走到后面,发现其实好多效果都是贴图实现的,光锥也不例外,
实现原理是通过两个相互垂直的平面+渐变贴图实现的
let texture = new THREE.TextureLoader().load('./lightray_yellow.jpg'),
material = new THREE.MeshBasicMaterial({
map: texture,
transparent: true,
depthTest: false,
side: THREE.DoubleSide,
blending: THREE.AdditiveBlending
}),
geometry = new THREE.PlaneGeometry(10, 50),
plane1 = new THREE.Mesh(geometry, material)
//z方向
let plane2 = plane1.clone()
scene.add(plane1)
scene.add(plane2)
plane1.rotation.x=-Math.PI //将平面立起来
plane2.rotation.x=-Math.PI //将平面立起来
plane1.rotation.y=Math.PI/2 //旋转90°
plane1.position.set(0,25,0)
plane2.position.set(0,25,0)
function animate()
{
controls.update();
renderer.render( scene, camera );
requestAnimationFrame( animate );
}
animate()