服务器代码:
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
//#include <linux/in.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <stdlib.h>
#include <string.h>
int main(int argc,char **argv)
{
int s_fd;
char readbuf[128];
int nread;
int mark=0;
char msg[128]={0};
struct sockaddr_in s_addr;
struct sockaddr_in c_addr;
if(argc!=3){
printf("param is not good\n");
exit(-1);
}
memset(&s_addr,0,sizeof(struct sockaddr_in));
memset(&c_addr,0,sizeof(struct sockaddr_in));
//1.socket
s_fd=socket(AF_INET,SOCK_STREAM,0);
if(s_fd==-1){
perror("socket");
exit(-1);
}
//2.bind
s_addr.sin_family=AF_INET;
s_addr.sin_port=htons(atoi(argv[2]));
inet_aton(argv[1],&s_addr.sin_addr);
bind(s_fd,(struct sockaddr *)&s_addr,sizeof(struct sockaddr_in));
//3.listen
listen(s_fd,10);
//4.accept
int clen=sizeof(struct sockaddr_in);
while(1){
int c_fd=accept(s_fd,(struct sockaddr*)&c_addr,&clen);
if(c_fd==-1){
perror("accept");
}
printf("connect\n");
mark++;
printf("get connect:%s\n",inet_ntoa(c_addr.sin_addr));
if(fork()==0){
if(fork()==0){
while(1){
memset(msg,0,sizeof(msg));
sprintf(msg,"welcome No.%d client",mark);
//6.write
write(c_fd,msg,strlen(msg));
sleep(3);
}
}
while(1){
//5.read
memset(readbuf,0,sizeof(readbuf));
nread=read(c_fd,readbuf,128);
if(nread==-1){
perror("read");
}else{
printf("get message:%d,%s\n",nread,readbuf);
}
}
break;
}
}
return 0;
}
自动回复,创建mark标志位,多个进程间参与光标争夺,但是自动回复并不会错乱。
客户端未变动,参照上一篇内容(本章只是补充)
未完成客户端与客户端之间的通信,后边补充