Java编写简易贪吃蛇
先写一个启动程序
import javax.swing.*;
//游戏主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame= new JFrame();
frame.setTitle("贪吃蛇1.0");
frame.setBounds(10,10,900,725);
frame.setResizable(false); //窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new GamePanel());
frame.setVisible(true);
}
}
绘制游戏的面板
package com.kevin.lesson.Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
int lenth; //蛇的长度
int[] snakeX= new int[600]; //蛇的横坐标
int[] snakeY= new int[500]; //蛇的纵坐标
String fx ; //R右 L左 U上 D下
boolean isStart = false; //游戏是否开始
Timer timer = new Timer(100, this);
//定义一个食物
int foodx;
int foody;
Random random = new Random();
boolean isFail = false; //判断死亡
int score; //积分系统
//构造器
public GamePanel(){
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
//初始化数据
public void init(){
lenth =3;
snakeX[0]=100; snakeY[0]=100;
snakeX[1]=75; snakeY[1]=100;
snakeX[2]=50; snakeY[2]=100;
fx="R";
foodx=25 + 25* random.nextInt(32);
foody=75 + 25* random.nextInt(22);
score=0;
}
//绘制画板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.head.paintIcon(this,g,25,0);
g.fillRect(25,75,850,600);
//画一条静态的蛇
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i <lenth ; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//画积分
g.setColor(Color.BLACK);
g.setFont(new Font("微软雅黑",Font.BOLD,20));
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//游戏提示:是否开始
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始",350,350);
}
//失败提醒
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败,按下空格开始",250,350);
}
}
//接收键盘的输入:监听
@Override
public void keyTyped(KeyEvent e) {
//键盘按下并弹起,敲击
}
@Override
public void keyPressed(KeyEvent e) {
//键盘按下未弹起
int keyCode = e.getKeyCode();
if (keyCode==KeyEvent.VK_SPACE){
if (isFail){
isFail=false;
init();
}else {
isStart= !isStart;
}
repaint(); //刷新界面
}
if (keyCode==KeyEvent.VK_UP){
fx="U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx="R";
}else if (keyCode==KeyEvent.VK_LEFT){
fx="L";
}
}
@Override
public void keyReleased(KeyEvent e) {
//键盘弹起
}
//定时器 监听时间
@Override
public void actionPerformed(ActionEvent e) {
//游戏处于开始状态,并且游戏没有结束
if (isStart &&isFail==false){
for (int i = lenth-1; i >0 ; i--) {
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//通过控制器让头部移动
if (fx.equals("R")){
snakeX[0]=snakeX[0]+25;
if (snakeX[0]>900){ snakeX[0]=25; }
}else if (fx.equals("L")){
snakeX[0]=snakeX[0]-25;
if (snakeX[0]<25){ snakeX[0]=900; }
}else if (fx.equals("U")){
snakeY[0]=snakeY[0]-25;
if (snakeY[0]<75){ snakeY[0]=650; }
}else if (fx.equals("D")){
snakeY[0]=snakeY[0]+25;
if (snakeY[0]>650){ snakeY[0]=75; }
}
//如果蛇头和身体重叠
if (snakeX[0]==foodx && snakeY[0]==foody){
lenth++;
score=score + 10;
foodx=25 + 25 * random.nextInt(32);
foody=75 + 25 * random.nextInt(22);
}
//结束判断
for (int i = 1; i <lenth ; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();
}
timer.start();
}
}
创建一个类存放数据,小蛇的图像
//图片存放在同目录下,直接调用即可
import javax.swing.*;
import java.net.URL;
public class Data {
public static URL headURL =Data.class.getResource("Static/head3.png"); //一个标题
public static ImageIcon head = new ImageIcon(headURL);
public static URL upURL =Data.class.getResource("Static/up2.png"); //蛇头向上
public static URL downURL =Data.class.getResource("Static/down2.png"); //蛇头向下
public static URL leftURL =Data.class.getResource("Static/left2.png"); //蛇头向左
public static URL rightURL =Data.class.getResource("Static/right2.png"); //蛇头向右
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL =Data.class.getResource("Static/body2.png"); //蛇身体
public static ImageIcon body= new ImageIcon(bodyURL);
public static URL foodURL =Data.class.getResource("Static/food.png"); //食物
public static ImageIcon food= new ImageIcon(foodURL);
public Data(long currentTimeMillis) {
}
}