sp1 = Sprite::create("CloseNormal.png");
sp1->setPosition(Point(100, -120));
//绘制裁剪区域
CCDrawNode* shap = CCDrawNode::create();
CCPoint point[4] = { ccp(0, 0), ccp(200, 0), ccp(200, 200), ccp(0, 200) };
shap->drawPolygon(point, 4, ccc4f(355, 255, 255, 255), 2, ccc4f(255, 255, 255, 255));
CCClippingNode* cliper = CCClippingNode::create();
cliper->setStencil(shap);
cliper->setAnchorPoint(ccp(.5, .5));
cliper->setPosition(ccp(100, 20));
addChild(cliper);
//把要滚动的图片加入到裁剪区域
cliper->addChild(sp1);
MoveTo * mo = MoveTo::create(5.0f, Point(100, 400));
sp1->runAction(mo);
sp1->setPosition(Point(100, -120));
//绘制裁剪区域
CCDrawNode* shap = CCDrawNode::create();
CCPoint point[4] = { ccp(0, 0), ccp(200, 0), ccp(200, 200), ccp(0, 200) };
shap->drawPolygon(point, 4, ccc4f(355, 255, 255, 255), 2, ccc4f(255, 255, 255, 255));
CCClippingNode* cliper = CCClippingNode::create();
cliper->setStencil(shap);
cliper->setAnchorPoint(ccp(.5, .5));
cliper->setPosition(ccp(100, 20));
addChild(cliper);
//把要滚动的图片加入到裁剪区域
cliper->addChild(sp1);
MoveTo * mo = MoveTo::create(5.0f, Point(100, 400));
sp1->runAction(mo);