-
简介
这节课介绍了如何在三维场景中类似播放一段视频的效果。我们都知道视频实际上是由一帧帧的图片来构成的,因此我们将视频中的图片解析成图片格式,并将这些图片赋给几何体表面,让它们在很短的间隔内进行切换就实现了动态的效果。
本课中使用了Windows解析视频格式AVI文件的API,代码中这部分内容都来自NeHe课程中的相应代码,读者可以查阅MSDN了解这些内容:
首先创建播放AVI文件的几何体(类似于电影的大屏幕)
- osg::Geode* createBackGroundGeode(osg::Texture2D *text)
- {
- osg::Geode *geode = new osg::Geode;
- osg::Geometry *geometry = new osg::Geometry;
- geometry->setUpdateCallback(new DynamicTextureUpdateCallback);
- ...
- geometry->setVertexArray(vertexArray);
- geometry->setTexCoordArray(0, textureArray, osg::Array::BIND_PER_VERTEX);
- geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
- geometry->getOrCreateStateSet()->setTextureAttributeAndModes(0, text);
- geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
- geode->addDrawable(geometry);
- return geode;
- }
- class DynamicTextureUpdateCallback : public osg::Drawable::UpdateCallback
- {
- public:
- DynamicTextureUpdateCallback() : _lastUpdate(0), _frame(0), _passedTimeInMillSecond(0)
- {
- _startTime = osg::Timer::instance()->tick();
- _currentTime = _startTime;
- }
- void update(osg::NodeVisitor* nv, osg::Drawable* drawable)
- {
- osg::Geometry *geometry = dynamic_cast<osg::Geometry*>(drawable);
- if (!geometry)
- ...
- }
- };
- osg::Node* createBox()
- osg::Node* createSphere()
- osg::Node* createCylinder()
将上面所有的几何体添加到一个Switch开关节点中实现切换操作:
在与键盘的交互中实现切换纹理方式和切换节点的效果:
- case(osgGA::GUIEventAdapter::KEYDOWN):
- {
- if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Space)
- {
- if (!g_SwitchNode)
- return false;
- static int i = 0;
- ++i;
- if (i > 2)
- i = 0;
- g_SwitchNode->setSingleChildOn(i);
- }
- if (ea.getKey() == osgGA::GUIEventAdapter::KEY_E)
- {
- static bool flag = true;
- if(flag){
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_S, osg::StateAttribute::OFF);
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_T, osg::StateAttribute::OFF);
- }else{
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_S, osg::StateAttribute::ON);
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_T, osg::StateAttribute::ON);
- }
- flag = !flag;
- }
附:本课源码(源码中可能存在错误和不足,仅供参考)
- #include "../osgNeHe.h"
- #include <QtCore/QTimer>
- #include <QtGui/QApplication>
- #include <QtGui/QVBoxLayout>
- #include <osgViewer/Viewer>
- #include <osgDB/ReadFile>
- #include <osgQt/GraphicsWindowQt>
- #include <osg/MatrixTransform>
- #include <osg/Texture2D>
- #include <osg/ShapeDrawable>
- #include <osg/Switch>
- #include <osg/AnimationPath>
- #include <osg/TexGen>
- #include <osg/TexGenNode>
- #include <vfw.h>
- AVISTREAMINFO psi;
- PAVISTREAM pavi;
- PGETFRAME pgf;
- BITMAPINFOHEADER bmih;
- long lastframe;
- int width;
- int height;
- char *pdata;
- int mpf;
- HDRAWDIB hdd;
- HBITMAP hBitmap;
- HDC hdc = CreateCompatibleDC(0);
- unsigned char* data = 0;
- osg::Texture2D *g_Texture2D = NULL;
- osg::Image *g_TextureImage = NULL;
- osg::Switch *g_SwitchNode = NULL;
- void flipIt(void* buffer)
- {
- void* b = buffer;
- __asm
- {
- mov ecx, 256*256
- mov ebx, b
- label:
- mov al,[ebx+0]
- mov ah,[ebx+2]
- mov [ebx+2],al
- mov [ebx+0],ah
- add ebx,3
- dec ecx
- jnz label
- }
- }
- void OpenAVI(LPCSTR szFile)
- {
- TCHAR title[100];
- AVIFileInit();
- if (AVIStreamOpenFromFileA(&pavi, szFile, streamtypeVIDEO, 0, OF_READ, NULL) !=0)
- {
- return;
- }
- AVIStreamInfo(pavi, &psi, sizeof(psi));
- width=psi.rcFrame.right-psi.rcFrame.left;
- height=psi.rcFrame.bottom-psi.rcFrame.top;
- lastframe=AVIStreamLength(pavi);
- mpf=AVIStreamSampleToTime(pavi,lastframe)/lastframe;
- bmih.biSize = sizeof (BITMAPINFOHEADER);
- bmih.biPlanes = 1;
- bmih.biBitCount = 24;
- bmih.biWidth = 256;
- bmih.biHeight = 256;
- bmih.biCompression = BI_RGB;
- hBitmap = CreateDIBSection (hdc, (BITMAPINFO*)(&bmih), DIB_RGB_COLORS, (void**)(&data), NULL, NULL);
- SelectObject (hdc, hBitmap);
- pgf=AVIStreamGetFrameOpen(pavi, NULL);
- if (pgf==NULL)
- {
- return;
- }
- }
- void GrabAVIFrame(int frame)
- {
- LPBITMAPINFOHEADER lpbi;
- lpbi = (LPBITMAPINFOHEADER)AVIStreamGetFrame(pgf, frame);
- pdata=(char *)lpbi+lpbi->biSize+lpbi->biClrUsed * sizeof(RGBQUAD);
- DrawDibDraw (hdd, hdc, 0, 0, 256, 256, lpbi, pdata, 0, 0, width, height, 0);
- flipIt(data);
- g_TextureImage->setImage(256, 256, 1, 3, GL_RGB, GL_UNSIGNED_BYTE, data, osg::Image::NO_DELETE);
- g_Texture2D->setImage(g_TextureImage);
- }
- void CloseAVI(void)
- {
- DeleteObject(hBitmap);
- DrawDibClose(hdd);
- AVIStreamGetFrameClose(pgf);
- AVIStreamRelease(pavi);
- AVIFileExit();
- }
- void initialize()
- {
- hdd = DrawDibOpen();
- g_Texture2D = new osg::Texture2D;
- g_Texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
- g_Texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
- g_TextureImage = new osg::Image;
- g_TextureImage->allocateImage(256, 256, 1, GL_RGB, GL_UNSIGNED_BYTE);
- OpenAVI("Data/face3.avi");
- }
- class DynamicTextureUpdateCallback : public osg::Drawable::UpdateCallback
- {
- public:
- DynamicTextureUpdateCallback() : _lastUpdate(0), _frame(0), _passedTimeInMillSecond(0)
- {
- _startTime = osg::Timer::instance()->tick();
- _currentTime = _startTime;
- }
- void update(osg::NodeVisitor* nv, osg::Drawable* drawable)
- {
- osg::Geometry *geometry = dynamic_cast<osg::Geometry*>(drawable);
- if (!geometry)
- return;
- osg::Texture2D *texture2D = dynamic_cast<osg::Texture2D *>(geometry->getOrCreateStateSet()->getTextureAttribute(
- 0, osg::StateAttribute::TEXTURE));
- if (!texture2D)
- return;
- if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR &&
- nv->getFrameStamp() &&
- nv->getFrameStamp()->getFrameNumber() != _lastUpdate)
- {
- _lastUpdate = nv->getFrameStamp()->getFrameNumber();
- _currentTime = osg::Timer::instance()->tick();
- float t = osg::Timer::instance()->delta_m(_startTime, _currentTime);
- _passedTimeInMillSecond += t;
- if (_passedTimeInMillSecond >= mpf)
- {
- GrabAVIFrame(_frame);
- _frame++;
- if (_frame >= lastframe)
- {
- _frame = 0;
- }
- _passedTimeInMillSecond = 0;
- }
- }
- }
- osg::Timer_t _startTime;
- osg::Timer_t _currentTime;
- unsigned int _lastUpdate;
- unsigned int _frame;
- int _passedTimeInMillSecond;
- };
- //
- ///绘制几何体/
- //
- osg::Geode* createBackGroundGeode(osg::Texture2D *text)
- {
- osg::Geode *geode = new osg::Geode;
- osg::Geometry *geometry = new osg::Geometry;
- geometry->setUpdateCallback(new DynamicTextureUpdateCallback);
- osg::Vec3Array *vertexArray = new osg::Vec3Array;
- osg::Vec2Array *textureArray = new osg::Vec2Array;
- vertexArray->push_back(osg::Vec3(11.0f, 8.3f, -20.0f));
- vertexArray->push_back(osg::Vec3(-11.0f, 8.3f, -20.0f));
- vertexArray->push_back(osg::Vec3(-11.0f, -8.3f, -20.0f));
- vertexArray->push_back(osg::Vec3(11.0f, -8.3f, -20.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- geometry->setVertexArray(vertexArray);
- geometry->setTexCoordArray(0, textureArray, osg::Array::BIND_PER_VERTEX);
- geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
- geometry->getOrCreateStateSet()->setTextureAttributeAndModes(0, text);
- geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
- geode->addDrawable(geometry);
- return geode;
- }
- osg::Node* createBox(/*osg::Texture2D *text*/)
- {
- osg::MatrixTransform *mtX = new osg::MatrixTransform;
- mtX->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::X_AXIS, 1.5));
- osg::MatrixTransform *mtY = new osg::MatrixTransform;
- mtY->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Y_AXIS, 2.5));
- osg::MatrixTransform *mtZ = new osg::MatrixTransform;
- mtZ->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Z_AXIS, 3.5));
- osg::Geode *geode = new osg::Geode;
- osg::Geometry *geometry = new osg::Geometry;
- osg::Vec3Array *vertexArray = new osg::Vec3Array;
- osg::Vec2Array *textureArray = new osg::Vec2Array;
- osg::Vec3Array *normalArray = new osg::Vec3Array;
- for (int i = 0; i < 4; ++i)
- normalArray->push_back(osg::Vec3(0.0f, 0.0f, 0.5f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, -1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, -1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, 1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, 1.0f, 1.0f));
- for (int i = 0; i < 4; ++i)
- normalArray->push_back(osg::Vec3(0.0f, 0.0f,-0.5f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, -1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, 1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, 1.0f, - 1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, -1.0f, -1.0f));
- for (int i = 0; i < 4; ++i)
- normalArray->push_back(osg::Vec3(0.0f, 0.5f,0.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, 1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, 1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, 1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, 1.0f, -1.0f));
- for (int i = 0; i < 4; ++i)
- normalArray->push_back(osg::Vec3(0.0f, -0.5f,0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, -1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, -1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, -1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, -1.0f, 1.0f));
- for (int i = 0; i < 4; ++i)
- normalArray->push_back(osg::Vec3(0.5f, 0.0f,0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- vertexArray->push_back(osg::Vec3(1.0f, -1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, 1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, 1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(1.0f, -1.0f, 1.0f));
- for (int i = 0; i < 4; ++i)
- normalArray->push_back(osg::Vec3(-0.5f, 0.0f,0.0f));
- textureArray->push_back(osg::Vec2(0.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 0.0f));
- textureArray->push_back(osg::Vec2(1.0f, 1.0f));
- textureArray->push_back(osg::Vec2(0.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, -1.0f, -1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, -1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, 1.0f, 1.0f));
- vertexArray->push_back(osg::Vec3(-1.0f, 1.0f, -1.0f));
- geometry->setVertexArray(vertexArray);
- geometry->setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
- geometry->setTexCoordArray(0, textureArray, osg::Array::BIND_PER_VERTEX);
- geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertexArray->size()));
- geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
- geode->addDrawable(geometry);
- mtX->addChild(mtY);
- mtY->addChild(mtZ);
- mtZ->addChild(geode);
- return mtX;
- }
- osg::Node* createSphere()
- {
- osg::MatrixTransform *mtX = new osg::MatrixTransform;
- mtX->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::X_AXIS, 1.5));
- osg::MatrixTransform *mtY = new osg::MatrixTransform;
- mtY->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Y_AXIS, 2.5));
- osg::MatrixTransform *mtZ = new osg::MatrixTransform;
- mtZ->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Z_AXIS, 3.5));
- osg::Geode *sphere = new osg::Geode;
- osg::ShapeDrawable *sphereDrawable = new osg::ShapeDrawable(new osg::Sphere(osg::Vec3(0,0,0), 1.3));
- sphere->addDrawable(sphereDrawable);
- mtX->addChild(mtY);
- mtY->addChild(mtZ);
- mtZ->addChild(sphere);
- return mtX;
- }
- osg::Node* createCylinder()
- {
- osg::MatrixTransform *mtX = new osg::MatrixTransform;
- mtX->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::X_AXIS, 1.5));
- osg::MatrixTransform *mtY = new osg::MatrixTransform;
- mtY->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Y_AXIS, 2.5));
- osg::MatrixTransform *mtZ = new osg::MatrixTransform;
- mtZ->addUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(), osg::Z_AXIS, 3.5));
- osg::Geode *cylinder = new osg::Geode;
- osg::ShapeDrawable *cylinderDrawable = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0,0,0), 0.5, 2.0));
- cylinder->addDrawable(cylinderDrawable);
- mtX->addChild(mtY);
- mtY->addChild(mtZ);
- mtZ->addChild(cylinder);
- return mtX;
- }
- //
- /场景交互//
- //
- class ManipulatorSceneHandler : public osgGA::GUIEventHandler
- {
- public:
- ManipulatorSceneHandler()
- {
- }
- virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
- {
- osgViewer::Viewer *viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
- if (!viewer)
- return false;
- if (!viewer->getSceneData())
- return false;
- if (ea.getHandled())
- return false;
- switch(ea.getEventType())
- {
- case(osgGA::GUIEventAdapter::KEYDOWN):
- {
- if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Space)
- {
- if (!g_SwitchNode)
- return false;
- static int i = 0;
- ++i;
- if (i > 2)
- i = 0;
- g_SwitchNode->setSingleChildOn(i);
- }
- if (ea.getKey() == osgGA::GUIEventAdapter::KEY_E)
- {
- static bool flag = true;
- if(flag){
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_S, osg::StateAttribute::OFF);
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_T, osg::StateAttribute::OFF);
- }else{
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_S, osg::StateAttribute::ON);
- g_SwitchNode->getOrCreateStateSet()->setTextureMode(0, GL_TEXTURE_GEN_T, osg::StateAttribute::ON);
- }
- flag = !flag;
- }
- }
- default: break;
- }
- return false;
- }
- };
- //
- //
- //osgNeHe框架
- //
- class ViewerWidget : public QWidget, public osgViewer::Viewer
- {
- public:
- ViewerWidget(osg::Node *scene = NULL)
- {
- QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(renderWidget);
- layout->setContentsMargins(0, 0, 0, 1);
- setLayout( layout );
- connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
- _timer.start( 10 );
- }
- QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
- {
- osg::Camera* camera = this->getCamera();
- camera->setGraphicsContext( gw );
- const osg::GraphicsContext::Traits* traits = gw->getTraits();
- camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );
- camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
- camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
- camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 0), osg::Vec3d(0, 0, -1), osg::Vec3d(0, 1, 0));
- this->setSceneData( scene );
- this->addEventHandler(new ManipulatorSceneHandler);
- return gw->getGLWidget();
- }
- osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
- {
- osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
- osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
- traits->windowName = name;
- traits->windowDecoration = windowDecoration;
- traits->x = x;
- traits->y = y;
- traits->width = w;
- traits->height = h;
- traits->doubleBuffer = true;
- traits->alpha = ds->getMinimumNumAlphaBits();
- traits->stencil = ds->getMinimumNumStencilBits();
- traits->sampleBuffers = ds->getMultiSamples();
- traits->samples = ds->getNumMultiSamples();
- return new osgQt::GraphicsWindowQt(traits.get());
- }
- virtual void paintEvent( QPaintEvent* event )
- {
- frame();
- }
- protected:
- QTimer _timer;
- };
- osg::Node* buildScene()
- {
- initialize();
- osg::Group *root = new osg::Group;
- osg::Switch *switchNode = new osg::Switch;
- g_SwitchNode = switchNode;
- switchNode->addChild(createBox());
- switchNode->addChild(createCylinder());
- switchNode->addChild(createSphere());
- switchNode->setSingleChildOn(0);
- osg::TexGen *texGen = new osg::TexGen;
- texGen->setMode(osg::TexGen::SPHERE_MAP);
- switchNode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texGen);
- switchNode->getOrCreateStateSet()->setTextureAttributeAndModes(0, g_Texture2D);
- osg::MatrixTransform *zoomMT = new osg::MatrixTransform;
- zoomMT->setMatrix(osg::Matrix::translate(0.0f, 0.0f, -10.0f));
- zoomMT->addChild(switchNode);
- root->addChild(createBackGroundGeode(g_Texture2D));
- root->addChild(zoomMT);
- return root;
- }
- int main( int argc, char** argv )
- {
- QApplication app(argc, argv);
- ViewerWidget* viewWidget = new ViewerWidget(buildScene());
- viewWidget->setGeometry( 100, 100, 640, 480 );
- viewWidget->show();
- return app.exec();
- }