大家好,本文将围绕python编写学生管理系统,用gui做ui展开说明,python学生管理系统部署说明书是一个很多人都想弄明白的事情,想搞清楚python学生管理系统设计报告需要先了解以下几个事情。
本篇文章给大家谈谈20行python代码的入门级小游戏,以及python游戏编程入门游戏代码,希望对各位有所帮助,不要忘了收藏本站喔python源码库。
【项目:九宫格拼图】:
效果图展示:
部分代码:
# 初始化
()
mainClock = .Clock()
# 加载图片
gameImage = ('')
gameRect = gameImage.get_rect()
# 设置窗口
windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))
pygame.display.set_caption('拼图')
cellWidth = int(gameRect.width / VHNUMS)
cellHeight = int(gameRect.height / VHNUMS)
finish = False
gameBoard, blackCell = newGameBoard()
# 游戏主循环
while True:
for event in ():
if == QUIT:
terminate()
if finish:
老师 WX:tz16494
continue
if == KEYDOWN:
if == K_LEFT or == ord('a'):
blackCell = moveLeft(gameBoard, blackCell)
if == K_RIGHT or == ord('d'):
blackCell = moveRight(gameBoard, blackCell)
if == K_UP or == ord('w'):
blackCell = moveUp(gameBoard, blackCell)
if == K_DOWN or == ord('s'):
blackCell = moveDown(gameBoard, blackCell)
效果图展示:
部分代码:
# 地雷数量
MINE_COUNT = 99
# 每个方格的大小(宽、高都为20)
SIZE = 20
# 方格的行数
BLOCK_ROW_NUM = 16
# 方格的列数
BLOCK_COL_NUM = 30
# 游戏窗口的宽、高
SCREEN_WIDTH, SCREEN_HEIGHT = BLOCK_COL_NUM * SIZE, (BLOCK_ROW_NUM + 2) * SIZE
def judge_win(board_list):
"""
判断是否获胜
只要有1个标记为地雷但实际不是地雷的方格,就表示未获胜,否则获胜
"""
for line in board_list:
for num_dict in line:
if ("opened_num") == "雷" and ("closed_num") != "雷标记":
return False
else:
return True
def set_nums_blank(row, col, board_list):
"""
判断当前位置的周边位置是否为空,如果是则继续判断,
最终能够实现点击一个空位置后连续的空位置都能够显示出来
"""
mine_num = get_mine_num(row, col, board_list)
print("row=%d, col=%d, mine_num=%d" % (row, col, mine_num))
if mine_num == 0:
board_list[row][col]['opened'] = True
board_list[row][col]["opened_num"] = 0
board_list[row][col]["closed_num"] = "空"
# 判断对角是否是数字
for i, j in [(-1, -1), (1, 1), (1, -1), (-1, 1)]:
if 0 <= row + i <= 15 and 0 <= col + j <= 29:
mine_num = get_mine_num(row + i, col + j, board_list)
if mine_num:
board_list[row + i][col + j]['opened'] = True
board_list[row + i][col + j]["opened_num"] = mine_num
board_list[row + i][col + j]["closed_num"] = "空"
# 判断剩下4个位置是否是也是0,即空
for i, j in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
if 0 <= row + i <= 15 and 0 <= col + j <= 29:
if not board_list[row + i][col + j].get("opened"):
【项目:贪吃蛇】:
效果图展示:
部分代码:
while True:
for event in ():
if == :
# 接收到退出事件后退出程序
exit()
elif == locals.KEYDOWN:
if == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
elif == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
elif == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
elif == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30 #
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:
# 随机生成一个格子的左上角坐标作为苹果(食物)的坐标
num1 = random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x = 30 * num1 - 30 # 苹果的x坐标
apple_y = 30 * num2 - 30 # 苹果的y坐标
score += 10
else:
【项目:推箱子】:
效果图展示:
部分代码:
'''游戏界面'''
class gameInterface():
def __init__(self, screen):
self.screen = screen
self.levels_path = ('levels_path')
self.initGame()
'''导入关卡地图'''
def loadLevel(self, game_level):
with open((self.levels_path, game_level), 'r') as f:
lines = f.readlines()
# 游戏地图
self.game_map = gameMap(max([len(line) for line in lines]) - 1, len(lines))
# 游戏surface
height = ('block_size') * self.game_map.num_rows
width = ('block_size') * self.game_map.num_cols
self.game_surface = pygame.Surface((width, height))
(('bg_color'))
self.game_surface_blank = ()
for row, elems in enumerate(lines):
for col, elem in enumerate(elems):
if elem == 'p':
self.player = pusherSprite(col, row)
elif elem == '*':
self.game_map.addElement('wall', col, row)
elif elem == '#':
self.game_map.addElement('box', col, row)
elif elem == 'o':
self.game_map.addElement('target', col, row)
'''游戏初始化'''
def initGame(self):
self.scroll_x = 0
self.scroll_y = 0
'''将游戏界面画出来'''
def draw(self, *elems):
self.scroll()
(self.game_surface_blank, dest=(0, 0))
原文地址1:https://blog.csdn.net/www55597/article/details/135664536
参考资料:python中用turtle画一个圆形 https://blog.csdn.net/SXIAOYAN_/article/details/140061099