c++ code:(9)class and object

#include <iostream>
using namespace std;
class A {
public:
	   int val;
	   A(int n = 123) 
	   {
		   val = n;
	   };
	   A & GetObj() {
		   return *this;
	   }
};
int main()
{
	freopen("f:\\freopen.txt", "r", stdin);
	int m, n;
	A a;
	cout << a.val << endl;
	while (cin >> m >> n) {
		a.GetObj() = m;
		cout << a.val << endl;
		a.GetObj() = A(n);
		cout << a.val << endl;
	}
	return 0;
}

 

//封闭类问题
#include <iostream>
#include <string>
using namespace std;
class Base {
public:
	int k;
	Base(int n) :k(n) { }
};
class Big
{
public:
	int v;
	Base b;
	Big(int n) :v(n), b(n) { }
	Big(const Big & bb) :v(bb.v), b(bb.v) { }
};

int main()
{
	int n;
	while (cin >> n) {
		Big a1(n);
		Big a2 = a1;
		cout << a1.v << "," << a1.b.k << endl;
		cout << a2.v << "," << a2.b.k << endl;
	}
}
//统计动物数量
#include <iostream>
using namespace std;
//your code starts here
class Animal {
public:
	static int number;
	Animal();
	virtual ~Animal();
	Animal(const Animal & a);
};

int Animal::number = 0;
Animal::Animal() { ++number; }
Animal::~Animal() { --number; }
Animal::Animal(const Animal & a) { ++number; }

class Dog :public Animal
{
public:
	static int number;
	Dog();
	~Dog();
	Dog(const Dog & a);
};

int Dog::number = 0;
Dog::Dog() { ++number; }
Dog::~Dog() { --number; }
Dog::Dog(const Dog & a) { ++number; }
class Cat :public Animal
{
public:
	static int number;
	Cat();
	~Cat();
	Cat(const Cat & a);
}; int Cat::number = 0;
Cat::Cat() { ++number; }
Cat::~Cat() { --number; }
Cat::Cat(const Cat & a) { ++number; }
//your code ends here
void print() {
	cout << Animal::number << " animals in the zoo, " << Dog::number << " of them are dogs, " << Cat::number << " of them are cats" << endl;
}
int main() {
	print();
	Dog d1, d2;
	Cat c1;
	print();
	Dog* d3 = new Dog();
	Animal* c2 = new Cat;
	Cat* c3 = new Cat;
	print();
	delete c3;
	delete c2;
	delete d3;
	print();
}
//this 的应用
#include <iostream>
using namespace std;

struct A
{
	int v;
	A(int vv) :v(vv) { }
	const A * getPointer() const
	{
		return this;
	}
	
};

int main()
{
	const A a(10);
	const A * p = a.getPointer();
	cout << p->v << endl;
	return 0;
}

 

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