大家好,小编来为大家解答以下问题,python入门小游戏代码20行,python超简单小游戏代码,现在让我们一起来看看吧!
大家好,小编来为大家解答以下问题,一些简单好玩的python编程游戏,python编写的入门简单小游戏,今天让我们一起来看看吧!
哈喽铁子们
表弟最近在学Python,总是跟我抱怨很枯燥无味,其实,他有没有认真想过,可能是自己学习姿势不对?
比方说,可以通过打游戏来学编程!
今天给大家分享100个Python小游戏,一定要收藏!
1、简易飞机大战
飞机大战相信大家都玩过吧,非常简单有意思的游戏,咱们通过Python给它复刻出来,回味童年。
素材文件
全部源码:
import sys
import cfg
import pygame
from modules import *
'''游戏界面'''
def GamingInterface(num_player, screen):
# 初始化
pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1)
explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])
fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])
font = pygame.font.Font(cfg.FONTPATH, 20)
# 游戏背景图
bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]
bg_move_dis = 0
bg_1 = pygame.image.load(bg_imgs[0]).convert()
bg_2 = pygame.image.load(bg_imgs[1]).convert()
bg_3 = pygame.image.load(bg_imgs[2]).convert()
# 玩家, 子弹和小行星精灵组
player_group = pygame.sprite.Group()
bullet_group = pygame.sprite.Group()
asteroid_group = pygame.sprite.Group()
# 产生小行星的时间间隔
asteroid_ticks = 90
for i in range(num_player):
player_group.add(Ship(i+1, cfg))
clock = pygame.time.Clock()
# 分数
score_1, score_2 = 0, 0
# 游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击
pressed_keys = pygame.key.get_pressed()
for idx, player in enumerate(player_group):
direction = None
if idx == 0:
if pressed_keys[pygame.K_UP]:
direction = 'up'
elif pressed_keys[pygame.K_DOWN]:
direction = 'down'
elif pressed_keys[pygame.K_LEFT]:
direction = 'left'
elif pressed_keys[pygame.K_RIGHT]:
direction = 'right'
if direction:
player.move(direction)
if pressed_keys[pygame.K_j]:
if player.cooling_time == 0:
fire_sound.play()
bullet_group.add(player.shot())
player.cooling_time = 20
elif idx == 1:
if pressed_keys[pygame.K_w]:
direction = 'up'
elif pressed_keys[pygame.K_s]:
direction = 'down'
elif pressed_keys[pygame.K_a]:
direction = 'left'
elif pressed_keys[pygame.K_d]:
direction = 'right'
if direction:
player.move(direction)
if pressed_keys[pygame.K_SPACE]:
if player.cooling_time == 0:
fire_sound.play()
bullet_group.add(player.shot())
player.cooling_time = 20
if player.cooling_time > 0:
player.cooling_time -= 1
if (score_1 + score_2) < 500:
background = bg_1
elif (score_1 + score_2) < 1500:
background = bg_2
else:
background = bg_3
# --向下移动背景图实现飞船向上移动的效果
screen.blit(background, (0, -background.get_rect().height + bg_move_dis))
screen.blit(background, (0, bg_move_dis))
bg_move_dis = (bg_move_dis + 2) % background.get_rect().height
# --生成小行星
if asteroid_ticks == 0:
asteroid_ticks = 90
asteroid_group.add(Asteroid(cfg))
else:
asteroid_ticks -= 1
# --画飞船
for player in player_group:
if pygame.sprite.spritecollide(player, asteroid_group, True, None):
player.explode_step = 1
explosion_sound.play()
elif player.explode_step > 0:
if player.explode_step > 3:
player_group.remove(player)
if len(player_group) == 0:
return
else:
player.explode(screen)
else:
player.draw(screen)
# --画子弹
for bullet in bullet_group:
bullet.move()
if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):
bullet_group.remove(bullet)
if bullet.player_idx == 1:
score_1 += 1
else:
score_2 += 1
else:
bullet.draw(screen)
# --画小行星
for asteroid in asteroid_group:
asteroid.move()
asteroid.rotate()
asteroid.draw(screen)
# --显示分数
score_1_text = '玩家一得分: %s' % score_1
score_2_text = '玩家二得分: %s' % score_2
text_1 = font.render(score_1_text, True, (0, 0, 255))
text_2 = font.render(score_2_text, True, (255, 0, 0))
screen.blit(text_1, (2, 5))
screen.blit(text_2, (2, 35))
# --屏幕刷新
pygame.display.update()
clock.tick(60)
'''主函数'''
def main():
pygame.init()
pygame.font.init()
pygame.mixer.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('简易版——飞机大战 ')
num_player = StartInterface(screen, cfg)
if num_player == 1:
while True:
GamingInterface(num_player=1, screen=screen)
EndInterface(screen, cfg)
else:
while True:
GamingInterface(num_player=2, screen=screen)
EndInterface(screen, cfg)
'''run'''
if __name__ == '__main__':
main()
2、宝石消消乐
都是一些大家耳熟能详的小游戏
素材
全部源码:
import os
import sys
import cfg
import pygame
from modules import *
'''游戏主程序'''
def main():
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('开心消消乐🎃')
# 加载背景音乐
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
# 加载音效
sounds = {}
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
sounds['match'] = []
for i in range(6):
sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
# 加载字体
font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
# 图片加载
gem_imgs = []
for i in range(1, 8):
gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
# 主循环
game = gemGame(screen, sounds, font, gem_imgs, cfg)
while True:
score = game.start()
flag = False
# 一轮游戏结束后玩家选择重玩或者退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYUP and event.key == pygame.K_r:
flag = True
if flag:
break
screen.fill((135, 206, 235))
text0 = 'Final score: %s' % score
text1 = 'Press <R> to restart the game.'
text2 = 'Press <Esc> to quit the game.'
y = 150
for idx, text in enumerate([text0, text1, text2]):
text_render = font.render(text, 1, (85, 65, 0))
rect = text_render.get_rect()
if idx == 0:
rect.left, rect.top = (212, y)
elif idx == 1:
rect.left, rect.top = (122.5, y)
else:
rect.left, rect.top = (126.5, y)
y += 100
screen.blit(text_render, rect)
pygame.display.update()
game.reset()
'''run'''
if __name__ == '__main__':
main()
还是直接上目录吧~
-
免子
-
八音符
-
外星人入侵
-
推箱子
-
俄罗斯方块
-
飞机大战
-
接金币月饼
-
塔防
-
小恐龙
-
像素鸟
-
坦克大战
-
滑雪
-
拼图
-
走迷宫
-
炸弹人
-
打砖块
-
乒乓球
-
24点游戏
-
宝石版本消消乐
-
吃豆豆
-
斗地主
-
大富翁
-
21点游戏
-
我的世界
-
魂斗罗
-
记忆
-
愤怒小鸟
-
扫雷
-
贪吃蛇
-
2048游戏
-
五子棋
-
打地康
-
2048
-
下一百层
-
切水果
-
数独游戏
-
空洞机甲
-
打地鼠
-
PythonAngryBirds
-
chess 象棋
-
彩色版本飞机大战
-
嗷大喵快跑代码
-
Tom猫
-
Sokoban
-
PythonPlantsVsZombies
-
Mine-game-master
-
gluttonous-master
-
FlappyBird
-
EatBeans
-
AlD1904-game 2048-master
-
2048--master
-
21点-python-practice-master
-
贪吃蛇AI
-
中国急棋
-
冒险岛
-
黄金矿工原版
-
飞机大战2
-
飞船
-
大战
-
蔡徐坤
-
债怒的小鸟
-
拼图游戏
-
XiaoXiaoLe
-
超级玛丽
-
幸运大转盘
-
智慧校园考试系统
-
植物大战
-
黑白飞机大战
-
一只单身狗
-
小狗快跑
-
象棋
-
五子棋
-
贪吃蛇
-
忍者奔跑
-
愤怒的小鸟
-
天天跑酷
-
五子棋AI
-
超级马里奥
-
连连看
-
植物大战僵尸
-
走四棋儿
-
末世文字版本游戏
-
FlyFight宇宙激战
-
泡泡躲障碍
-
打飞鸟
-
齿据气球
-
吃水果
-
吃掉一切
-
射击游戏
-
无敌狙击手
-
消灭病毒小游戏
-
扫雷小游戏
-
病毒小游戏01
-
简易版推箱子
-
简易版塔防游戏
-
彩色版贪吃蛇
-
躲避小球
-
鱿鱼游戏
-
猜教字游戏升级版界面
-
自动玩俄罗斯方块
好了,大家快去拿源码熟悉一下,下周就可以开始愉快的摸鱼啦!