#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);
#include<stdio.h>#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("*****************************\n");
printf("******* 1.play ***********\n");
printf("******* 0.exit ***********\n");
printf("*****************************\n");}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//放雷
SetMine(mine, ROW, COL);
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);//排雷
FindMine(mine, show, ROW, COL);}
int main()
{
int input;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束");
break;
dafault:
printf("输入错误,重新输入");
break;
}
} while (input);
return 0;
}#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 1;
printf("----扫雷游戏-----\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d", i);
int j = 1;
for (j = 1; j <= col; j++)
{
printf(" %c", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
//布置10个雷
//⽣成随机的坐标,布置雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int Get_Mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y]+
mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
int x = 0;
int y = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入坐标* *: ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
int count=Get_Mine_count(mine,x,y);
show[x][y] = count + '0';
DisplayBoard(show, ROW, COL);
win++;
}
}
else
{
printf("输入的坐标非法\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你排雷成功");
DisplayBoard(mine, ROW, COL);
}
}
1游戏的一般写法
2随机的生成东西使用随机数的生成rand
srand((unsigned interesting)time(NULL))
3函数分开写的好出,便于随时调用