简介:
在五子棋的基础上,我们改进了登录界面。允许大量玩家注册!
# -*- coding: utf-8 -*-
import tkinter as tk
import tkinter.messagebox
import pickle
import random
# 窗口
window = tk.Tk()
window.title('欢迎进入python')
window.geometry('450x200')
# 画布放置图片
# canvas=tk.Canvas(window,height=300,width=500)
# imagefile=tk.PhotoImage(file='qm.png')
# image=canvas.create_image(0,0,anchor='nw',image=imagefile)
# canvas.pack(side='top')
# 标签 用户名密码
Verification_Code = random.randint(1000, 9999)#设置一个随机的四位数
Verification_Code = str(Verification_Code)#把类型转换为str型
print(type(Verification_Code))
tk.Label(window, text='用户名:').place(x=100, y=30)
tk.Label(window, text='密码:').place(x=100, y=70)
tk.Label(window, text='验证码').place(x=100, y=110)
tk.Label(window, text=Verification_Code).place(x=320, y=110)
# 用户名输入框
var_usr_name = tk.StringVar()
entry_usr_name = tk.Entry(window, textvariable=var_usr_name)
entry_usr_name.place(x=160, y=30)
# 密码输入框
var_usr_pwd = tk.StringVar()
entry_usr_pwd = tk.Entry(window, textvariable=var_usr_pwd, show='*')
entry_usr_pwd.place(x=160, y=70)
#验证码输入框
var_usr_yzm = tk.StringVar()
entry_usr_yzm = tk.Entry(window, textvariable=var_usr_yzm)
entry_usr_yzm.place(x=160, y=110)
# 登录函数
def usr_log_in():
# 输入框获取用户名密码
usr_name = var_usr_name.get()
usr_pwd = var_usr_pwd.get()
usr_yzm = var_usr_yzm.get()
#测试类型
print(type(usr_yzm),type(Verification_Code))
# 从本地字典获取用户信息,如果没有则新建本地数据库
try:
with open('usr_info.pickle', 'rb') as usr_file:
usrs_info = pickle.load(usr_file)
except FileNotFoundError:
with open('usr_info.pickle', 'wb') as usr_file:
usrs_info = {'admin': 'admin'}
pickle.dump(usrs_info, usr_file)
# 判断验证码是否正确用户名和密码是否匹配
if usr_yzm == Verification_Code:
if usr_name in usrs_info:
if usr_pwd == usrs_info[usr_name]:
tk.messagebox.showinfo(title='welcome',
message='欢迎您:' + usr_name)
else:
tk.messagebox.showerror(message='密码错误')
# 用户名密码不能为空
elif usr_name == '' or usr_pwd == '':
tk.messagebox.showerror(message='用户名或密码为空')
# 不在数据库中弹出是否注册的框
else:
is_signup = tk.messagebox.askyesno('欢迎', '您还没有注册,是否现在注册')
if is_signup:
usr_sign_up()
elif usr_yzm == '':
tk.messagebox.showerror(message='验证码不能为空')
else:
tk.messagebox.showerror(message='验证码有误!')
# 注册函数
def usr_sign_up():
# 确认注册时的相应函数
def signtowcg():
# 获取输入框内的内容
nn = new_name.get()
np = new_pwd.get()
npf = new_pwd_confirm.get()
# 本地加载已有用户信息,如果没有则已有用户信息为空
try:
with open('usr_info.pickle', 'rb') as usr_file:
exist_usr_info = pickle.load(usr_file)
except FileNotFoundError:
exist_usr_info = {}
# 检查用户名存在、密码为空、密码前后不一致
if nn in exist_usr_info:
tk.messagebox.showerror('错误', '用户名已存在')
elif np == '' or nn == '':
tk.messagebox.showerror('错误', '用户名或密码为空')
elif np != npf:
tk.messagebox.showerror('错误', '密码前后不一致')
# 注册信息没有问题则将用户名密码写入数据库
else:
exist_usr_info[nn] = np
with open('usr_info.pickle', 'wb') as usr_file:
pickle.dump(exist_usr_info, usr_file)
tk.messagebox.showinfo('欢迎', '注册成功')
# 注册成功关闭注册框
window_sign_up.destroy()
# 新建注册界面
window_sign_up = tk.Toplevel(window)
window_sign_up.geometry('350x200')
window_sign_up.title('注册')
# 用户名变量及标签、输入框
new_name = tk.StringVar()
tk.Label(window_sign_up, text='用户名:').place(x=10, y=10)
tk.Entry(window_sign_up, textvariable=new_name).place(x=150, y=10)
# 密码变量及标签、输入框
new_pwd = tk.StringVar()
tk.Label(window_sign_up, text='请输入密码:').place(x=10, y=50)
tk.Entry(window_sign_up, textvariable=new_pwd, show='*').place(x=150, y=50)
# 重复密码变量及标签、输入框
new_pwd_confirm = tk.StringVar()
tk.Label(window_sign_up, text='请再次输入密码:').place(x=10, y=90)
tk.Entry(window_sign_up, textvariable=new_pwd_confirm, show='*').place(x=150, y=90)
# 确认注册按钮及位置
bt_confirm_sign_up = tk.Button(window_sign_up, text='确认注册',
command=signtowcg)
bt_confirm_sign_up.place(x=150, y=130)
# 退出的函数
def usr_sign_quit():
window.destroy()
# 登录 注册按钮
bt_login = tk.Button(window, text='登录', command=usr_log_in)
bt_login.place(x=140, y=150)
bt_logup = tk.Button(window, text='注册', command=usr_sign_up)
bt_logup.place(x=210, y=150)
bt_logquit = tk.Button(window, text='退出', command=usr_sign_quit)
bt_logquit.place(x=280, y=150)
# 主循环
window.mainloop()
#五子棋
from tkinter import *
import tkinter.messagebox # 弹窗库
import numpy as np
root = Tk() #创建窗口
root.title("五子棋游戏") #窗口名字
w1 = Canvas(root, width=600,height=600,background='chocolate')
w1.pack()
for i in range(0, 15):
w1.create_line(i * 40 + 20, 20, i * 40 + 20, 580)
w1.create_line(20, i * 40 + 20, 580, i * 40 + 20)
w1.create_oval(135, 135, 145, 145,fill='black')
w1.create_oval(135, 455, 145, 465,fill='black')
w1.create_oval(465, 135, 455, 145,fill='black')
w1.create_oval(455, 455, 465, 465,fill='black')
w1.create_oval(295, 295, 305, 305,fill='black')
num=0
A=np.full((15,15),0)
B=np.full((15,15),'')
def callback(event):
global num ,A
for j in range (0,15):
for i in range (0,15):
if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2 * 20 ** 2:
break
if (event.x - 20 - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2*20 ** 2:
break
if num % 2 == 0 and A[i][j] != 1:
w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='black')
A[i][j] = 1
B[i][j] = 'b'
num += 1
if num % 2 != 0 and A[i][j] != 1 :
w1.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='white')
A[i][j] = 1.
B[i][j] = 'w'
num += 1
f = [[-1, 0], [-1, 1], [0, 1], [1, 1]]
for z in range(0, 4):
a, b = f[z][0], f[z][1]
count1, count2 = 0, 0
x, y = i, j
while B[x][y] == B[i][j]:
count1 += 1
if x + a >= 0 and y + b >= 0 and x + a < 15 and y + b < 15 and B[x + a][y + b] == B[i][j]:
[x, y] = np.array([x, y]) + np.array([a, b])
else:
x, y = i, j
break
while B[x][y] == B[i][j]:
count2 += 1
if x - a < 15 and y - b < 15 and x - a >= 0 and y - b >= 0 and B[x - a][y - b] == B[i][j]:
[x, y] = np.array([x, y]) - np.array([a, b])
else:
break
if count1 + count2 == 6:
if B[i][j] == 'b':
tkinter.messagebox.showinfo('提示', '黑棋获胜')
else:
tkinter.messagebox.showinfo('提示', '白棋获胜')
w1.bind("<Button -1>",callback)
w1.pack()
def quit():
root.quit()
u=Button(root,text="退出",width=10,height=1,command=quit,font=('楷体',15))
u.pack()
mainloop()