Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp1 = Sprite::create("HelloWorld.png");
sp1->setPosition(Point(150, visibleSize.height / 2));
sp1->setScale(2.0f);
this->addChild(sp1);
Sprite * sp2 = Sprite::create("HelloWorld.png");
sp2->setPosition(Point(600, visibleSize.height / 2));
sp2->setScale(2.0f);
this->addChild(sp2);
//拉伸
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp1 = Sprite::create("HelloWorld.png");
sp1->setPosition(Point(150, visibleSize.height / 2));
sp1->setScale(2.0f);
this->addChild(sp1);
Sprite * sp2 = Sprite::create("HelloWorld.png");
sp2->setPosition(Point(600, visibleSize.height / 2));
sp2->setScale(2.0f);
this->addChild(sp2);
//拉伸