InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.Input.get_mousePosition () (at <d4d90bdb16de4baa82396aa5a9a86ada>:0)
UnityEngine.UI.MultipleDisplayUtilities.GetMousePositionRelativeToMainDisplayResolution () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/MultipleDisplayUtilities.cs:40)
UnityEngine.EventSystems.BaseInput.get_mousePosition () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/BaseInput.cs:75)
UnityEngine.EventSystems.StandaloneInputModule.UpdateModule () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/InputModules/StandaloneInputModule.cs:175)
UnityEngine.EventSystems.EventSystem.TickModules () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:336)
UnityEngine.EventSystems.EventSystem.Update () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:351)
解决方法:在project setting 中找到Player 然后 点击 Other Settings 将 Active Input Handing 改为Both。
问题解决!!