三子棋游戏(C语言实现)

首先创建一个game.h的头文件,用于定义游戏程序内的函数。
创建一个一个game.c和一个test.c的源文件,实现三子棋游戏。
游戏设计思路:
1.菜单打印函数(玩家选择是否玩游戏)
2.棋盘打印函数(构思三子棋的棋盘应该怎么输出)
3.输赢判断函数(判断玩家赢还是电脑赢)
4.玩家下棋函数(通过输入的x,y坐标来确定玩家落子的位置)
5.电脑下棋函数(电脑产生随机的棋子二维数组下标值,实现电脑随机落子)
6.主函数(通过调用子函数,实现游戏)
先给出game.h的内容:

#ifndef __GAME_H__
#define __GAME_H__

#include <time.h>
#include<stdlib.h>

#define ROW 3
#define COL 3


void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
# endif

test.c的内容:

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include <stdlib.h>
#include"game.h"

void menu()
{
	printf("****************************\n");
	printf("*******1.play  0.exit*******\n");
	printf("****************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	char ret = 0;
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		PlayerMove(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
			break;
		DisplayBoard(board, ROW, COL);
		ComputerMove(board, ROW,COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
			break;
		DisplayBoard(board, ROW, COL);
	
	}
	if (ret == 'X')
		printf("玩家赢\n");
	else if (ret == '*')
		printf("电脑赢\n");
	else if (ret == 'Q')
		printf("平局\n");
	DisplayBoard(board, ROW, COL);
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input)
		{
		case  1:
			game();
			break;
		case  0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误!\n");
			break;
		}
	} while (input);

}
int main()
{
	test();

	system("pause");
	return 0;
}

game.c的内容:

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>

#include <string.h>
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = '  ';
		}
	}
	//memset(&board[0][0], ' ', row * col * sizeof(board[0][0]));
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");

		}

		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("___");
				if (j < col - 1)
					printf("|");
			}
			printf("\n");
		}

	}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("玩家走:\n");
	while (1)
	{
		printf("请输入坐标(1-3):");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = 'X';
				break;
			}
			else
			{
				printf("坐标被占用,重新输入!\n");
			}
		}
		else
		{
			printf("坐标有误,重新输入!\n");
		}
	}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
	while (1)
   {
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '*';
			break;
		}
	}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i<row; i++)
	{
		for (j = 0; j<col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (IsFull(board, row, col) == 1)
	{
		return 'Q';
	}
	
	return ' ';
}

 

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