动手实现 数据结构 之 “十字链表”



与邻接链表图非常相似,相对而言多了前向边的处理


使用 C语言 十字链表 实现了: 添加边,删除边,查找边的功能

#include <stdio.h>
#include <stdlib.h>

typedef int bool;
#define false 0;
#define true 1;

typedef struct Edge {
    double weight;
    int source;
    int dest;
    struct Edge * linkPre;
    struct Edge * linkNex;
} Edge;

typedef struct CrossListMap {
    int n;
    int * data;
    struct Edge ** headPre;
    struct Edge ** headNex;
} CrossListMap;

void            InitMap(struct CrossListMap * map, int n);

void            DestroyMap(struct CrossListMap * map);

struct Edge *   AddEdge(struct CrossListMap *   map,
                        unsigned int            source/*0~n-1*/,
                        unsigned int            dest/*0~n-1*/,
                        double                  weight);

bool            RemoveEdge(struct CrossListMap * map,
                           unsigned int          source/*0~n-1*/,
                           unsigned int          dest/*0~n-1*/);

struct Edge *   GetEdge(struct CrossListMap *   map,
                        unsigned int            source/*0~n-1*/,
                        unsigned int            dest/*0~n-1*/);

void            print1(struct CrossListMap *    map);

void            print2(struct CrossListMap *    map);



// 初始化有 n 个节点的图
void InitMap(struct CrossListMap * map, int n) {
    map->n = n;
    map->data = (int*)malloc(n*sizeof(int));
    map->headPre = (struct Edge**)malloc(n*sizeof(struct Edge*));
    map->headNex = (struct Edge**)malloc(n*sizeof(struct Edge*));
    for(int i=0; i<n; i++) {
        map->headPre[i] = NULL;
        map->headNex[i] = NULL;
    }
}

void DestroyMap(struct CrossListMap * map) {
    free(map->data);
    for(int i=0; i<map->n; i++) {
        struct Edge* nex;
        for (struct Edge* e=map->headNex[i]; e!=NULL; e=nex) {
            nex = e->linkNex;
            free(e);
        }
    }
    free(map->headPre);
    free(map->headNex);
}

struct Edge * AddEdge(struct CrossListMap * map,
                      unsigned int          source/*0~n-1*/,
                      unsigned int          dest/*0~n-1*/,
                      double                weight)
{
    if(map->n < source || map->n < dest || map == NULL) return NULL;
    struct Edge * edge = (struct Edge *)malloc(sizeof(struct Edge));
    edge->weight = weight;
    edge->source = source;
    edge->dest = dest;
    
    //-------------部分一 后向边的处理-------------
    struct Edge * nex1 = map->headNex[source];
    struct Edge * nex2 = nex1;
    // 查找插入位置
    while (nex2 != NULL) {
        if(dest < nex2->dest)
            break;
        else if(dest == nex1->dest)
            return NULL;
        nex1 = nex2;
        nex2 = nex2->linkNex;
    }
    // 插入新的边为第一条边
    if (nex1 == NULL || dest < nex1->dest) {
        map->headNex[source] = edge;
    } else {
        nex1->linkNex = edge;
    }
    edge->linkNex = nex2;

    
    //-------------部分二 前向边的处理-------------
    struct Edge * pre1 = map->headPre[dest];
    struct Edge * pre2 = pre1;
    // 查找插入位置
    while (pre2 != NULL) {
        if(source < pre2->source)
            break;
        else if(source == pre1->source)
            return NULL;
        pre1 = pre2;
        pre2 = pre2->linkPre;
    }
    // 插入新的边为第一条边
    if (pre1 == NULL || source < pre1->source) {
        map->headPre[dest] = edge;
    } else {
        pre1->linkPre = edge;
    }
    edge->linkPre = pre2;

    return edge;
}

bool RemoveEdge(struct CrossListMap *   map,
                unsigned int            source/*0~n-1*/,
                unsigned int            dest/*0~n-1*/) {
    if(map->n < source || map->n < dest || map == NULL) return false;
    
    //-------------部分一 后向边的处理-------------
    struct Edge * nex1 = map->headNex[source];
    struct Edge * nex2 = nex1;
    while(nex2 != NULL && nex2->dest < dest && nex2->linkNex != NULL) {
        nex1 = nex2;
        nex2 = nex2->linkNex;
    }
    if(nex2 == NULL || nex2->dest != dest) return false;
    
    if(nex1 == nex2) {
        map->headNex[source] = nex2->linkNex;
    } else {
        nex1->linkNex = nex2->linkNex;
    }
    
    
    //-------------部分二 前向边的处理-------------
    struct Edge * pre1 = map->headPre[dest];
    struct Edge * pre2 = pre1;
    while(pre2 != NULL && pre2->source < source && pre2->linkPre != NULL) {
        pre1 = pre2;
        pre2 = pre2->linkPre;
    }
    if(pre2 == NULL || pre2->source != source) return false;
    
    if(pre1 == pre2) {
        map->headPre[dest] = pre2->linkPre;
    } else {
        pre1->linkPre = pre2->linkPre;
    }
    
    free(nex2);
    return true;
}

struct Edge * GetEdge(struct CrossListMap * map,
                      unsigned int          source/*0~n-1*/,
                      unsigned int          dest/*0~n-1*/)
{
    if(map->n < source || map->n < dest || map == NULL) return NULL;
    struct Edge * edge = map->headNex[source];
    while(edge != NULL && edge->dest < dest && edge->linkNex != NULL) {
        edge = edge->linkNex;
    }
    if(edge == NULL || edge->dest != dest) return NULL; // 不存在从 source 到 dest 这条边
    return edge;
}

void print(struct CrossListMap * map) {
    for (int i=0; i<map->n; i++)
        for (struct Edge * e=map->headNex[i]; e!=NULL; e=e->linkNex)
            printf("from: %d to: %d, weight: %.1lf\n", e->source, e->dest, e->weight);
}

void print2(struct CrossListMap * map) {
    for (int i=0; i<map->n; i++)
        for (struct Edge * e=map->headPre[i]; e!=NULL; e=e->linkPre)
            printf("%d comes from: %d, weight: %.1lf\n", e->dest, e->source, e->weight);
}

int main(void)
{
    CrossListMap map;
    InitMap(&map, 4);
    //      图,起点,终点,权值
    AddEdge(&map, 0, 1, 3.0);
    AddEdge(&map, 0, 2, 3.0);
    AddEdge(&map, 2, 0, 4.0);
    AddEdge(&map, 2, 3, 4.0);
    AddEdge(&map, 3, 0, 5.0);
    AddEdge(&map, 3, 1, 5.0);
    AddEdge(&map, 3, 2, 5.0);
    RemoveEdge(&map, 0, 1);
    print(&map);
    print2(&map);
    struct Edge * searchEdge = GetEdge(&map, 0, 1);
    if(searchEdge != NULL)
        printf("Weight of edge 0 to 2 is %.1lf\n", searchEdge->weight);
    
    DestroyMap(&map);
    return 0;
}


  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值