Snackbar源码解析

图片来源于网络

引言

2015年5月,Google发布了Design Support Library,添加了很多组件用于支持Material Design。至今过去已经两年了,版本也由当初的22.2.0到现在的26.0.0 Alpha 1。想要了解其中控件的实现原理,当然是从最简单的开始,那就是这篇文章的主角——Snackbar

基本使用

  1. 只有文本提示
Snackbar.make(view, "This is a message", Snackbar.LENGTH_LONG).show();
  1. 有点击按钮
Snackbar.make(view, "This is a message", Snackbar.LENGTH_LONG)
        .setAction("UNDO", new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                //TODO do something
            }
        })
        .show();

当然还有其他的属性及方法,具体的可参考Google官方文档

带着问题去阅读

  1. Snackbar是如何添加到界面上的?
  2. Snackbar的显示位置如何修改?
  3. Snackbar的布局是否可以修改?
  4. 多个连续的Snackbar是如何管理显示的?
  5. 在CoordinatorLayout中使用FloatingActionButton和SnackBar时,为什么Snackbar不会遮挡FloatingActionButton?

源码解析

源码基于25.3.0
解读源码,应该从什么地方下手呢?当然是从我们使用SnackBar最常用的方法下手了,第一个使用到的那就是make方法了。

make方法

public static Snackbar make(@NonNull View view, @NonNull CharSequence text,
            @Duration int duration) {
        final ViewGroup parent = findSuitableParent(view);
        if (parent == null) {
            throw new IllegalArgumentException("No suitable parent found from the given view. "
                    + "Please provide a valid view.");
        }

     ...
      // 后面代码省略
    }

SnackBar中有两个make方法,区别是提示文字传递的类型,一个是CharSequence,一个是Resouse id。传Resouse id最终也会走到上述方法中。
先来看看方法内第一行代码,调用了findSuitableParent(View view)方法,代码如下:

private static ViewGroup findSuitableParent(View view) {
    ViewGroup fallback = null;
    do {
        if (view instanceof CoordinatorLayout) {
            // We've found a CoordinatorLayout, use it
            return (ViewGroup) view;
        } else if (view instanceof FrameLayout) {
            if (view.getId() == android.R.id.content) {
                // If we've hit the decor content view, then we didn't find a CoL in the
                // hierarchy, so use it.
                return (ViewGroup) view;
            } else {
                // It's not the content view but we'll use it as our fallback
                fallback = (ViewGroup) view;
            }
        }

        if (view != null) {
            // Else, we will loop and crawl up the view hierarchy and try to find a parent
            final ViewParent parent = view.getParent();
            view = parent instanceof View ? (View) parent : null;
        }
    } while (view != null);

    // If we reach here then we didn't find a CoL or a suitable content view so we'll fallback
    return fallback;
}

代码量不大,而且注释也很清楚。此方法的作用就是循环查找view的上层ViewGroup,直到找到CoordinatorLayout或到根布局结束,返回找到的ViewGroup。
根布局:id为android.R.id.content的布局实际上就是我们setContentView设置自己写的布局的父ViewGroup,类型是FrameLayout,具体的可以去了解DecorView。
再回过头来看看Snackbar的make方法:

public static Snackbar make(@NonNull View view, @NonNull CharSequence text,
         @Duration int duration) {
     ....//前面代码省略
     final LayoutInflater inflater = LayoutInflater.from(parent.getContext());
     final SnackbarContentLayout content =
             (SnackbarContentLayout) inflater.inflate(
                     R.layout.design_layout_snackbar_include, parent, false);
     final Snackbar snackbar = new Snackbar(parent, content, content);
     snackbar.setText(text);
     snackbar.setDuration(duration);
     return snackbar;
 }

通过inflate获取到SnackBarContentLayout布局,SnackBarContentLayout实际上是一个LinearLayout,再来看看R.layout.design_layout_snackbar_include:

<merge xmlns:android="http://schemas.android.com/apk/res/android">

    <TextView
            android:id="@+id/snackbar_text"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_weight="1"
            android:paddingTop="@dimen/design_snackbar_padding_vertical"
            android:paddingBottom="@dimen/design_snackbar_padding_vertical"
            android:paddingLeft="@dimen/design_snackbar_padding_horizontal"
            android:paddingRight="@dimen/design_snackbar_padding_horizontal"
            android:textAppearance="@style/TextAppearance.Design.Snackbar.Message"
            android:maxLines="@integer/design_snackbar_text_max_lines"
            android:layout_gravity="center_vertical|left|start"
            android:ellipsize="end"
            android:textAlignment="viewStart"/>

    <Button
            android:id="@+id/snackbar_action"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_marginLeft="@dimen/design_snackbar_extra_spacing_horizontal"
            android:layout_marginStart="@dimen/design_snackbar_extra_spacing_horizontal"
            android:layout_gravity="center_vertical|right|end"
            android:paddingTop="@dimen/design_snackbar_padding_vertical"
            android:paddingBottom="@dimen/design_snackbar_padding_vertical"
            android:paddingLeft="@dimen/design_snackbar_padding_horizontal"
            android:paddingRight="@dimen/design_snackbar_padding_horizontal"
            android:visibility="gone"
            android:textColor="?attr/colorAccent"
            style="?attr/borderlessButtonStyle"/>

</merge>

没错,这就是Snackbar的主要布局了,一个TextView和一个Button。
获取到的SnackbarContentLayout,通过实例化Snackbar,传进了Snackbar的构造方法中,最后到了Snackbar的父类BaseTransientBottomBar的构造方法中:

    protected BaseTransientBottomBar(@NonNull ViewGroup parent, @NonNull View content,
            @NonNull ContentViewCallback contentViewCallback) {
        ...
        //省略不重要代码
        mTargetParent = parent; //之前findSuitableParent方法找到的ViewGroup
        //callback传进来的SnackbarContentLayout,其实现了ContentViewCallback接口
        mContentViewCallback = contentViewCallback;
        mContext = parent.getContext();

        ThemeUtils.checkAppCompatTheme(mContext);

        LayoutInflater inflater = LayoutInflater.from(mContext);
        // Note that for backwards compatibility reasons we inflate a layout that is defined
        // in the extending Snackbar class. This is to prevent breakage of apps that have custom
        // coordinator layout behaviors that depend on that layout.
        mView = (SnackbarBaseLayout) inflater.inflate(
                R.layout.design_layout_snackbar, mTargetParent, false);
        mView.addView(content);//将SnackbarContentLayout添加到SnackbarLayout中
        ...//省略剩余代码
    }

    /**
     * Returns the {@link BaseTransientBottomBar}'s view.
     */
    @NonNull
    public View getView() {
        return mView;
    }

已经备注很详细了,接着来看看R.layout.design_layout_snackbar:

<view xmlns:android="http://schemas.android.com/apk/res/android"
      class="android.support.design.widget.Snackbar$SnackbarLayout"
      android:layout_width="match_parent"
      android:layout_height="wrap_content"
      android:layout_gravity="bottom"
      style="@style/Widget.Design.Snackbar" />

注意到class了吗,没错,此View是Snackbar中定义的SnackbarLayout,继承自BaseTransientBottomBar中的SnackbarBaseLayout,而SnackbarBaseLayout继承自FrameLayout。SnackbarLaout中只重新了onMeasure方法,其他实现都在SnackbarBaseLayout中。
还有一个关键的地方,layout_gravity被设置成了bottom,这也是为什么Snackbar总显示在底部的原因。

到这里我们已经知道了Snackbar的布局实际上是一个FrameLayout,其内容是一个LinearLayout。BaseTransientBottomBar提供了getView方法来获取mView,mView即为Snackbar的根布局FrameLayout。既然能获取到根布局,那往此布局中addView肯定是没问题了,之前提到的问题3也可以利用这一点解决了。

show方法

为什么不是action,而是show。因为我关心的是Snackbar如何显示的。

public void show() {
        SnackbarManager.getInstance().show(mDuration, mManagerCallback);
    }

看到这里是不是有点蒙蔽了,怎么到了SnackbarManager的show方法了,不着急,我们先来看看mManagerCallback:

final SnackbarManager.Callback mManagerCallback = new SnackbarManager.Callback() {
        @Override
        public void show() {
            sHandler.sendMessage(sHandler.obtainMessage(MSG_SHOW, BaseTransientBottomBar.this));
        }

        @Override
        public void dismiss(int event) {
            sHandler.sendMessage(sHandler.obtainMessage(MSG_DISMISS, event, 0,
                    BaseTransientBottomBar.this));
        }
    };

mManagerCallback内部使用了Handler来控制show和dismiss,最终sHandler会调用showView:

final void showView() {
    if (mView.getParent() == null) {
        final ViewGroup.LayoutParams lp = mView.getLayoutParams();

        if (lp instanceof CoordinatorLayout.LayoutParams) {
            // 如果LayoutParams是CoordinatorLayout的,就设置Behavior
            final CoordinatorLayout.LayoutParams clp = (CoordinatorLayout.LayoutParams) lp;

            final Behavior behavior = new Behavior();
            behavior.setStartAlphaSwipeDistance(0.1f);
            behavior.setEndAlphaSwipeDistance(0.6f);
            //设置SwipeDismissBehavior,具体作用就是滑动删除view  behavior.setSwipeDirection(SwipeDismissBehavior.SWIPE_DIRECTION_START_TO_END);
            behavior.setListener(new SwipeDismissBehavior.OnDismissListener() {
                @Override
                public void onDismiss(View view) {
                    view.setVisibility(View.GONE);
                    dispatchDismiss(BaseCallback.DISMISS_EVENT_SWIPE);
                }

                @Override
                public void onDragStateChanged(int state) {
                    switch (state) {
                        case SwipeDismissBehavior.STATE_DRAGGING:
                        case SwipeDismissBehavior.STATE_SETTLING:
                            // If the view is being dragged or settling, pause the timeout
                            SnackbarManager.getInstance().pauseTimeout(mManagerCallback);
                            break;
                        case SwipeDismissBehavior.STATE_IDLE:
                            // If the view has been released and is idle, restore the timeout
                            SnackbarManager.getInstance()
                                    .restoreTimeoutIfPaused(mManagerCallback);
                            break;
                    }
                }
            });
            clp.setBehavior(behavior);
            // Also set the inset edge so that views can dodge the bar correctly
            clp.insetEdge = Gravity.BOTTOM;
        }
        //重点来了,mView被添加到了mTargetParent中,之前向上遍历view获取的ViewGroup
        mTargetParent.addView(mView);
    }

    mView.setOnAttachStateChangeListener(
            new BaseTransientBottomBar.OnAttachStateChangeListener() {
            @Override
            public void onViewAttachedToWindow(View v) {}

            @Override
            public void onViewDetachedFromWindow(View v) {
                if (isShownOrQueued()) {
                    // If we haven't already been dismissed then this event is coming from a
                    // non-user initiated action. Hence we need to make sure that we callback
                    // and keep our state up to date. We need to post the call since
                    // removeView() will call through to onDetachedFromWindow and thus overflow.
                    sHandler.post(new Runnable() {
                        @Override
                        public void run() {
                            onViewHidden(BaseCallback.DISMISS_EVENT_MANUAL);
                        }
                    });
                }
            }
        });

    if (ViewCompat.isLaidOut(mView)) {
        if (shouldAnimate()) {
            // If animations are enabled, animate it in
            animateViewIn();
        } else {
            // Else if anims are disabled just call back now
            onViewShown();
        }
    } else {
        // Otherwise, add one of our layout change listeners and show it in when laid out
        mView.setOnLayoutChangeListener(new BaseTransientBottomBar.OnLayoutChangeListener() {
            @Override
            public void onLayoutChange(View view, int left, int top, int right, int bottom) {
                mView.setOnLayoutChangeListener(null);

                if (shouldAnimate()) {
                    // If animations are enabled, animate it in
                    animateViewIn();
                } else {
                    // Else if anims are disabled just call back now
                    onViewShown();
                }
            }
        });
    }
}

通过showView中的代码,终于了解到Snackbar是如何显示的。Snackbar被直接添加到mTargetParent中,就是make方法传递进来的View的父CoordinatorLayout或根布局。
根据Snackbar的布局文件我们知道其layout_gravity为bottom,也就是会显示在mTargetParent的底部。那我们是不是只要将一个有固定高度的CoordinatorLayout传递个给Snackbar的make,就可以改变Snackbar的显示位置了?答案是肯定的!
到这里我们的问题1和问题2都明了了。那问题4应该如何解决呢?

SnackbarManager

根据上面的分析,我们知道show方法会调用SnackbarManager的show方法,那我们就来看看SnackBarManager的源码:

class SnackbarManager {

    static final int MSG_TIMEOUT = 0;

    private static final int SHORT_DURATION_MS = 1500;
    private static final int LONG_DURATION_MS = 2750;

    private static SnackbarManager sSnackbarManager;
    //单例模式
    static SnackbarManager getInstance() {
        if (sSnackbarManager == null) {
            sSnackbarManager = new SnackbarManager();
        }
        return sSnackbarManager;
    }

    private final Object mLock;
    private final Handler mHandler;

    //用来存储当前显示Snackbar的duration和Callback
    private SnackbarRecord mCurrentSnackbar;
    //用来存储接下来要显示的Snackbar的duration和Callback
    private SnackbarRecord mNextSnackbar;

    private SnackbarManager() {
        mLock = new Object();
        mHandler = new Handler(Looper.getMainLooper(), new Handler.Callback() {
            @Override
            public boolean handleMessage(Message message) {
                switch (message.what) {
                    case MSG_TIMEOUT:
                        handleTimeout((SnackbarRecord) message.obj);
                        return true;
                }
                return false;
            }
        });
    }

    interface Callback {
        void show();
        void dismiss(int event);
    }

    public void show(int duration, Callback callback) {
        synchronized (mLock) {
            if (isCurrentSnackbarLocked(callback)) { //判断是否是当前显示的Snackbar,更新duration
                // Means that the callback is already in the queue. We'll just update the duration
                mCurrentSnackbar.duration = duration;

                // If this is the Snackbar currently being shown, call re-schedule it's
                // timeout
                mHandler.removeCallbacksAndMessages(mCurrentSnackbar);//移除Callback,避免内存泄露
                scheduleTimeoutLocked(mCurrentSnackbar);//重新关联设置duration和Callback
                return;
            } else if (isNextSnackbarLocked(callback)) { //判断是否是接下来要显示的Snackbar,更新duration
                // We'll just update the duration
                mNextSnackbar.duration = duration;
            } else {
                // Else, we need to create a new record and queue it
                mNextSnackbar = new SnackbarRecord(duration, callback);
            }

            if (mCurrentSnackbar != null && cancelSnackbarLocked(mCurrentSnackbar,
                    Snackbar.Callback.DISMISS_EVENT_CONSECUTIVE)) {
                // If we currently have a Snackbar, try and cancel it and wait in line
                return;
            } else {
                // Clear out the current snackbar
                mCurrentSnackbar = null;
                // Otherwise, just show it now
                showNextSnackbarLocked();
            }
        }
    }

    public void dismiss(Callback callback, int event) {
        synchronized (mLock) {
            if (isCurrentSnackbarLocked(callback)) {
                cancelSnackbarLocked(mCurrentSnackbar, event);
            } else if (isNextSnackbarLocked(callback)) {
                cancelSnackbarLocked(mNextSnackbar, event);
            }
        }
    }

    /**
     * Should be called when a Snackbar is no longer displayed. This is after any exit
     * animation has finished.
     */
    public void onDismissed(Callback callback) {
        synchronized (mLock) {
            if (isCurrentSnackbarLocked(callback)) {
                // If the callback is from a Snackbar currently show, remove it and show a new one
                mCurrentSnackbar = null;
                if (mNextSnackbar != null) {
                    showNextSnackbarLocked();
                }
            }
        }
    }

    /**
     * Should be called when a Snackbar is being shown. This is after any entrance animation has
     * finished.
     */
    public void onShown(Callback callback) {
        synchronized (mLock) {
            if (isCurrentSnackbarLocked(callback)) {
                scheduleTimeoutLocked(mCurrentSnackbar);
            }
        }
    }

    public void pauseTimeout(Callback callback) {
        synchronized (mLock) {
            if (isCurrentSnackbarLocked(callback) && !mCurrentSnackbar.paused) {
                mCurrentSnackbar.paused = true;
                mHandler.removeCallbacksAndMessages(mCurrentSnackbar);
            }
        }
    }

    public void restoreTimeoutIfPaused(Callback callback) {
        synchronized (mLock) {
            if (isCurrentSnackbarLocked(callback) && mCurrentSnackbar.paused) {
                mCurrentSnackbar.paused = false;
                scheduleTimeoutLocked(mCurrentSnackbar);
            }
        }
    }

    public boolean isCurrent(Callback callback) {
        synchronized (mLock) {
            return isCurrentSnackbarLocked(callback);
        }
    }

    public boolean isCurrentOrNext(Callback callback) {
        synchronized (mLock) {
            return isCurrentSnackbarLocked(callback) || isNextSnackbarLocked(callback);
        }
    }

    private static class SnackbarRecord {
        final WeakReference<Callback> callback;
        int duration;
        boolean paused;

        SnackbarRecord(int duration, Callback callback) {
            this.callback = new WeakReference<>(callback);
            this.duration = duration;
        }

        boolean isSnackbar(Callback callback) {
            return callback != null && this.callback.get() == callback;
        }
    }

    private void showNextSnackbarLocked() {
        if (mNextSnackbar != null) {
            mCurrentSnackbar = mNextSnackbar;
            mNextSnackbar = null;

            final Callback callback = mCurrentSnackbar.callback.get();
            if (callback != null) {
                callback.show();
            } else {
                // The callback doesn't exist any more, clear out the Snackbar
                mCurrentSnackbar = null;
            }
        }
    }
    //具体的cancel方法,回调callback的dismiss
    private boolean cancelSnackbarLocked(SnackbarRecord record, int event) {
        final Callback callback = record.callback.get();
        if (callback != null) {
            // Make sure we remove any timeouts for the SnackbarRecord
            mHandler.removeCallbacksAndMessages(record);
            callback.dismiss(event);
            return true;
        }
        return false;
    }

    private boolean isCurrentSnackbarLocked(Callback callback) {
        return mCurrentSnackbar != null && mCurrentSnackbar.isSnackbar(callback);
    }

    private boolean isNextSnackbarLocked(Callback callback) {
        return mNextSnackbar != null && mNextSnackbar.isSnackbar(callback);
    }

    private void scheduleTimeoutLocked(SnackbarRecord r) {
        if (r.duration == Snackbar.LENGTH_INDEFINITE) {
            // If we're set to indefinite, we don't want to set a timeout
            return;
        }

        int durationMs = LONG_DURATION_MS;
        if (r.duration > 0) {
            durationMs = r.duration;
        } else if (r.duration == Snackbar.LENGTH_SHORT) {
            durationMs = SHORT_DURATION_MS;
        }
        mHandler.removeCallbacksAndMessages(r);
        mHandler.sendMessageDelayed(Message.obtain(mHandler, MSG_TIMEOUT, r), durationMs);
    }

    void handleTimeout(SnackbarRecord record) {
        synchronized (mLock) {
            if (mCurrentSnackbar == record || mNextSnackbar == record) {
                cancelSnackbarLocked(record, Snackbar.Callback.DISMISS_EVENT_TIMEOUT);
            }
        }
    }

}

单例模式,持有两个SnackbarRecord对象来存储当前显示和接下来要显示的Snackbar的duration和Callback,也就是说最多只会保有两个Snackbar的管理。
看其中的show方法可知,当mCurrentSnackbar不为null的时候,后面来的Snackbar都会存储在mNextSnackbar中。只有当当前显示的Snackbarduration到了后,调用onDismissed方法,清空mCurrentSnackbar,然后才会显示下一个Snackbar。
也就是说,当一个Snackbar显示期间,多次创建其他Snackbar show,到当前显示的Snackbar结束后,也只会显示最后一个创建的Snackbar
到这里,问题4也清楚了。至于问题5,涉及到CoordinatorLayout Behavior,可阅读我的另一篇文章——《CoordinatorLayout源码解析》

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