Android提高之SurfaceView的基本用法实例分析

这篇文章主要介绍了Android提高之SurfaceView的基本用法,非常实用的功能,需要的朋友可以参考下
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前文介绍了Android中MediaPlayer用法的时候稍微介绍了SurfaceView,SurfaceView由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,这次我就来较为详细的介绍SurfaceView的用法。网上介绍SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,本文所述方法就直接在普通的用户界面调用SurfaceHolder的lockCanvas和unlockCanvasAndPost。

先来看看程序运行效果的截图如下:

截图1主要演示了直接把正弦波绘画在SurfaceView上。

再来看看下面两幅截图:

 

对比上面的上下两图,下图用.lockCanvas(null),而上图用.lockCanvas(new Rect(oldX, 0, oldX + length,
getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于上图是按指定Rect绘画,所以效率会比下图的全控件绘画高些,并且在清屏之后(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。

main.xml的源码如下:

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<? xml version = "1.0" encoding = "utf-8" ?>
< LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android"
  android:layout_width = "fill_parent" android:layout_height = "fill_parent"
  android:orientation = "vertical" >
 
  < LinearLayout android:id = "@+id/LinearLayout01"
  android:layout_width = "wrap_content" android:layout_height = "wrap_content" >
  < Button android:id = "@+id/Button01" android:layout_width = "wrap_content"
  android:layout_height = "wrap_content" android:text = "简单绘画" ></ Button >
  < Button android:id = "@+id/Button02" android:layout_width = "wrap_content"
  android:layout_height = "wrap_content" android:text = "定时器绘画" ></ Button >
  </ LinearLayout >
  < SurfaceView android:id = "@+id/SurfaceView01"
  android:layout_width = "fill_parent" android:layout_height = "fill_parent" ></ SurfaceView >
</ LinearLayout >

接下来贴出Java程序源码如下:

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package com.testSurfaceView;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.Button;
 
public class testSurfaceView extends Activity {
  /** Called when the activity is first created. */
  Button btnSimpleDraw, btnTimerDraw;
  SurfaceView sfv;
  SurfaceHolder sfh;
 
  private Timer mTimer;
  private MyTimerTask mTimerTask;
  int Y_axis[], //保存正弦波的Y轴上的点
  centerY, //中心线
  oldX,oldY, //上一个XY点
  currentX; //当前绘制到的X轴上的点
 
  @Override
  public void onCreate(Bundle savedInstanceState) {
  super .onCreate(savedInstanceState);
  setContentView(R.layout.main);
  btnSimpleDraw = (Button) this .findViewById(R.id.Button01);
  btnTimerDraw = (Button) this .findViewById(R.id.Button02);
  btnSimpleDraw.setOnClickListener( new ClickEvent());
  btnTimerDraw.setOnClickListener( new ClickEvent());
  sfv = (SurfaceView) this .findViewById(R.id.SurfaceView01);
  sfh = sfv.getHolder();
 
  //动态绘制正弦波的定时器
  mTimer = new Timer();
  mTimerTask = new MyTimerTask();
 
  // 初始化y轴数据
  centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv
  .getTop()) / 2 ;
  Y_axis = new int [getWindowManager().getDefaultDisplay().getWidth()];
  for ( int i = 1 ; i < Y_axis.length; i++) { // 计算正弦波
  Y_axis[i - 1 ] = centerY
  - ( int ) ( 100 * Math.sin(i * 2 * Math.PI / 180 ));
  }
  }
  class ClickEvent implements View.OnClickListener {
 
  @Override
  public void onClick(View v) {
 
  if (v == btnSimpleDraw) {
  SimpleDraw(Y_axis.length- 1 ); //直接绘制正弦波
  } else if (v == btnTimerDraw) {
  oldY = centerY;
  mTimer.schedule(mTimerTask, 0 , 5 ); //动态绘制正弦波
  }
  }
  }
  class MyTimerTask extends TimerTask {
  @Override
  public void run() {
 
  SimpleDraw(currentX);
  currentX++; //往前进
  if (currentX == Y_axis.length - 1 ) { //如果到了终点,则清屏重来
  ClearDraw();
  currentX = 0 ;
  oldY = centerY;
  }
  }
  }
  /*
  * 绘制指定区域
  */
  void SimpleDraw( int length) {
  if (length == 0 )
  oldX = 0 ;
  Canvas canvas = sfh.lockCanvas( new Rect(oldX, 0 , oldX + length,
  getWindowManager().getDefaultDisplay().getHeight())); // 关键:获取画布
  Log.i( "Canvas:" ,
  String.valueOf(oldX) + "," + String.valueOf(oldX + length));
  Paint mPaint = new Paint();
  mPaint.setColor(Color.GREEN); // 画笔为绿色
  mPaint.setStrokeWidth( 2 ); // 设置画笔粗细
  int y;
  for ( int i = oldX + 1 ; i < length; i++) { // 绘画正弦波
  y = Y_axis[i - 1 ];
  canvas.drawLine(oldX, oldY, i, y, mPaint);
  oldX = i;
  oldY = y;
  }
  sfh.unlockCanvasAndPost(canvas); // 解锁画布,提交画好的图像
  }
  void ClearDraw() {
  Canvas canvas = sfh.lockCanvas( null );
  canvas.drawColor(Color.BLACK); // 清除画布
  sfh.unlockCanvasAndPost(canvas);
  }
}

这里还需要注意一下: for (int i = oldX + 1; i < length; i++) {// 绘画正弦波 这句,在.lockCanvas()指定Rect内减少循环画线的次数,可以提高绘图效率。

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