填充图形属性 计算机图形学 Opengl

 

   熟悉OpenGL的填充属性函数并能使用其属性函数按照给定的属性填充图形。

填充图形属性 <wbr>计算机图形学 <wbr>Opengl

填充图形属性 <wbr>计算机图形学 <wbr>Opengl

【注】主要代码如下:

 #include <windows.h>
 #include <GL/gl.h>
 #include <GL/glu.h>
 #include <GL/glut.h>
 void display(void)
 {
 GLubyte fly[] = { //第二个矩形点画模式的mask值
 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
 0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60,
 0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,
 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
 0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,
 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
 0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,
 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
 0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,
 0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,
 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
 0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,
 0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,
 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08
 };
 GLubyte halftone[] = { //第三个矩形点画模式的mask值
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55
 };
 glClear(GL_COLOR_BUFFER_BIT);
 glColor3f(1.0, 1.0, 1.0);
 glRectf(25.0, 25.0, 125.0, 125.0);
 glEnable(GL_POLYGON_STIPPLE);
 glPolygonStipple (fly);
 glRectf(125.0, 25.0, 225.0, 125.0);
 glPolygonStipple (halftone);
 glRectf(225.0, 25.0, 325.0, 125.0);
 glDisable(GL_POLYGON_STIPPLE);
 glFlush ();
 }
 void myinit (void)
 {
 glClearColor (0.0, 0.0, 0.0, 1.0);
 glMatrixMode (GL_PROJECTION);       // Set projection parameters.
 gluOrtho2D (0.0, 400.0, 0.0, 150.0);
 //glShadeModel (GL_FLAT);
 }

 int main(int argc, char** argv)
 {
 glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
 glutInit (&argc, argv);
 //glutInitPosition
 glutInitWindowPosition(0, 0);
 glutInitWindowSize (350, 150);
 glutCreateWindow ("An Example OpenGL Program");
 //glutInitWindow (argv[0]);
 myinit();
 glutDisplayFunc(display);
 glutMainLoop();
 }

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