以下是一个简单的跳棋AI程序,使用C语言编写:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define BOARD_SIZE 8
#define EMPTY 0
#define BLACK 1
#define WHITE 2
#define BLACK_KING 3
#define WHITE_KING 4
int board[BOARD_SIZE][BOARD_SIZE] = {
{0, 1, 0, 1, 0, 1, 0, 1},
{1, 0, 1, 0, 1, 0, 1, 0},
{0, 1, 0, 1, 0, 1, 0, 1},
{EMPTY, 0, EMPTY, 0, EMPTY, 0, EMPTY, 0},
{0, EMPTY, 0, EMPTY, 0, EMPTY, 0, EMPTY},
{2, 0, 2, 0, 2, 0, 2, 0},
{0, 2, 0, 2, 0, 2, 0, 2},
{2, 0, 2, 0, 2, 0, 2, 0}
};
int get_color(int x, int y) {
return board[x][y] & 3;
}
int is_king(int x, int y) {
return board[x][y] & 4;
}
void set_king(int x, int y) {
board[x][y] |= 4;
}
void unset_king(int x, int y) {
board[x][y] &= ~4;
}
void print_board() {
int x, y;
printf(" 0 1 2 3 4 5 6 7\n");
for (y = 0; y < BOARD_SIZE; y++) {
printf("%d ", y);
for (x = 0; x < BOARD_SIZE; x++) {
switch (board[x][y]) {
case EMPTY:
printf(". ");
break;
case BLACK:
printf("b ");
break;
case WHITE:
printf("w ");
break;
case BLACK_KING:
printf("B ");
break;
case WHITE_KING:
printf("W ");
break;
}
}
printf("\n");
}
}
int is_jump_possible(int x, int y, int dx, int dy) {
int color = get_color(x, y);
int opponent_color = (color == BLACK || color == BLACK_KING) ? WHITE : BLACK;
int x2 = x + 2 * dx;
int y2 = y + 2 * dy;
if (x2 < 0 || x2 >= BOARD_SIZE || y2 < 0 || y2 >= BOARD_SIZE) {
return 0;
}
if (get_color(x2, y2) != EMPTY) {
return 0;
}
if (get_color(x + dx, y + dy) != opponent_color) {
return 0;
}
return 1;
}
int is_move_possible(int x, int y, int dx, int dy) {
int color = get_color(x, y);
int x2 = x + dx;
int y2 = y + dy;
if (x2 < 0 || x2 >= BOARD_SIZE || y2 < 0 || y2 >= BOARD_SIZE) {
return 0;
}
if (get_color(x2, y2) != EMPTY) {
return 0;
}
if (color == BLACK) {
if (dy != 1) {
return 0;
}
} else if (color == WHITE) {
if (dy != -1) {
return 0;
}
} else if (color == BLACK_KING || color == WHITE_KING) {
if (dy != 1 && dy != -1) {
return 0;
}
}
if (abs(dx) != 1) {
return 0;
}
return 1;
}
int is_jump_available(int color) {
int x, y, dx, dy;
for (y = 0; y < BOARD_SIZE; y++) {
for (x = 0; x < BOARD_SIZE; x++) {
if (get_color(x, y) == color) {
for (dy = -2; dy <= 2; dy += 4) {
for (dx = -2; dx <= 2; dx += 4) {
if (is_jump_possible(x, y, dx, dy)) {
return 1;
}
}
}
}
}
}
return 0;
}
int is_move_available(int color) {
int x, y, dx;
for (y = 0; y < BOARD_SIZE; y++) {
for (x = 0; x < BOARD_SIZE; x++) {
if (get_color(x, y) == color) {
for (dx = -1; dx <= 1; dx += 2) {
if (is_move_possible(x, y, dx, color == BLACK || color == BLACK_KING ? 1 : -1)) {
return 1;
}
}
}
}
}
return 0;
}
void do_jump(int x, int y, int dx, int dy) {
int x2 = x + 2 * dx;
int y2 = y + 2 * dy;
board[x2][y2] = board[x][y];
board[x][y] = EMPTY;
board[x + dx][y + dy] = EMPTY;
if (y2 == 0 && get_color(x2, y2) == BLACK) {
set_king(x2, y2);
}
if (y2 == BOARD_SIZE - 1 && get_color(x2, y2) == WHITE) {
set_king(x2, y2);
}
}
void do_move(int x, int y, int dx, int dy) {
int x2 = x + dx;
int y2 = y + dy;
board[x2][y2] = board[x][y];
board[x][y] = EMPTY;
if (y2 == 0 && get_color(x2, y2) == BLACK) {
set_king(x2, y2);
}
if (y2 == BOARD_SIZE - 1 && get_color(x2, y2) == WHITE) {
set_king(x2, y2);
}
}
void get_possible_jumps(int x, int y, int jumps[][2], int *n_jumps) {
int color = get_color(x, y);
int dx, dy;
int count = 0;
for (dy = -2; dy <= 2; dy += 4) {
for (dx = -2; dx <= 2; dx += 4) {
if (is_jump_possible(x, y, dx, dy)) {
jumps[count][0] = dx;
jumps[count][1] = dy;
count++;
}
}
}
*n_jumps = count;
}
void get_possible_moves(int x, int y, int moves[][2], int *n_moves) {
int color = get_color(x, y);
int dx;
int count = 0;
for (dx = -1; dx <= 1; dx += 2) {
if (is_move_possible(x, y, dx, color == BLACK || color == BLACK_KING ? 1 : -1)) {
moves[count][0] = dx;
moves[count][1] = color == BLACK || color == BLACK_KING ? 1 : -1;
count++;
}
}
*n_moves = count;
}
void make_random_move(int color) {
int x, y, n_jumps, n_moves, i, j;
int jumps[12][2], moves[4][2];
for (;;) {
x = rand() % BOARD_SIZE;
y = rand() % BOARD_SIZE;
if (get_color(x, y) == color) {
get_possible_jumps(x, y, jumps, &n_jumps);
get_possible_moves(x, y, moves, &n_moves);
if (n_jumps > 0) {
i = rand() % n_jumps;
do_jump(x, y, jumps[i][0], jumps[i][1]);
if (!is_jump_available(get_color(x + 2 * jumps[i][0], y + 2 * jumps[i][1]))) {
break;
}
x += 2 * jumps[i][0];
y += 2 * jumps[i][1];
get_possible_jumps(x, y, jumps, &n_jumps);
if (n_jumps == 0) {
break;
}
} else if (n_moves > 0) {
i = rand() % n_moves;
do_move(x, y, moves[i][0], moves[i][1]);
break;
}
}
}
}
int get_winner() {
int x, y, n_black, n_white, n_black_kings, n_white_kings;
n_black = n_white = n_black_kings = n_white_kings = 0;
for (y = 0; y < BOARD_SIZE; y++) {
for (x = 0; x < BOARD_SIZE; x++) {
switch (board[x][y]) {
case BLACK:
n_black++;
break;
case WHITE:
n_white++;
break;
case BLACK_KING:
n_black_kings++;
break;
case WHITE_KING:
n_white_kings++;
break;
}
}
}
if (n_black == 0 && n_black_kings == 0) {
return WHITE;
}
if (n_white == 0 && n_white_kings == 0) {
return BLACK;
}
return EMPTY;
}
int main() {
srand(time(NULL));
int turn = BLACK;
while (get_winner() == EMPTY) {
print_board();
if (is_jump_available(turn)) {
make_random_move(turn);
} else if (is_move_available(turn)) {
make_random_move(turn);
}
turn = (turn == BLACK) ? WHITE : BLACK;
}
int winner = get_winner();
if (winner == BLACK) {
printf("Black wins!\n");
} else if (winner == WHITE) {
printf("White wins!\n");
} else {
printf("Tie!\n");
}
return 0;
}
```
该程序使用随机策略进行决策,即在可行的跳跃和移动中随机选择一个。它还包括检查跳跃和移动的有效性以及升级普通棋子为王棋子的功能。程序在控制台上打印出当前棋盘,并在有胜者时输出结果。