typedef int Position;
struct QNode {
ElementType *Data; /* 存储元素的数组 */
Position Front, Rear; /* 队列的头、尾指针 */
int MaxSize; /* 队列最大容量 */
};
typedef struct QNode *Queue;
Queue CreateQueue( int MaxSize )
{
Queue Q = (Queue)malloc(sizeof(struct QNode));
Q->Data = (ElementType *)malloc(MaxSize * sizeof(ElementType));
Q->Front = Q->Rear = 0;
Q->MaxSize = MaxSize;
return Q;
}
bool IsFull( Queue Q )
{
return ((Q->Rear+1)%Q->MaxSize == Q->Front);
}
bool AddQ( Queue Q, ElementType X )
{
if ( IsFull(Q) ) {
printf("队列满");
return false;
}
else {
Q->Rear = (Q->Rear+1)%Q->MaxSize;
Q->Data[Q->Rear] = X;
return true;
}
}
bool IsEmpty( Queue Q )
{
return (Q->Front == Q->Rear);
}
ElementType DeleteQ( Queue Q )
{
if ( IsEmpty(Q) ) {
printf("队列空");
return ERROR;
}
else {
Q->Front =(Q->Front+1)%Q->MaxSize;
return Q->Data[Q->Front];
}
}