Unity3D图像后处理特效——Tilt Shift

Tilt Shift is a specialized version of the Depth of Field effect that allows for very smooth transitions between focused and defocused areas. It is easier to use and is generally less prone to unsightly image artifacts. However, since it relies on dependent texture lookups, it can also have a higher processing overhead.

移轴特效是景深特效的一种特殊版本,它可以使聚焦区域和失焦区域的过渡更加光滑。它更加容易使用并且不容易造成图像瑕疵。但是,因为它依赖于纹理查找,所以会造成更高的处理开销。

Tilt shift example. Observe the overall smoothness the effect achieves.

移轴特效例子。注意该特效造成的整体光滑效果。

 

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

和其他图像特效一样,该特效只能在Unity Pro上进行使用,并且在使用之前必须安装Pro Standard Assets

 

Properties           特性

Focal Settings  聚焦设置

Visualize

聚焦平面可视

Visualizes the focal plane in the game view with a green tint (useful for learning or debugging).

通过绿色的提示在游戏视图中显示聚焦平面(用于研究或调试)

Distance

距离

The distance to the focal plane from the camera position in world space units.

照相机距离聚焦平面的距离,单位是世界空间单位

Smoothness

光滑度

The smoothness when transitioning from out-of-focus to in-focus areas.

从失焦区域过渡到聚焦区域的光滑度

 

Background Blur   背景模糊

Downsample

下采样

Downsamples most internal buffers (this makes the effect faster but more blurry).

下采样大多数内建缓存(这将使特效操作更加快速,同时也更加模糊)

Iterations

迭代次数

Number of iterations for blurring the background areas (ie, everything behind the focal plane). Each iteration requires processing time.

模糊背景区域的迭代次数(即聚焦平面后的所有东西)。每次迭代都需要一定的处理时间。

Max Blur spread

最大模糊蔓延

The maximum blur distance for the defocused areas. Makes out-of-focus areas increasingly blurred

 失焦区域的最大模糊距离。可使失焦区域快速地模糊。.

 

Foreground Blur  前景模糊

Enable

启动

Enables foreground blurring. This typically gives a better result but with a cost in processing time.

启动前景模糊。这将给出更好的结果,但需要消耗一定的处理时间。

Iterations

迭代

Number of iterations for blurring the foreground areas (ie, everything in front of the focal area). Each iteration requires processing time.

前景模糊所使用的迭代次数。每次迭代都需要一定的处理时间。

 

Hardware support     硬件支持

This effect requires a graphics card with pixel shaders (3.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3.

这个特效需要显卡拥有像素着色器(3.0)或者OpenGL ES 2.0。台式机:2004年以后的NVIDIA显卡(GeForce 6),2005年以后的AMD显卡(Radeon X1300),2006年以后的Intel卡(GMA X3000);移动设备:OpenGL ES 2.0;控制台: Xbox 360 PS3

 

All image effects automatically disable themselves when they can not run on end-users graphics card.

所有图像特效如果无法在用户显卡上运行时将会自动被关闭。
  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值