FFmpeg之yuv格式转换(二十)

int yLineStart = 0;

//uv数据的下标

int uvIndex = width * height;

//由于NV21的共用关系,每2行做一次转换

for (int i = 0; i < height; i += 2) {

for (int widthOffset = 0; widthOffset < width; widthOffset++) {

char v = nv21[uvIndex];

char u = nv21[uvIndex + 1];

char yEven = nv21[yLineStart + widthOffset];

char yOdd = nv21[yLineStart + width + widthOffset];

int r, g, b;

//偶数行YUV转RGB

r = alignIntToByte(yuvToR(yEven, u, v));

g = alignIntToByte(yuvToG(yEven, u, v));

b = alignIntToByte(yuvToB(yEven, u, v));

bgr24[evenLineBgrIndex++] = (char) b;

bgr24[evenLineBgrIndex++] = (char) g;

bgr24[evenLineBgrIndex++] = (char) r;

//奇数行YUV转RGB

r = alignIntToByte(yuvToR(yOdd, u, v));

g = alignIntToByte(yuvToG(yOdd, u, v));

b = alignIntToByte(yuvToB(yOdd, u, v));

bgr24[oddLineBgrIndex++] = (char) b;

bgr24[oddLineBgrIndex++] = (char) g;

bgr24[oddLineBgrIndex++] = (char) r;

//每两个y将uv下标增1

if ((widthOffset & 1) == 1) {

uvIndex += 2;

}

}

//由于在内层循环中已经做过width * 3次自增,所以外层循环中只需要增加一行

evenLineBgrIndex += bgrLineSize;

oddLineBgrIndex += bgrLineSize;

//y增2行

yLineStart += (width << 1);

}

}

</

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