扫雷游戏(简单版本)

一、扫雷游戏功能说明

游戏可以通过菜单实现继续玩或者退出游戏;

扫雷的棋盘是9*9的格子;

默认随机布置10个雷;

可以排查雷:

1.如果位置不是雷,就显示周围有几个雷;

2.如果位置是雷,就炸死游戏结束;

3.把除10个雷之外的所有非雷都找出来,排雷成功,游戏结束

二、代码实现

game.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define EASY_COUNT 10

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("--------扫雷游戏-------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] + mine[x - 1][y - 1] + 
		mine[x][y - 1] + mine[x + 1][y - 1] + 
		mine[x+1][y] + mine[x + 1][y + 1] + 
		mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		printf("请输⼊要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标⾮法,重新输⼊\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}

test.c

#include"game.h"
void menu()
{
	printf("***********************\n");
	printf("*******   1. play *****\n");
	printf("*******   0. exit *****\n");
	printf("***********************\n");
}
void game()
{
	char mine[ROWS][COLS];
	char show[ROWS][COLS];
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	DisplayBoard(show, ROW, COL);
	SetMine(mine, ROW, COL);
	FindMine(mine, show, ROW, COL);
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}
	} while (input);
	return 0;
}

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好的,以下是一个简单版本扫雷游戏的代码示例(使用Python语言): ```python import random # 设置游戏难度级别 difficulty = {"easy": (9, 9, 10), "medium": (16, 16, 40), "hard": (16, 30, 99)} # 定义格子类 class Cell: def __init__(self): self.is_mine = False self.is_revealed = False self.adjacent_mines = 0 # 定义游戏类 class MinesweeperGame: def __init__(self, level): self.level = level self.width, self.height, self.num_mines = difficulty[level] self.grid = [[Cell() for x in range(self.width)] for y in range(self.height)] self.is_game_over = False self.num_revealed_cells = 0 # 随机放置地雷 positions = [(x, y) for x in range(self.width) for y in range(self.height)] mine_positions = random.sample(positions, self.num_mines) for x, y in mine_positions: self.grid[y][x].is_mine = True # 计算每个格子周围地雷数量 for x in range(self.width): for y in range(self.height): if not self.grid[y][x].is_mine: for dx in [-1, 0, 1]: for dy in [-1, 0, 1]: if x+dx >= 0 and x+dx < self.width and y+dy >= 0 and y+dy < self.height: if self.grid[y+dy][x+dx].is_mine: self.grid[y][x].adjacent_mines += 1 # 点开指定坐标的格子 def reveal_cell(self, x, y): if not self.is_game_over: cell = self.grid[y][x] if not cell.is_revealed: cell.is_revealed = True self.num_revealed_cells += 1 if cell.is_mine: self.is_game_over = True elif self.num_revealed_cells == self.width * self.height - self.num_mines: self.is_game_over = True elif cell.adjacent_mines == 0: for dx in [-1, 0, 1]: for dy in [-1, 0, 1]: if x+dx >= 0 and x+dx < self.width and y+dy >= 0 and y+dy < self.height: self.reveal_cell(x+dx, y+dy) # 打印游戏板面 def print_board(self): for y in range(self.height): for x in range(self.width): cell = self.grid[y][x] if self.is_game_over and cell.is_mine: print("*", end="") elif not cell.is_revealed: print(".", end="") elif cell.adjacent_mines == 0: print(" ", end="") else: print(cell.adjacent_mines, end="") print() # 主程序 if __name__ == "__main__": # 初始化游戏 game = MinesweeperGame("medium") # 游戏循环 while not game.is_game_over: game.print_board() x = int(input("Enter x coordinate: ")) y = int(input("Enter y coordinate: ")) game.reveal_cell(x, y) # 游戏结束 if game.num_revealed_cells == game.width * game.height - game.num_mines: print("Congratulations! You won!") else: print("Game over.") game.print_board() ``` 这个游戏实现的功能比较简单,仅有点开格子和打印游戏板面两个操作。您可以根据自己的需求对代码进行修改和扩展。

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