Java编写简易贪吃蛇

Java编写简易贪吃蛇

先写一个启动程序

import javax.swing.*;
//游戏主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame= new JFrame();

        frame.setTitle("贪吃蛇1.0");
        frame.setBounds(10,10,900,725);
        frame.setResizable(false);    //窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.add(new GamePanel());
        frame.setVisible(true);

    }
}

绘制游戏的面板

package com.kevin.lesson.Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    int lenth; //蛇的长度
    int[] snakeX= new int[600];  //蛇的横坐标
    int[] snakeY= new int[500]; //蛇的纵坐标
    String fx ;                //R右 L左 U上 D下
    boolean isStart = false;  //游戏是否开始
    Timer timer = new Timer(100, this);
    //定义一个食物
    int foodx;
    int foody;
    Random random = new Random();

    boolean isFail = false;     //判断死亡
    int score;                //积分系统


    //构造器
    public GamePanel(){
        init();
        this.setFocusable(true);
        this.addKeyListener(this);
        timer.start();
    }

    //初始化数据
    public void init(){
        lenth =3;
        snakeX[0]=100; snakeY[0]=100;
        snakeX[1]=75;  snakeY[1]=100;
        snakeX[2]=50;  snakeY[2]=100;
        fx="R";
        foodx=25 + 25* random.nextInt(32);
        foody=75 + 25* random.nextInt(22);
        score=0;
    }

    //绘制画板
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);  //清屏
        //绘制静态面板
        this.setBackground(Color.WHITE);
        Data.head.paintIcon(this,g,25,0);
        g.fillRect(25,75,850,600);

        //画一条静态的蛇
        if (fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }

        for (int i = 1; i <lenth ; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }

        //画积分
        g.setColor(Color.BLACK);
        g.setFont(new Font("微软雅黑",Font.BOLD,20));
        g.drawString("分数"+score,750,50);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //游戏提示:是否开始
        if (isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始",350,350);
        }
        //失败提醒
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("游戏失败,按下空格开始",250,350);
        }
    }
    //接收键盘的输入:监听
    @Override
    public void keyTyped(KeyEvent e) {
        //键盘按下并弹起,敲击
    }
    @Override
    public void keyPressed(KeyEvent e) {
        //键盘按下未弹起
        int keyCode = e.getKeyCode();
        if (keyCode==KeyEvent.VK_SPACE){
            if (isFail){
                isFail=false;
                init();
            }else {
                isStart= !isStart;
            }
            repaint();   //刷新界面
        }
        if (keyCode==KeyEvent.VK_UP){
            fx="U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            fx="D";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            fx="R";
        }else if (keyCode==KeyEvent.VK_LEFT){
            fx="L";
        }

    }
    @Override
    public void keyReleased(KeyEvent e) {
         //键盘弹起
    }
    //定时器 监听时间
    @Override
    public void actionPerformed(ActionEvent e) {
        //游戏处于开始状态,并且游戏没有结束
        if (isStart &&isFail==false){
            for (int i = lenth-1; i >0 ; i--) {
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }

            //通过控制器让头部移动
            if (fx.equals("R")){
                snakeX[0]=snakeX[0]+25;
                if (snakeX[0]>900){ snakeX[0]=25; }
            }else if (fx.equals("L")){
                snakeX[0]=snakeX[0]-25;
                if (snakeX[0]<25){ snakeX[0]=900; }
            }else if (fx.equals("U")){
                snakeY[0]=snakeY[0]-25;
                if (snakeY[0]<75){ snakeY[0]=650; }
            }else if (fx.equals("D")){
                snakeY[0]=snakeY[0]+25;
                if (snakeY[0]>650){ snakeY[0]=75; }
            }
            //如果蛇头和身体重叠
            if (snakeX[0]==foodx && snakeY[0]==foody){
                lenth++;
                score=score + 10;
                foodx=25 + 25 * random.nextInt(32);
                foody=75 + 25 * random.nextInt(22);
            }
            //结束判断
            for (int i = 1; i <lenth ; i++) {
                if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
                    isFail=true;
                }
            }
            repaint();
        }
        timer.start();
    }
}

创建一个类存放数据,小蛇的图像

//图片存放在同目录下,直接调用即可
import javax.swing.*;
import java.net.URL;

public class Data {
    public static URL headURL =Data.class.getResource("Static/head3.png");  //一个标题
    public static ImageIcon head = new ImageIcon(headURL);

    public static URL upURL =Data.class.getResource("Static/up2.png");    //蛇头向上
    public static URL downURL =Data.class.getResource("Static/down2.png"); //蛇头向下
    public static URL leftURL =Data.class.getResource("Static/left2.png");  //蛇头向左
    public static URL rightURL =Data.class.getResource("Static/right2.png");  //蛇头向右
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL =Data.class.getResource("Static/body2.png");   //蛇身体
    public static ImageIcon body= new ImageIcon(bodyURL);
    public static URL foodURL =Data.class.getResource("Static/food.png");     //食物
    public static ImageIcon food= new ImageIcon(foodURL);

    public Data(long currentTimeMillis) {
    }
}
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