2024年最全如何使用OpenCV实现多张图像拼接_opencv多幅图像拼接算法,一个小例子彻底搞懂C C++的MVP模式到底是什么

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img

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}

if (!is_seam_scale_set)

{

seam_scale = min(1.0, sqrt(seam_megapix * 1e6 / full_img.size().area()));

seam_work_aspect = seam_scale / work_scale;

is_seam_scale_set = true;

}

(*finder)(img, features[i]);

features[i].img_idx = i;

LOGLN(“Features in image #” << i+1 << ": " << features[i].keypoints.size());

resize(full_img, img, Size(), seam_scale, seam_scale);

images[i] = img.clone();

}

finder->collectGarbage();

full_img.release();

img.release();

LOGLN(“Finding features, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec”);

LOG(“Pairwise matching”);

#if ENABLE_LOG

t = getTickCount();

#endif

vector pairwise_matches;

BestOf2NearestMatcher matcher(try_gpu, match_conf);

matcher(features, pairwise_matches);

matcher.collectGarbage();

LOGLN(“Pairwise matching, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec”);

// Check if we should save matches graph

if (save_graph)

{

LOGLN(“Saving matches graph…”);

ofstream f(save_graph_to.c_str());

f << matchesGraphAsString(img_names, pairwise_matches, conf_thresh);

}

// Leave only images we are sure are from the same panorama

vector indices = leaveBiggestComponent(features, pairwise_matches, conf_thresh);

vector img_subset;

vector img_names_subset;

vector full_img_sizes_subset;

for (size_t i = 0; i < indices.size(); ++i)

{

img_names_subset.push_back(img_names[indices[i]]);

img_subset.push_back(images[indices[i]]);

full_img_sizes_subset.push_back(full_img_sizes[indices[i]]);

}

images = img_subset;

img_names = img_names_subset;

full_img_sizes = full_img_sizes_subset;

// Check if we still have enough images

num_images = static_cast(img_names.size());

if (num_images < 2)

{

LOGLN(“Need more images”);

return -1;

}

HomographyBasedEstimator estimator;

vector cameras;

estimator(features, pairwise_matches, cameras);

for (size_t i = 0; i < cameras.size(); ++i)

{

Mat R;

cameras[i].R.convertTo(R, CV_32F);

cameras[i].R = R;

LOGLN(“Initial intrinsics #” << indices[i]+1 << “:\n” << cameras[i].K());

}

Ptrdetail::BundleAdjusterBase adjuster;

if (ba_cost_func == “reproj”) adjuster = new detail::BundleAdjusterReproj();

else if (ba_cost_func == “ray”) adjuster = new detail::BundleAdjusterRay();

else

{

cout << “Unknown bundle adjustment cost function: '” << ba_cost_func << “'.\n”;

return -1;

}

adjuster->setConfThresh(conf_thresh);

Mat_ refine_mask = Mat::zeros(3, 3, CV_8U);

if (ba_refine_mask[0] == ‘x’) refine_mask(0,0) = 1;

if (ba_refine_mask[1] == ‘x’) refine_mask(0,1) = 1;

if (ba_refine_mask[2] == ‘x’) refine_mask(0,2) = 1;

if (ba_refine_mask[3] == ‘x’) refine_mask(1,1) = 1;

if (ba_refine_mask[4] == ‘x’) refine_mask(1,2) = 1;

adjuster->setRefinementMask(refine_mask);

(*adjuster)(features, pairwise_matches, cameras);

// Find median focal length

vector focals;

for (size_t i = 0; i < cameras.size(); ++i)

{

LOGLN(“Camera #” << indices[i]+1 << “:\n” << cameras[i].K());

focals.push_back(cameras[i].focal);

}

sort(focals.begin(), focals.end());

float warped_image_scale;

if (focals.size() % 2 == 1)

warped_image_scale = static_cast(focals[focals.size() / 2]);

else

warped_image_scale = static_cast(focals[focals.size() / 2 - 1] + focals[focals.size() / 2]) * 0.5f;

if (do_wave_correct)

{

vector rmats;

for (size_t i = 0; i < cameras.size(); ++i)

rmats.push_back(cameras[i].R.clone());

waveCorrect(rmats, wave_correct);

for (size_t i = 0; i < cameras.size(); ++i)

cameras[i].R = rmats[i];

}

LOGLN("Warping images (auxiliary)… ");

#if ENABLE_LOG

t = getTickCount();

#endif

vector corners(num_images);

vector masks_warped(num_images);

vector images_warped(num_images);

vector sizes(num_images);

vector masks(num_images);

// Preapre images masks

for (int i = 0; i < num_images; ++i)

{

masks[i].create(images[i].size(), CV_8U);

masks[i].setTo(Scalar::all(255));

}

// Warp images and their masks

Ptr warper_creator;

#if defined(HAVE_OPENCV_GPU)

if (try_gpu && gpu::getCudaEnabledDeviceCount() > 0)

{

if (warp_type == “plane”) warper_creator = new cv::PlaneWarperGpu();

else if (warp_type == “cylindrical”) warper_creator = new cv::CylindricalWarperGpu();

else if (warp_type == “spherical”) warper_creator = new cv::SphericalWarperGpu();

}

else

#endif

{

if (warp_type == “plane”) warper_creator = new cv::PlaneWarper();

else if (warp_type == “cylindrical”) warper_creator = new cv::CylindricalWarper();

else if (warp_type == “spherical”) warper_creator = new cv::SphericalWarper();

else if (warp_type == “fisheye”) warper_creator = new cv::FisheyeWarper();

else if (warp_type == “stereographic”) warper_creator = new cv::StereographicWarper();

else if (warp_type == “compressedPlaneA2B1”) warper_creator = new cv::CompressedRectilinearWarper(2, 1);

else if (warp_type == “compressedPlaneA1.5B1”) warper_creator = new cv::CompressedRectilinearWarper(1.5, 1);

else if (warp_type == “compressedPlanePortraitA2B1”) warper_creator = new cv::CompressedRectilinearPortraitWarper(2, 1);

else if (warp_type == “compressedPlanePortraitA1.5B1”) warper_creator = new cv::CompressedRectilinearPortraitWarper(1.5, 1);

else if (warp_type == “paniniA2B1”) warper_creator = new cv::PaniniWarper(2, 1);

else if (warp_type == “paniniA1.5B1”) warper_creator = new cv::PaniniWarper(1.5, 1);

else if (warp_type == “paniniPortraitA2B1”) warper_creator = new cv::PaniniPortraitWarper(2, 1);

else if (warp_type == “paniniPortraitA1.5B1”) warper_creator = new cv::PaniniPortraitWarper(1.5, 1);

else if (warp_type == “mercator”) warper_creator = new cv::MercatorWarper();

else if (warp_type == “transverseMercator”) warper_creator = new cv::TransverseMercatorWarper();

}

if (warper_creator.empty())

{

cout << “Can’t create the following warper '” << warp_type << “'\n”;

return 1;

}

Ptr warper = warper_creator->create(static_cast(warped_image_scale * seam_work_aspect));

for (int i = 0; i < num_images; ++i)

{

Mat_ K;

cameras[i].K().convertTo(K, CV_32F);

float swa = (float)seam_work_aspect;

K(0,0) *= swa; K(0,2) *= swa;

K(1,1) *= swa; K(1,2) *= swa;

corners[i] = warper->warp(images[i], K, cameras[i].R, INTER_LINEAR, BORDER_REFLECT, images_warped[i]);

sizes[i] = images_warped[i].size();

warper->warp(masks[i], K, cameras[i].R, INTER_NEAREST, BORDER_CONSTANT, masks_warped[i]);

}

vector images_warped_f(num_images);

for (int i = 0; i < num_images; ++i)

images_warped[i].convertTo(images_warped_f[i], CV_32F);

LOGLN(“Warping images, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec”);

Ptr compensator = ExposureCompensator::createDefault(expos_comp_type);

compensator->feed(corners, images_warped, masks_warped);

Ptr seam_finder;

if (seam_find_type == “no”)

seam_finder = new detail::NoSeamFinder();

else if (seam_find_type == “voronoi”)

seam_finder = new detail::VoronoiSeamFinder();

else if (seam_find_type == “gc_color”)

{

#if defined(HAVE_OPENCV_GPU)

if (try_gpu && gpu::getCudaEnabledDeviceCount() > 0)

seam_finder = new detail::GraphCutSeamFinderGpu(GraphCutSeamFinderBase::COST_COLOR);

else

#endif

seam_finder = new detail::GraphCutSeamFinder(GraphCutSeamFinderBase::COST_COLOR);

}

else if (seam_find_type == “gc_colorgrad”)

{

#if defined(HAVE_OPENCV_GPU)

if (try_gpu && gpu::getCudaEnabledDeviceCount() > 0)

seam_finder = new detail::GraphCutSeamFinderGpu(GraphCutSeamFinderBase::COST_COLOR_GRAD);

else

#endif

seam_finder = new detail::GraphCutSeamFinder(GraphCutSeamFinderBase::COST_COLOR_GRAD);

}

else if (seam_find_type == “dp_color”)

seam_finder = new detail::DpSeamFinder(DpSeamFinder::COLOR);

else if (seam_find_type == “dp_colorgrad”)

seam_finder = new detail::DpSeamFinder(DpSeamFinder::COLOR_GRAD);

if (seam_finder.empty())

{

cout << “Can’t create the following seam finder '” << seam_find_type << “'\n”;

return 1;

}

seam_finder->find(images_warped_f, corners, masks_warped);

// Release unused memory

images.clear();

images_warped.clear();

images_warped_f.clear();

masks.clear();

LOGLN(“Compositing…”);

#if ENABLE_LOG

t = getTickCount();

#endif

Mat img_warped, img_warped_s;

Mat dilated_mask, seam_mask, mask, mask_warped;

Ptr blender;

//double compose_seam_aspect = 1;

double compose_work_aspect = 1;

for (int img_idx = 0; img_idx < num_images; ++img_idx)

{

LOGLN(“Compositing image #” << indices[img_idx]+1);

// Read image and resize it if necessary

full_img = imread(img_names[img_idx]);

if (!is_compose_scale_set)

{

if (compose_megapix > 0)

compose_scale = min(1.0, sqrt(compose_megapix * 1e6 / full_img.size().area()));

is_compose_scale_set = true;

// Compute relative scales

//compose_seam_aspect = compose_scale / seam_scale;

compose_work_aspect = compose_scale / work_scale;

// Update warped image scale

warped_image_scale *= static_cast(compose_work_aspect);

warper = warper_creator->create(warped_image_scale);

// Update corners and sizes

for (int i = 0; i < num_images; ++i)

{

// Update intrinsics

cameras[i].focal *= compose_work_aspect;

cameras[i].ppx *= compose_work_aspect;

cameras[i].ppy *= compose_work_aspect;

// Update corner and size

Size sz = full_img_sizes[i];

if (std::abs(compose_scale - 1) > 1e-1)

{

sz.width = cvRound(full_img_sizes[i].width * compose_scale);

sz.height = cvRound(full_img_sizes[i].height * compose_scale);

}

Mat K;

cameras[i].K().convertTo(K, CV_32F);

Rect roi = warper->warpRoi(sz, K, cameras[i].R);

corners[i] = roi.tl();

sizes[i] = roi.size();

}

}

if (abs(compose_scale - 1) > 1e-1)

resize(full_img, img, Size(), compose_scale, compose_scale);

else

img = full_img;

full_img.release();

Size img_size = img.size();

Mat K;

cameras[img_idx].K().convertTo(K, CV_32F);

// Warp the current image

warper->warp(img, K, cameras[img_idx].R, INTER_LINEAR, BORDER_REFLECT, img_warped);

// Warp the current image mask

mask.create(img_size, CV_8U);

mask.setTo(Scalar::all(255));

warper->warp(mask, K, cameras[img_idx].R, INTER_NEAREST, BORDER_CONSTANT, mask_warped);

// Compensate exposure

compensator->apply(img_idx, corners[img_idx], img_warped, mask_warped);

img_warped.convertTo(img_warped_s, CV_16S);

img_warped.release();

img.release();

mask.release();

dilate(masks_warped[img_idx], dilated_mask, Mat());

resize(dilated_mask, seam_mask, mask_warped.size());

mask_warped = seam_mask & mask_warped;

if (blender.empty())

{

blender = Blender::createDefault(blend_type, try_gpu);

Size dst_sz = resultRoi(corners, sizes).size();

float blend_width = sqrt(static_cast(dst_sz.area())) * blend_strength / 100.f;

if (blend_width < 1.f)

blender = Blender::createDefault(Blender::NO, try_gpu);

else if (blend_type == Blender::MULTI_BAND)

{

MultiBandBlender* mb = dynamic_cast<MultiBandBlender*>(static_cast<Blender*>(blender));

mb->setNumBands(static_cast(ceil(log(blend_width)/log(2.)) - 1.));

LOGLN("Multi-band blender, number of bands: " << mb->numBands());

}

else if (blend_type == Blender::FEATHER)

{

FeatherBlender* fb = dynamic_cast<FeatherBlender*>(static_cast<Blender*>(blender));

fb->setSharpness(1.f/blend_width);

LOGLN("Feather blender, sharpness: " << fb->sharpness());

}

blender->prepare(corners, sizes);

}

// Blend the current image

blender->feed(img_warped_s, mask_warped, corners[img_idx]);

}

Mat result, result_mask;

blender->blend(result, result_mask);

LOGLN(“Compositing, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec”);

imwrite(result_name, result);

result.convertTo(result,CV_8UC1);

imshow(“stitch”,result);

ttt = ((double)getTickCount() - ttt) / getTickFrequency();

cout << “总的拼接时间:” << ttt << endl;

waitKey(0);

img
img

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sk);

LOGLN(“Compositing, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec”);

imwrite(result_name, result);

result.convertTo(result,CV_8UC1);

imshow(“stitch”,result);

ttt = ((double)getTickCount() - ttt) / getTickFrequency();

cout << “总的拼接时间:” << ttt << endl;

waitKey(0);

[外链图片转存中…(img-EZVJu6Da-1715760859819)]
[外链图片转存中…(img-ahq310Wv-1715760859820)]

网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。

需要这份系统化的资料的朋友,可以添加戳这里获取

一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!

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