桥接模式(Bridge)
桥接模式(Bridge):将抽象部分(Abstraction)与它的实现部分(Implementation)分离,使它们都可以独立地变化。
什么叫抽象与它的实现分离,这并不是说,让抽象类与其派生类分离,因为这样没有任何意义。实现指的是抽象类和它的派生类用来实现自己的对象。
手机品牌和手机软件的关系
手机品牌包含手机软件,但是软件并不是品牌的一部分,所以他们之间是聚合关系。
#include <iostream>
using namespace std;
class HandsetSoft {
public:
virtual void run() = 0;
};
class HandsetGame :public HandsetSoft {
public:
void run() {
cout << "运行手机游戏" << endl;
}
};
class HandsetAddressList :public HandsetSoft {
public:
void run() {
cout << "运行手机通讯录" << endl;
}
};
class HandsetBrand {
protected:
HandsetSoft* soft = nullptr;
public:
void setHandsetSoft(HandsetSoft* soft) {
this->soft = soft;
}
virtual void run() = 0;
};
class HandsetBrandN :public HandsetBrand {
public:
void run() {
soft->run();
}
};
class HandsetBrandM :public HandsetBrand {
public:
void run() {
soft->run();
}
};
int main() {
HandsetBrand* hb = new HandsetBrandM();
hb->setHandsetSoft(new HandsetGame());
hb->run();
hb->setHandsetSoft(new HandsetAddressList());
hb->run();
delete hb;
return 0;
}
电器与开关
#include <iostream>
using namespace std;
#define SAFE_DELETE(p) {if(p){delete p; p = nullptr;}}
class IEquipment {
public:
virtual ~IEquipment(){}
virtual void PowerOn() = 0;
virtual void PowerOff() = 0;
};
class Light :public IEquipment {
public:
void PowerOn() {
cout << "开灯" << endl;
}
void PowerOff() {
cout << "关灯" << endl;
}
};
class Fan :public IEquipment {
public:
void PowerOn() {
cout << "打开风扇" << endl;
}
void PowerOff() {
cout << "关闭风扇" << endl;
}
};
class ISwitch {
protected:
IEquipment* m_pEquipment = nullptr;
public:
ISwitch(IEquipment* equipment) {
m_pEquipment = equipment;
}
virtual ~ISwitch(){}
virtual void On() = 0;
virtual void Off() = 0;
};
class PullChainSwitch :public ISwitch {
public:
PullChainSwitch(IEquipment* equipment):ISwitch(equipment){}
//用拉链式开关打开电器
void On() {
cout << "用拉链式开关打开电器" << endl;
if (m_pEquipment != nullptr) {
m_pEquipment->PowerOn();
}
}
//用拉链式开关关闭电器
void Off() {
cout << "用拉链式开关关闭电器" << endl;
if (m_pEquipment != nullptr) {
m_pEquipment->PowerOff();
}
}
};
class TwoPositionSwitch :public ISwitch {
public:
TwoPositionSwitch(IEquipment* equipment) :ISwitch(equipment) {}
//用两位开关打开电器
void On() {
cout << "用两位开关打开电器" << endl;
if (m_pEquipment != nullptr) {
m_pEquipment->PowerOn();
}
}
//用两位开关关闭电器
void Off() {
cout << "用两位开关关闭电器" << endl;
if (m_pEquipment != nullptr) {
m_pEquipment->PowerOff();
}
}
};
int main() {
IEquipment* light = new Light();
IEquipment* fan = new Fan();
ISwitch* pullChain = new PullChainSwitch(light);
ISwitch* twoPosition = new TwoPositionSwitch(fan);
pullChain->On();
pullChain->Off();
twoPosition->On();
twoPosition->Off();
SAFE_DELETE(twoPosition);
SAFE_DELETE(pullChain);
SAFE_DELETE(fan);
SAFE_DELETE(light);
return 0;
}