基于江科大STM32的桌宠小狗

接线图

在这里插入图片描述
在这里插入图片描述

PWM部分

PWM.c

#include "stm32f10x.h"                  // Device header

void PWM_Init(void)
{
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA,ENABLE);
	RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM2,ENABLE);
	
	GPIO_InitTypeDef GPIO_InitStructure;//GPIO初始化
	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;//复用推挽(控制权给片上外设)
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_0 | GPIO_Pin_1 | GPIO_Pin_2 | GPIO_Pin_3;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(GPIOA, &GPIO_InitStructure);
	
	TIM_InternalClockConfig(TIM2);//定时器2初始化
	
	TIM_TimeBaseInitTypeDef TIM_TimeBaseInitStructure;
	TIM_TimeBaseInitStructure.TIM_ClockDivision = TIM_CKD_DIV1;
	TIM_TimeBaseInitStructure.TIM_CounterMode = TIM_CounterMode_Up;
	TIM_TimeBaseInitStructure.TIM_Period = 2000-1;   //ARR
	TIM_TimeBaseInitStructure.TIM_Prescaler = 720-1;  //PSC
	TIM_TimeBaseInitStructure.TIM_RepetitionCounter = 0;
	TIM_TimeBaseInit(TIM2,&TIM_TimeBaseInitStructure);
	
	TIM_OCInitTypeDef TIM_OCInitTypeDefStructure1; 
	TIM_OCStructInit(&TIM_OCInitTypeDefStructure1);
	TIM_OCInitTypeDefStructure1.TIM_OCMode = TIM_OCMode_PWM1;
	TIM_OCInitTypeDefStructure1.TIM_OCPolarity = TIM_OCPolarity_High;
	TIM_OCInitTypeDefStructure1.TIM_OutputState = TIM_OutputState_Enable;
	TIM_OCInitTypeDefStructure1.TIM_Pulse = 0;  //CCR值
	TIM_OC1Init(TIM2,&TIM_OCInitTypeDefStructure1);	
	
	TIM_OCInitTypeDef TIM_OCInitTypeDefStructure2;
	TIM_OCStructInit(&TIM_OCInitTypeDefStructure2);
	TIM_OCInitTypeDefStructure2.TIM_OCMode = TIM_OCMode_PWM1;
	TIM_OCInitTypeDefStructure2.TIM_OCPolarity = TIM_OCPolarity_High;
	TIM_OCInitTypeDefStructure2.TIM_OutputState = TIM_OutputState_Enable;
	TIM_OCInitTypeDefStructure2.TIM_Pulse = 0;
	TIM_OC2Init(TIM2,&TIM_OCInitTypeDefStructure2);
	
	
	TIM_OCInitTypeDef TIM_OCInitTypeDefStructure3;
	TIM_OCStructInit(&TIM_OCInitTypeDefStructure3);
	TIM_OCInitTypeDefStructure3.TIM_OCMode = TIM_OCMode_PWM1;
	TIM_OCInitTypeDefStructure3.TIM_OCPolarity = TIM_OCPolarity_High;
	TIM_OCInitTypeDefStructure3.TIM_OutputState = TIM_OutputState_Enable;
	TIM_OCInitTypeDefStructure3.TIM_Pulse = 0;
	TIM_OC3Init(TIM2,&TIM_OCInitTypeDefStructure3);	
	
	
	TIM_OCInitTypeDef TIM_OCInitTypeDefStructure4;
	TIM_OCStructInit(&TIM_OCInitTypeDefStructure4);
	TIM_OCInitTypeDefStructure4.TIM_OCMode = TIM_OCMode_PWM1;
	TIM_OCInitTypeDefStructure4.TIM_OCPolarity = TIM_OCPolarity_High;
	TIM_OCInitTypeDefStructure4.TIM_OutputState = TIM_OutputState_Enable;
	TIM_OCInitTypeDefStructure4.TIM_Pulse = 0;
	TIM_OC4Init(TIM2,&TIM_OCInitTypeDefStructure4);		
	
	TIM_Cmd(TIM2,ENABLE); //开启定时器
}

void PWM_SetCompare1(uint16_t Compare)
{
	TIM_SetCompare1(TIM2, Compare);		//设置CCR1的值
}

void PWM_SetCompare2(uint16_t Compare)
{
	TIM_SetCompare2(TIM2, Compare);		//设置CCR2的值
}

void PWM_SetCompare3(uint16_t Compare)
{
	TIM_SetCompare3(TIM2, Compare);		//设置CCR3的值
}

void PWM_SetCompare4(uint16_t Compare)
{
	TIM_SetCompare4(TIM2, Compare);		//设置CCR4的值
}

可以参考江科大的:PWM驱动舵机

舵机角度的封装

void Servo_SetAngle1(float Angle)		
{
	PWM_SetCompare1(Angle / 180 * 2000 + 500);   
	
}

void Servo_SetAngle2(float Angle)		
{
	PWM_SetCompare2(Angle / 180 * 2000 + 500);   
	
}

void Servo_SetAngle3(float Angle)		
{
	PWM_SetCompare3(Angle / 180 * 2000 + 500);   
	
}

void Servo_SetAngle4(float Angle)		
{
	PWM_SetCompare4(Angle / 180 * 2000 + 500);   
	
}

写舵机运动状态

在这里插入图片描述

具体的步态可以观看【步态详解】人人都可制作的WiFi遥控迷你四足机器人
可以根据他的步态来进行运动,下面是我按照我自己的连线以及代码来实现的状态

前进

void servo_advance(void)//前进
{
	static uint8_t advanceFlag = 1;
	if (advanceFlag == 1)
	{
		Servo_SetAngle1(135);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		advanceFlag++;
	}
	else if(advanceFlag == 2)
	{
		Servo_SetAngle1(135);
		Servo_SetAngle2(45);
		Servo_SetAngle3(135);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		advanceFlag++;
	}
	else if(advanceFlag == 3)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(45);
		Servo_SetAngle3(135);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		advanceFlag++;
	}
	else if(advanceFlag == 4)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(90);	
		Delay_ms(speed);	
		advanceFlag++;
	}
	else if(advanceFlag == 5)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(135);
		Servo_SetAngle3(45);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		advanceFlag++;
	}
	else if(advanceFlag == 6)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(135);
		Servo_SetAngle3(45);
		Servo_SetAngle4(135);	
		Delay_ms(speed);
		advanceFlag++;
	}
	else if(advanceFlag == 7)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(135);	
		Delay_ms(speed);
		advanceFlag++;
	}
	else if(advanceFlag == 8)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		advanceFlag = 1;
	}

}

后退

void servo_retreat(void)//后退
{
	static uint8_t retreatFlag = 1;
	if (retreatFlag == 1)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(135);	
		Delay_ms(speed);
		retreatFlag++;
	}
	else if(retreatFlag == 2)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(135);
		Servo_SetAngle3(45);
		Servo_SetAngle4(135);	
		Delay_ms(speed);
		retreatFlag++;
	}
	else if(retreatFlag == 3)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(135);
		Servo_SetAngle3(45);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		retreatFlag++;
	}
	else if(retreatFlag == 4)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(90);	
		Delay_ms(speed);	
		retreatFlag++;
	}
	else if(retreatFlag == 5)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(45);
		Servo_SetAngle3(135);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		retreatFlag++;
	}
	else if(retreatFlag == 6)
	{
		Servo_SetAngle1(135);
		Servo_SetAngle2(45);
		Servo_SetAngle3(135);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		retreatFlag++;
	}
	else if(retreatFlag == 7)
	{
		Servo_SetAngle1(135);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		retreatFlag++;
	}
	else if(retreatFlag == 8)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		retreatFlag = 1;
	}

}

右转

void servo_trunright(void)//右转
{
	static uint8_t trunrightFlag = 1;
	if (trunrightFlag == 1)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		trunrightFlag++;
	}
	else if(trunrightFlag == 2)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(135);
		Servo_SetAngle3(135);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		trunrightFlag++;
	}
	else if(trunrightFlag == 3)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(135);
		Servo_SetAngle3(135);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		trunrightFlag++;
	}
	else if(trunrightFlag == 4)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(90);	
		Delay_ms(speed);	
		trunrightFlag++;
		trunrightFlag = 1;
	}

}

左转

void servo_trunleft(void)//左转
{
	static uint8_t trunleftFlag = 1;
	if (trunleftFlag == 1)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(135);
		Servo_SetAngle3(135);
		Servo_SetAngle4(90);	
		Delay_ms(speed);
		trunleftFlag++;
	}
	else if(trunleftFlag == 2)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(135);
		Servo_SetAngle3(135);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		trunleftFlag++;
	}
	else if(trunleftFlag == 3)
	{
		Servo_SetAngle1(45);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(45);	
		Delay_ms(speed);
		trunleftFlag++;
	}
	else if(trunleftFlag == 4)
	{
		Servo_SetAngle1(90);
		Servo_SetAngle2(90);
		Servo_SetAngle3(90);
		Servo_SetAngle4(90);	
		Delay_ms(speed);	
		trunleftFlag++;
		trunleftFlag = 1;
	}

}

跳舞

void servo_dance(void)//跳舞
{
	static uint8_t danceFlag = 1;
	if (danceFlag == 1)
	{
		Servo_SetAngle1(130);
		Servo_SetAngle2(130);
		Servo_SetAngle3(50);
		Servo_SetAngle4(50);
		Delay_ms(400);
		danceFlag++;
	}
	else if(danceFlag == 2)
	{
		Servo_SetAngle1(50);
		Servo_SetAngle2(50);
		Servo_SetAngle3(130);
		Servo_SetAngle4(130);
		Delay_ms(400);
		danceFlag = 1;
	}
}

USART

#include "stm32f10x.h"
#include <stdio.h>
#include <stdarg.h>

char Serial_RxPacket[100];
uint8_t Serial_RxFlag;

void Serial_Init(void)
{
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1, ENABLE);
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA, ENABLE);
	
	GPIO_InitTypeDef GPIO_InitStructure;
	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(GPIOA, &GPIO_InitStructure);
	
	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IPU;
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_10;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(GPIOA, &GPIO_InitStructure);
	
	USART_InitTypeDef USART_InitStructure;
	USART_InitStructure.USART_BaudRate = 9600;
	USART_InitStructure.USART_HardwareFlowControl = USART_HardwareFlowControl_None;
	USART_InitStructure.USART_Mode = USART_Mode_Tx | USART_Mode_Rx;
	USART_InitStructure.USART_Parity = USART_Parity_No;
	USART_InitStructure.USART_StopBits = USART_StopBits_1;
	USART_InitStructure.USART_WordLength = USART_WordLength_8b;
	USART_Init(USART1, &USART_InitStructure);
	
	USART_ITConfig(USART1, USART_IT_RXNE, ENABLE);
	
	NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2);
	
	NVIC_InitTypeDef NVIC_InitStructure;
	NVIC_InitStructure.NVIC_IRQChannel = USART1_IRQn;
	NVIC_InitStructure.NVIC_IRQChannelCmd = ENABLE;
	NVIC_InitStructure.NVIC_IRQChannelPreemptionPriority = 1;
	NVIC_InitStructure.NVIC_IRQChannelSubPriority = 1;
	NVIC_Init(&NVIC_InitStructure);
	
	USART_Cmd(USART1, ENABLE);
}

void Serial_SendByte(uint8_t Byte)
{
	USART_SendData(USART1, Byte);
	while (USART_GetFlagStatus(USART1, USART_FLAG_TXE) == RESET);
}

void Serial_SendArray(uint8_t *Array, uint16_t Length)
{
	uint16_t i;
	for (i = 0; i < Length; i ++)
	{
		Serial_SendByte(Array[i]);
	}
}

void Serial_SendString(char *String)
{
	uint8_t i;
	for (i = 0; String[i] != '\0'; i ++)
	{
		Serial_SendByte(String[i]);
	}
}

uint32_t Serial_Pow(uint32_t X, uint32_t Y)
{
	uint32_t Result = 1;
	while (Y --)
	{
		Result *= X;
	}
	return Result;
}

void Serial_SendNumber(uint32_t Number, uint8_t Length)
{
	uint8_t i;
	for (i = 0; i < Length; i ++)
	{
		Serial_SendByte(Number / Serial_Pow(10, Length - i - 1) % 10 + '0');
	}
}

int fputc(int ch, FILE *f)
{
	Serial_SendByte(ch);
	return ch;
}

void Serial_Printf(char *format, ...)
{
	char String[100];
	va_list arg;
	va_start(arg, format);
	vsprintf(String, format, arg);
	va_end(arg);
	Serial_SendString(String);
}

void USART1_IRQHandler(void)
{
	static uint8_t RxState = 0;
	static uint8_t pRxPacket = 0;
	if (USART_GetITStatus(USART1, USART_IT_RXNE) == SET)
	{
		uint8_t RxData = USART_ReceiveData(USART1);
		
		if (RxState == 0)
		{
			if (RxData == '@' && Serial_RxFlag == 0)
			{
				RxState = 1;
				pRxPacket = 0;
			}
		}
		else if (RxState == 1)
		{
			if (RxData == '\r')
			{
				RxState = 2;
			}
			else
			{
				Serial_RxPacket[pRxPacket] = RxData;
				pRxPacket ++;
			}
		}
		else if (RxState == 2)
		{
			if (RxData == '\n')
			{
				RxState = 0;
				Serial_RxPacket[pRxPacket] = '\0';
				Serial_RxFlag = 1;
			}
		}
		
		USART_ClearITPendingBit(USART1, USART_IT_RXNE);
	}
}

USART可以观看江科大的串口收发HEX数据包&串口收发文本数据包
(建议从9-3开始观看,有利于了解USART代码的各部分含义)

main.c

#include "stm32f10x.h"                 
#include "delay.h"
#include "Servo.h"
#include "PWM.h"
#include "control.h"
#include "UART.h"
#include <string.h>


float Angle;
uint8_t statu_falg=0;

int main (void)
{
	
	Servo_Init();
	Serial_Init();
	
	servo_up();
//	servo_down();

	while(1)
	{	

			if(Serial_RxFlag == 1)
		{
			if (strcmp(Serial_RxPacket, "advance") == 0)
			{

				statu_falg=1;
			}
			
			 if (strcmp(Serial_RxPacket,"fast") == 0)
			{
				statu_falg=2;
			}	
			
			 if (strcmp(Serial_RxPacket, "ret") == 0)
			{
				statu_falg=3;
			}
			

			 if (strcmp(Serial_RxPacket, "right") == 0)
			{
				statu_falg=4;
			}
			if (strcmp(Serial_RxPacket, "left") == 0)
			{
				statu_falg=5;
			}
			if (strcmp(Serial_RxPacket, "down") == 0)
			{
				statu_falg=6;
			}
			if (strcmp(Serial_RxPacket, "up") == 0)
			{
				statu_falg=7;
			}
			if (strcmp(Serial_RxPacket, "hard") == 0)
			{
				statu_falg=8;
			}
			if (strcmp(Serial_RxPacket, "dance") == 0)
			{
				statu_falg=9;
			}
			if (strcmp(Serial_RxPacket, "sit") == 0)
			{
				statu_falg=10;
			}
			if (strcmp(Serial_RxPacket, "sithard") == 0)
			{
				statu_falg=11;
			}
				
			Serial_RxFlag = 0;
		}
		switch(statu_falg)
		{
			case 1: servo_advance();break;
			case 2: servo_fastadvance();break;
			case 3: servo_retreat();break;
			case 4: servo_trunright();break;
			case 5: servo_trunleft();break;
			case 6: servo_down();break;
			case 7: servo_up();break;
			case 8: servo_hard();break;
			case 9: servo_dance();break;
			case 10: servo_sitdown();break;
			case 11: servo_sithard();break;

		}
		
	}

}


在开始我写代码的时候,没有配置单独的关于小狗行动的标志位,直接运行行为,导致蓝牙控制下的小狗不能在指令下连续运动,经过高人指点,定义一个标志位,将持续运动的用标志位取代,用switch函数查询标志位,执行程序。(我犯了同志们就能避开了)
在这里插入图片描述

连接蓝牙

我使用的蓝牙是JDY-3x,蓝牙APP是B站上一位up的开源【蓝牙调试器App开源】,使用什么蓝牙APP无所谓。
连接线路如下:
RX-----P9;
TX-----P10;
GND—GND;
VCC----3.3V;
在这里插入图片描述
手机蓝牙app:

在这里插入图片描述

在这里插入图片描述
在这里插入图片描述
在这里插入图片描述
配置好后就可以试试能不能用蓝牙控制小狗了。我的小狗属于有线款,不能脱离面包板,条件允许,同志们可以购买这份材料清单,来源于B站up:这个橙子好辣【【教程】如何做一个可爱的桌面机器小猫小狗】

材料清单

在这里插入图片描述
到这个地方,一个桌面宠物就算做好了。。。如果可以也能加入智能语音控制模块,对宠物进行语音控制,我尚在摸索当中,感谢。

### 关于STM32小狗示例程序或外设驱动 在嵌入式开发领域,尤其是针对初学者的学习过程中,“小狗”作为一个有趣的案例可能会被用于教学目的。然而,在现有的引用资料中并未提及任何关于“小狗”的具体示例程序或外设驱动[^1]。 尽管如此,可以推测这种类型的项目通常会围绕以下几个方面展开: #### 1. **定时器中断模拟小狗行为** 通过使用STM32的定时器模块,可以实现周期性的动作触发,比如控制LED灯闪烁或者蜂鸣器发声来模仿小狗的动作或叫声。这可以通过配置TIMx定时器并编写相应的中断服务函数完成。 ```c void TIM3_IRQHandler(void) { if (TIM_GetITStatus(TIM3, TIM_IT_Update) != RESET) { // 清除更新标志位 TIM_ClearITPendingBit(TIM3, TIM_IT_Update); // 控制GPIO口状态改变(如点亮/熄灭LED) GPIO_ToggleBits(GPIOA, GPIO_Pin_5); } } ``` #### 2. **ADC采集外部信号** 如果希望感知环境变化(例如温度、光线强度等),并通过这些数据影响“小狗”的反应,则可利用STM32内置的模数转换器(ADC)[^2]。例如读取光敏电阻值决定是否开启灯光照明功能。 ```c uint16_t ADC_ReadValue() { uint16_t adc_value; /* 启动指定通道上的规则组中的转换 */ ADC_SoftwareStartConvCmd(ADC1, ENABLE); while(!ADC_GetFlagStatus(ADC1, ADC_FLAG_EOC)); adc_value = ADC_GetConversionValue(ADC1); return adc_value; } ``` #### 3. **串口通信传输指令** 为了使用户能够远程发送命令给设备从而操控虚拟物的行为模式,UART接口显得尤为重要。它可以接收来自PC端或其他微控制器的信息流,并依据接收到的数据执行特定操作[^3]。 ```c void USART_SendString(char *str){ while(*str != '\0'){ USART_SendData(USART1,*str++); while(USART_GetFlagStatus(USART1, USART_FLAG_TXE)==RESET); } } // 接收字符直到遇到回车键为止 char USART_ReceiveByte(){ char ch=0; do{ while(USART_GetFlagStatus(USART1, USART_FLAG_RXNE)==RESET); ch=USART_ReceiveData(USART1); }while(ch!='\r'); return ch; } ``` 虽然上述代码片段展示了如何基于不同硬件单元构建基础框架,但实际应用中小狗的具体表现形式还需依赖开发者创意设计以及软件逻辑编排。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值