新能源汽车小米su7

小米su7汽车

function init() {

   const container = document.querySelector( '#container' );

   camera = new THREE.PerspectiveCamera( 20, window.innerWidth / window.innerHeight, 1, 50000 );
   camera.position.set( 0, 700, 7000 );

   scene = new THREE.Scene();
   scene.background = new THREE.Color( 0x000104 );
   scene.fog = new THREE.FogExp2( 0x000104, 0.0000675 );

   camera.lookAt( scene.position );

   const loader = new OBJLoader();

   loader.load( 'models/obj/male02/male02.obj', function ( object ) {

      const positions = combineBuffer( object, 'position' );

      createMesh( positions, scene, 4.05, - 500, - 350, 600, 0xff7744 );
      createMesh( positions, scene, 4.05, 500, - 350, 0, 0xff5522 );
      createMesh( positions, scene, 4.05, - 250, - 350, 1500, 0xff9922 );
      createMesh( positions, scene, 4.05, - 250, - 350, - 1500, 0xff99ff );

   } );

   loader.load( 'models/obj/female02/female02.obj', function ( object ) {

      const positions = combineBuffer( object, 'position' );

      createMesh( positions, scene, 4.05, - 1000, - 350, 0, 0xffdd44 );
      createMesh( positions, scene, 4.05, 0, - 350, 0, 0xffffff );
      createMesh( positions, scene, 4.05, 1000, - 350, 400, 0xff4422 );
      createMesh( positions, scene, 4.05, 250, - 350, 1500, 0xff9955 );
      createMesh( positions, scene, 4.05, 250, - 350, 2500, 0xff77dd );

   } );


   renderer = new THREE.WebGLRenderer();
   renderer.setPixelRatio( window.devicePixelRatio );
   renderer.setSize( window.innerWidth, window.innerHeight );
   renderer.autoClear = false;
   container.appendChild( renderer.domElement );

   parent = new THREE.Object3D();
   scene.add( parent );

   const grid = new THREE.Points( new THREE.PlaneGeometry( 15000, 15000, 64, 64 ), new THREE.PointsMaterial( { color: 0xff0000, size: 10 } ) );
   grid.position.y = - 400;
   grid.rotation.x = - Math.PI / 2;
   parent.add( grid );

   // postprocessing

   const renderModel = new RenderPass( scene, camera );
   const effectBloom = new BloomPass( 0.75 );
   const effectFilm = new FilmPass();

   effectFocus = new ShaderPass( FocusShader );

   effectFocus.uniforms[ 'screenWidth' ].value = window.innerWidth * window.devicePixelRatio;
   effectFocus.uniforms[ 'screenHeight' ].value = window.innerHeight * window.devicePixelRatio;

   const outputPass = new OutputPass();

   composer = new EffectComposer( renderer );

   composer.addPass( renderModel );
   composer.addPass( effectBloom );
   composer.addPass( effectFilm );
   composer.addPass( effectFocus );
   composer.addPass( outputPass );

   //stats
   stats = new Stats();
   container.appendChild( stats.dom );

   window.addEventListener( 'resize', onWindowResize );

}
  • 25
    点赞
  • 9
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

allenjiao

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值