') {
if (kfl < 2) {
cout << "你已经拥有更好的斧子了";
system ("pause");
gjy();
}
if (mg >= 2 && td >= 3) {
kfl = 2;
ftnj = 251;
td -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '9') {
if (kfl < 4) {
cout << "你已经拥有更好的斧子了";
system ("pause");
gjy();
}
if (mg >= 2 && jd >= 3) {
kfl = 4;
ftnj = 44;
jd -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == 'a') {
if (mg >= 2 && z >= 3) {
kfl = 1;
ftnj = 1562;
z -= 3;
mg -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == 'e') {
bb();
}
}
}
void home() {
cout << "回家了!" << endl;
Sleep(500);
s = ssx;
cout << "已经为你加满血了" << endl;
system ("pause");
}
void sjy() {
while (jy >= jyzy) {
dj++;
jy -= jyzy;
jyzy *= 2;
cout << "你升级了,现等级为" << dj << endl;
Sleep(500);
}
}
void qt() {
while (1) {
system("cls");
cout << "0.退出 1.木板 2.木棍" << endl;
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (mt >= 1) {
mb += 4;
mt--;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '2') {
if (mb >= 2) {
mg += 4;
mb -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == 'e') {
bb();
}
}
}
void gj() {
}
void wqy() {
while (1) {
system("cls");
cout << "0.退出 1.木剑 2.石剑 3.铁剑 4.金剑 5.钻石剑" << endl;
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
if (wq > 4) {
cout << "你已经拥有更好的武器了";
system ("pause");
wqgj();
}
if (mb >= 2 && mg >= 1) {
wq = 4;
wqnj = 60;
wqm = "木剑";
mg--;
mb -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '2') {
if (wq > 5) {
cout << "你已经拥有更好的武器了";
system ("pause");
wqgj();
}
if (mg >= 1 && st >= 2) {
wq = 5;
wqnj = 126;
mg--;
st -= 2;
wqm = "石剑";
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '3') {
if (wq > 6) {
cout << "你已经拥有更好的武器了";
system ("pause");
wqgj();
}
if (mg >= 1 && td >= 2) {
wq = 6;
wqnj = 251;
mg--;
td -= 2;
wqm = "铁剑";
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '4') {
if (wq > 4) {
cout << "你已经拥有更好的武器了";
system ("pause");
wqgj();
}
if (mg >= 1 && jd >= 2) {
wq = 4;
wqnj = 44;
mg--;
jd -= 2;
wqm = "金剑";
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == '5') {
if (mg >= 1 && z >= 2) {
wq = 7;
wqnj = 1562;
wqm = "钻石剑";
mg--;
z -= 2;
cout << "合成成功" << endl;
system ("pause");
} else {
cout << "合成失败" << endl;
system ("pause");
}
} else if (a == 'e') {
bb();
}
}
}
void wqgj() {
while (1) {
system("cls");
cout << "请问你要合成什么?" << endl << "0.退出 1.武器 2.盔甲 3.工具" << endl;
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
wqy();
} else if (a == '2') {
hjy();
} else if (a == '3') {
gjy();
} else if (a == 'e') {
bb();
}
}
}
void gzt() {
while (1) {
system("cls");
cout << "请问你要合成什么类型的物品:" << endl << "0.退出 1.武器工具 2.家具 3.建筑 4.其它" << endl;
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
wqgj();
} else if (a == '2') {
} else if (a == '3') {
} else if (a == '4') {
qt();
} else if (a == 'e') {
bb();
}
}
}
void cl() {
if (cldt == 0) {
cout << "请先在村庄购买通往丛林的地图\n";
system ("pause");
cd();
} else {
cly = 1;
while (1) {
system("cls");
cout << "欢迎来到丛林!(友情提示:在这里你可以得到一些平原无法得到的东西)\n0.离开 1.挖矿 2.砍树 3.寻找林地府邸\n";
a = getch();
if (a == '0') {
cly = 0;
break;
} else if (a == '1') {
system("cls");
cout << "正在搜索矿洞" << endl;
Sleep(2000);
wk();
} else if (a == '2') {
system("cls");
if (ftnj > 0) {
ftnj--;
} else {
kfl = 5;
}
time_t c_start, t_start, c_end, t_end;
c_start = clock();
t_start = time(NULL);
cout << "正在砍树,按下任意键停止" << endl;
_getch();
c_end = clock();
t_end = time(NULL);
cout << "你获得" << (int)difftime(c_end, c_start) / (1000 * kfl) << "木头" << endl;
mt += (int)difftime(c_end, c_start) / (1000 * kfl);
system("pause");
} else if (a == '3') {
ldfd();
} else if (a == 'e') {
bb();
}
}
}
}
void py() {
while (1) {
tp = 1;
system("cls");
cout << "欢迎来到平原!你可以:" << endl << "0.离开 1.搜寻小麦种子(暂时没用) 2.砍树 3.刷怪 4.挖矿" << endl;
char pyy = getch();
if (pyy == '0') {
break;
} else if (pyy == '1') {
while (1) {
system("cls");
Sleep(1000);
t = rand() % 10;
cout << "获得小麦种子" << t << "个" << endl;
zhongzi[0] += t;
cout << "你要退出吗?(按0)" << endl;
pyy = getch();
if (pyy == '0') {
break;
} else {
continue;
}
}
} else if (pyy == '2') {
system("cls");
if (ftnj > 0) {
ftnj--;
} else {
kfl = 5;
}
time_t c_start, t_start, c_end, t_end;
c_start = clock();
t_start = time(NULL);
cout << "正在砍树,按下任意键停止" << endl;
_getch();
c_end = clock();
t_end = time(NULL);
cout << "你获得" << (int)difftime(c_end, c_start) / (1000 * kfl) << "木头" << endl;
mt += (int)difftime(c_end, c_start) / (1000 * kfl);
system("pause");
} else if (pyy == '3') {
while (1) {
system("cls");
cout << "是否继续刷怪?\n0.退出 1.继续\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
tp = 0;
int sj = rand() % 4;
if (sj == 0) {
js();
} else if (sj == 1) {
xb();
} else if (sj == 2) {
klp();
} else {
xh();
}
}
}
} else if (pyy == '4') {
system("cls");
cout << "正在搜索矿洞" << endl;
Sleep(1000);
wk();
}
if (pyy == 'e') {
bb();
}
}
}
void mx() {
while (1) {
system("cls");
cout << "你要去哪里?" << endl << "0.返回 1.平原 2.丛林 3.冰原 4.村庄 5.下界 6.末地" << endl;
char mxy = getch();
if (mxy == '0') {
break;
} else if (mxy == '1') {
py();
} else if (mxy == '2') {
cl();
} else if (mxy == '4') {
czy();
} else if (mxy == 'e') {
bb();
}
}
}
int kk() {
k = getch();
if (k == '1') {
x -= 1;
} else if (k == '2') {
x += 1;
} else if (k == '3') {
y -= 1;
} else if (k == '4') {
return 1;
} else if (a == 'e') {
bb();
}
int gw = rand() % 10;
if (gw == 0 && k != 'e') {
js();
} else if (gw == 1 && k != 'e') {
xb();
}
if (gtnj > 0)
gtnj--;
if (gtnj == 0) {
gtdj = 0;
}
if (y <= 30 && y > 10 && gtdj >= 3 && cly == 1) {
int j = rand() % sy;
l += j;
if (j != 0)
cout << "获得绿宝石" << j << "颗" << endl;
else
cout << "什么都没有!" << endl;
Sleep(300);
}
if (y <= 10 && gtdj >= 3) {
int j = rand() % sy;
z += j;
if (j != 0)
cout << "获得钻石" << j << "颗" << endl;
else
cout << "什么都没有!" << endl;
Sleep(300);
}
if (y >= 10 && gtdj >= 2) {
int j = rand() % sy;
tks += j;
if (j != 0)
cout << "获得铁矿石" << j << "个" << endl;
else
cout << "什么都没有!" << endl;
Sleep(300);
}
if (y <= 30 && gtdj >= 3 && cly == 1) {
int j = rand() % sy;
jks += j;
if (j != 0)
cout << "获得金矿石" << j << "个" << endl;
else
cout << "什么都没有!" << endl;
Sleep(300);
}
if (gtdj >= 1) {
int j = rand() % sy;
st += j;
if (j != 0)
cout << "获得石头" << j << "个" << endl;
else
cout << "什么都没有!" << endl;
Sleep(300);
}
if (y <= 55 && y > 10 && gtdj >= 1) {
int j = rand() % sy;
mty += j;
if (j != 0)
cout << "获得煤炭" << j << "颗" << endl;
else
cout << "什么都没有!" << endl;
Sleep(300);
}
return 0;
}
int wk() {
while (1) {
system("cls");
cout << "1.向左挖 2.向右挖 3.向下挖 4.离开" << endl << "x坐标:" << x << "," << "y坐标:" << y << "." << endl;
if (kk() == 1) {
return 0;
}
}
}
void xl() {
if (s <= 0) {
cout << "你失败了" << endl;
Sleep(1000);
s = 20;
cd();
}
}
void js() {
gname = "僵尸";
dgw(gname, 20, 2, 6, 10);
}
void xb() {
gname = "小白";
dgw(gname, 20, 4, 10, 20);
}
void klp() {
gname = "苦力怕";
dgw(gname, 20, 0, 30, 30);
}
void xh() {
gname = "小黑";
dgw(gname, 40, 10, 50, 40);
}
void myl() {
gname = "末影龙";
dgw(gname, 200, 20, 0, 1000);
}
void dl() {
gname = "凋零";
dgw(gname, 300, 50, 1000, 0);
}
void dgw(string names, int b, int g, int j, int jyyy) {
system("cls");
cout << "一只" << names << "来袭" << endl;
Sleep(1000);
while (1) {
system("cls");
cout << "你要干什么?" << endl << "1.攻击 2.逃跑 3.药水\n";
a = getch();
if (a == '3') {
system("cls");
cout << "你要使用什么药水?\n1.治疗药水I:血量加5*" << ysy[0] << "\n2.治疗药水II:血量加10*" << ysy[1] <<
"\n3.治疗药水III:血量加15*" << ysy[2] << "\n4.伤害药水I:敌人血量减5*" << ysy[3] << "\n5.伤害药水II:敌人血量减10*" <<
ysy[4] << "\n6.伤害药水III:敌人血量减15*" << ysy[5] << "\n";
a = getch();
if (a == '1') {
if (ysy[0] > 0) {
s += 5;
ysy[0]--;
cout << "使用成功\n";
system ("pause");
} else {
cout << "使用失败\n";
system ("pause");
}
} else if (a == '2') {
if (ysy[1] > 0) {
s += 10;
ysy[1]--;
cout << "使用成功\n";
system ("pause");
} else {
cout << "使用失败\n";
system ("pause");
}
} else if (a == '3') {
if (ysy[2] > 0) {
s += 15;
ysy[2]--;
cout << "使用成功\n";
system ("pause");
} else {
cout << "使用失败\n";
system ("pause");
}
} else if (a == '4') {
if (ysy[3] > 0) {
b -= 5;
ysy[3]--;
cout << "使用成功\n";
system ("pause");
} else {
cout << "使用失败\n";
system ("pause");
}
} else if (a == '5') {
if (ysy[4] > 0) {
b -= 10;
ysy[4]--;
cout << "使用成功\n";
system ("pause");
} else {
cout << "使用失败\n";
system ("pause");
}
} else if (a == '6') {
if (ysy[5] > 0) {
b -= 15;
ysy[5]--;
cout << "使用成功\n";
system ("pause");
} else {
cout << "使用失败\n";
system ("pause");
}
}
} else if (a == '2') {
if (tp == 0) {
cout << "逃跑成功" << endl;
system ("pause");
break;
} else {
cout << "逃跑失败" << endl;
system ("pause");
}
} else if (a == '1') {
cout << "你对" << names << "造成了" << gjz << "点伤害\n";
b -= gjz;
if (wqnj == 0) {
wqm = "手";
wq = 0;
} else {
wqnj--;
}
}
if (s > ssx) {
s = ssx;
}
if (b < 0) {
b = 0;
}
cout << names << "还有" << b << "滴血\n";
if (b <= 0) {
cout << "你还有" << s << "滴血\n";
int jl = rand() % j;
if (jl != 0) {
cout << "获得绿宝石" << jl << "颗\n";
l += jl;
} else {
cout << names << "太穷了,什么也没掉落\n";
}
jy += jyyy;
sjy();
system ("pause");
break;
}
if (hjnj > 0) {
hjnj--;
if (hjnj == 0) {
hjz = 0;
hjj[hjnx]--;
}
}
if (g >= hjz) {
cout << names << "对你" << "造成了" << g - hjz << "点伤害\n";
s -= g - hjz;
} else {
cout << names << "对你" << "造成了" << 0 << "点伤害\n";
}
cout << "你还有" << s << "滴血\n";
system ("pause");
xl();
}
}
int op = 0;
void zy() {
gjz = csg + wq;
y = 60;
x = 0;
string hh = "请问你要去干什么?";
system("cls");
cout << "欢迎回来:" << name << endl;
if (op == 0) {
cout << "M";
Sleep(100);
cout << "C";
Sleep(100);
cout << "1";
Sleep(100);
cout << ".";
Sleep(100);
cout << "2";
Sleep(100);
cout << ".";
Sleep(100);
cout << "3";
Sleep(100);
cout << endl;
} else {
cout << "MC1.2.3";
}
if (op == 0)
for (int i = 0; i < hh.size(); i++) {
cout << hh[i];
Sleep(100);
} else
cout << endl << hh;
op = 1;
cout << endl << "1.冒险 2.工具 3.回家 4.熔炉 5.提示 6.保存" << endl << "其它按照传统MC" << endl;
a = 0;
system("color 0");
a = getch();
op = 1;
}
void bb() {
while (1) {
system("cls");
cout << "请问你要看什么?\n0.离开 1.矿物 2.工具 3.药水 4.属性 5.其他 6.护甲\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
system("cls");
cout << "石头" << st << "个," << "铁" << td << "个," << "金" << jd << "个," << "绿宝石" << l << "个," << "钻石" << z
<< "个\n" << "铁矿石" << tks << "个\n金矿石" << jks << "个\n煤炭" << mty << "个\n";
system ("pause");
} else if (a == '2') {
system("cls");
cout << "武器:" << wqm << "\n耐久:" << wqnj << "\n镐子等级" << gtdj << "\n耐久:" << gtnj << "\n砍伐力" << kfl << endl;
system ("pause");
} else if (a == '3') {
system("cls");
cout << "治疗药水I " << ysy[0] << ",治疗药水II " << ysy[1] << ",治疗药水III " << ysy[2] << ",伤害药水I " << ysy[3] <<
",伤害药水II" << ysy[4] << ",伤害药水III " << ysy[5] << endl;
system ("pause");
}
if (a == '4') {
system("cls");
cout << "生命值" << s << endl;
system ("pause");
} else if (a == '5') {
system("cls");
cout << "木头" << mt << "个," << "木板" << mb << "个," << "木棍" << mg << "个\n";
system ("pause");
} else if (a == '6') {
while (1) {
system("cls");
cout << "现装备护甲:" << hjm << endl << "库存护甲:\n1.皮革护甲:" << hjj[0] << endl << "2.铁护甲:" << hjj[1] << endl <<
"3.金护甲:" << hjj[2] << endl << "4.钻石护甲:" << hjj[3] << endl << "0.退出 1.卸下当前护甲 2.装备护甲\n";
a = getch();
if (a == '0') {
break;
} else if (a == '1') {
cout << "卸下成功\n";
hjm = "空";
hjz = 0;
hjnj = 0;
system("pause");
} else if (a == '2') {
if (hjm != "空") {
cout << "请先卸下当前护甲\n";
system("pause");
} else {
cout << "请输入护甲前面的编码。\n";
a = getch();
if (a == '1') {
if (hjj[0] > 0) {
hjm = "皮革护甲";
hjnx = 0;
cout << "装备成功\n";
hjz = 2;
hjnj = 60;
system("pause");
} else {
cout << "物品不足\n";
system("pause");
}
} else if (a == '2') {
if (hjj[1] > 0) {
hjm = "铁护甲";
hjnx = 1;
cout << "装备成功\n";
hjz = 4;
hjnj = 256;
system("pause");
} else {
cout << "物品不足\n";
system("pause");
}
} else if (a == '3') {
hjm = "金护甲";
if (hjj[2] > 0) {
hjnx = 2;
cout << "装备成功\n";
hjz = 2;
hjnj = 40;
system("pause");
} else {
cout << "物品不足\n";
system("pause");
}
}
if (a == '4') {
if (hjj[3] > 0) {
hjm = "钻石护甲";
hjnx = 3;
cout << "装备成功\n";
hjz = 7;
hjnj = 1562;
system("pause");
} else {
cout << "物品不足\n";
system("pause");
}
}
}
}
}
}
}
}
void jh() {
char jh;
long long kw;
system("cls");
cout << "请问你要交换什么矿物?" << endl << "1.绿宝石->钻石" << endl;
jh = getch();
if (jh == '1') {
cout << "4颗绿宝石换1颗钻石。" << endl << "你有绿宝石" << l << "颗" << endl << "请问你要换几颗钻石?" << endl;
cin >> kw;
if (l >= 4 * kw) {
z += kw;
l -= 4 * kw;
cout << "交换成功" << endl;
system ("pause");
} else {
cout << "交换失败" << endl;
system ("pause");
}
}
}
void sg() {
while (1) {
system("cls");
char xgq;
cout << "请问你要修改什么?" << endl << "0.退出 1.血量 2.绿宝石 3.钻石 4.铁 5.金 6.血量上限" << endl;
xgq = getch();
if (xgq == '0') {
break;
}
if (xgq == '1') {
cout << "请输入修改值" << endl;;
cin >> s;
cout << "修改成功" << endl;
system ("pause");
}
if (xgq == '2') {
cout << "请输入修改值" << endl;;
cin >> l;
cout << "修改成功" << endl;
system ("pause");
}
if (xgq == '3') {
cout << "请输入修改值" << endl;;
cin >> z;
cout << "修改成功" << endl;
system ("pause");
}
if (xgq == '4') {
cout << "请输入修改值" << endl;;
cin >> td;
cout << "修改成功" << endl;
system ("pause");
}
if (xgq == '5') {
cout << "请输入修改值" << endl;;
cin >> jd;
cout << "修改成功" << endl;
system ("pause");
}
if (xgq == '6') {
cout << "请输入修改值" << endl;;
cin >> ssx;
cout << "修改成功" << endl;
system ("pause");
}
}
}
void cd() {
while (1) {
zy();
gjz = 1 + wq;
if (a == '1') {
mx();
} else if (a == '2') {
gzt();
} else if (a == '3') {
home();
} else if (a == '4') {
rly();
} else if (a == '5') {
xsjc();
} else if (a == '6') {
mm = (z + l) % 1000000;
ofstream ofile;
ofile.open("mc.Minecraft");
ofile << s << " " << wq << " " << z << " " << l << " " << z << " " << kfl << " " << mb << " " << mt << " " << mg << " "
<< st << " " << td << " " << jd << " " << wqnj << " " << jy << " " << jyzy << " " << gtdj << " " << gtnj << " " << ftnj
<< " " << tks << " " << jks << " " << mty << " " << ysy[0] << " " << ysy[1] << " " << ysy[2] << " " << ysy[3] << " " <<
ysy[4] << " " << ysy[5] << " " << cldt << " " << bydt << " " << wqm << " " << name << " " << zlld << " " << mm << " " <<
ssx << " " << hb << " " << hjz << " " << pg << " " << hjnj << " " << hjj[0] << " " << hjj[1] << " " << hjj[2] << " " <<
hjj[3] << " " << hjnx << " " << gly << " " << hjm;
ofile.close();
cout << "存档成功" << endl;
system ("pause");
} else if (a == 'y' && gly == 801) {
sg();
}
if (a == 'e') {
bb();
}
}
}
int main() {
int hhh;
cout << "欢迎来到我的世界文字版1.2.3。(增加护甲值,游戏帮助提升)" << endl;
cout << "请问你要打开什么模式?" << endl << "1.新建世界" << endl << "2.加载存档" << endl;
c = getch();
ssx = 20;
if (c == '1') {
cout << "请输入你的名字" << endl;
cin >> name;
if (name == "Nouth") {
zk = 2;
l = 10000;
z = 10000;
wq = 100;
wqm = "创始者之剑";
wqnj = 100000000;
s = 1000;
ssx = 1000;
} else if (name == "Herobrine") {
wq = 10000;
wqm = "黑曜石";
wqnj = -1;
s = 100;
ssx = 100;
} else if (name == "YYH") {
cout << "测试版,请普通玩家不要进入。\n1.开启 2. 不开启\n";
a = getch();
if (a == '2') {
cd();
}
cin >> gly;
}
cd();
} else if (c == '2') {
ifstream ifile;
ifile.open("mc.Minecraft");
ifile >> s >> wq >> z >> l >> z >> kfl >> mb >> mt >> mg >> st >> td >> jd >> wqnj >> jy >> jyzy >> gtdj >> gtnj >> ftnj
>> tks >> bydt >> mty >> ysy[0] >> ysy[1] >> ysy[2] >> ysy[3] >> ysy[4] >> ysy[5] >> cldt >> bydt >> wqm >> name >> zlld
>> mm >> ssx >> hb >> hjz >> pg >> hjnj >> hjj[0] >> hjj[1] >> hjj[2] >> hjj[3] >> hjnx >> gly >> hjm;
if (mm != (z + l) % 1000000) {
cout << "作者很反感作弊,帮你把存档删了。(诚信为本)\n";
ofstream ofile;
ofile.open("mc.Minecraft");
ofile.close();
return 0;
}
cd();
}
return 0;
}
我的世界c++可玩
最新推荐文章于 2024-04-25 21:24:12 发布